破锋者 Willbender - Radiant Celestial Roamer

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此配装转载自 https://metabattle.com/wiki/Build:Willbender_-_Radiant_Celestial_Roamer

The community gave this build a rating,making it second-tier: 优秀 Good

擅长:Hybrid damage机动性

使用场合:战场游走 WvW Roaming

Difficulty:
Easy
该配装最后更新于:3 月 07, 2024;并已与以下版本同步:1 月 30, 2024 patch.

概述 Overview

The hybrid damage and sustain offered by Celestial combined with the outstanding mobility of Willbender makes this a rather formidable roamer in WvW. The recent addition of dual Pistols made the condition aspect of the build even stronger.

技能 Skill Bar

Pistol/Pistol
Axe/Torch
Utility

技能变体 Skill Variants

Heal

Utility

Weapons

模板代码 Template Code

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请手动复制

特性 Specializations

变体 Variants
  • increases your damage (and even your healing because the other GM trait makes your healing worse) while giving you longer burst windows on your F1, but it's going to cost all of your Alacrity Alacrity so you'll pay the price with longer CDs.

装备 Equipment

头部
Celestial
肩膀
Celestial
上衣
Celestial
手套
Celestial
腿部
Celestial
足部
Celestial
背部
Celestial
饰品
Celestial
饰品
Celestial
项链
Celestial
戒指
Celestial
戒指
Celestial
手枪
Celestial
手枪
Celestial
法印
法印
利斧
Celestial
火炬
Celestial
法印
法印
符文
x6
灌注
x18
Relic

装备变体 Equipment Variants

Relics

  • - adds a new condition to the build.
  • - higher burst damage when playing with Sword/Sword and
  • - offers better cleansing.

消耗品 Consumables

食物 Food
  • - great defensive food that also provides some offensive stats, much like Celestial.
  • - active damage mitigation via more access to dodging and a bit more Might Might stacking.
    • is a cheaper version of Orrian Truffle and Meat Stew and sufficient enough in most cases.

增强 Utility
  • Optimal: ,whichever is cheaper (the difference beween them is negligible, a grand total of 2 condition damage stat in favor of Tuning Icicle)。

使用说明 Usage

General

  • What sets Willbender apart from other burn Guardian specs is how they apply Burning Burning。 Unlike other builds where you're holding on to the F1 for passive condition stacking, here you're encouraged to use on CD because the passive only works for an 8 second period after using the active of the F1.
  • Sword version: Resolution Resolution increases your critical strike chance by 25% via while passively provides a high uptime of Fury Fury:another 20%.
    • Every Virtue and shadowstep (teleport) grants Resolution Resolution from the traits 。 Most of the time these skills are part of your burst combos so you don't have to worry too much about maintaining this boon.
  • Every Virtue skill is a mobility skill on Willbender. Besides their base functionality they are great for sticking to targets or escaping damage.
  • is refreshed after each kill so make sure you always have it on cooldown right before a kill (this is very useful when soloing camps)。 Using it also applies AoE Blind Blind which is great for stomping or making high priority skills miss. It's also one of the hardest hitting skills in the build.
  • Try to burn through all of your virtues before resorting to 。 RF is your strongest defensive skill but since your virtues have cast times you can't use them once you begin channeling RF, causing you to potentially lose out on a lot of value.
  • is as much of a defensive skill as it is offensive, offering AoE Weakness Weakness application on top of great damage.
  • One of Willbender's greatest strengths is its mobility:
    • Every virtue skill is a mobility skill.
    • Most of the teleports require a target, but you can get creative with that by doing things like selecting a far away enemy target (even a random NPC) and spamming teleports to get away from an enemy chasing you.
    • is a good mobility skill even without a target as it makes you dash forward.
  • When playing with you gain Alacrity Alacrity when you're scoring hits on targets while under 's effect. For this reason you should consider using one charge of this skill only for the Alacrity even if you don't have to evade or cleanse, especially if you're not playing against condition-based builds and you don't have to worry about losing out on some cleansing later.

Damage

  • Use on CD. While the skill itself hits rather hard, the main purpose of this is the 8s burst window that follows, a window where every 3rd attack inflicts Burning Burning on your foe.
  • Try to get as many hits in during this time frame as possible using Symbols or skills that strike multiple times such as
  • is a great source of passive AoE burning - it's instant and doesn't interfere with your combos. While active you'll have access to its chain skill which lets you throw a ball of fire at your target for burst damage.
    • Using beforehand (depending on whether you use Axe or Scepter mainhand with Torch) can help with landing the projectile.
    • The trait occasionally procs its own version of ,you can throw this too if you're on Torch.
  • On Pistol/Pistol your primary burst combo is followed by 。 Projectiles fired by HoJ inside the symbol inflict Burning Burning
    • Using before this chain or after placing Symbol of Ignition could increase your damage significantly.
  • is a solid filler that requires no setup. It has great range and is one of the few non-projectile skills on this set so it cannot be reflected.
  • Sword-only deals good damage and sets up your next attack perfectly with Immobilize ImmobilizeResolution Resolution (it's a shadowstep)。
  • Sword-only combos well with Advancing Strike as it benefits from the setup of the Immob.
  • Scepter acts as your best source of ranged damage in the build, but that's not saying much. The projectiles are rather unreliable at a distance so most of the time this is more of a midrange/melee weapon. Even skill #2 is best used in melee as that way you're getting buffed while the enemy's taking damage.

生存

  • is an excellent reactive skill with multiple charges which cleanses several conditions and even has an evade frame in case you need to dodge something but don't have the endurance.
  • (your healing skill) is best used when an attack is already coming your way or you're absolutely certain that you're going to be hit in order to get maximum healing (and block value) out of it. If you're not being focused but want to heal consider moving briefly into an enemy AoE skill.
  • is a purely defensive stun break and your best answer against an overwhelming amount of conditions. Usually a last resort for when you're heavily pressured and other options don't cut it anymore.
  • is an excellent and versatile defensive skill. Short CD, grants boons, it's also a ground targeted ranged teleport which adds a lot of vertical mobility to the build. Leaving attackers behind while teleporting to the highground can save your life. As with most Willbender skills, it's not purely defensive - the AoE it leaves behind upon landing is a good source of cleave damage too, so you could sacrifice this skill to chase or pressure targets if you're fine with giving up a defensive CD.
  • is also a stun break but most of the time it'll be used to execute burst combos from range. Worth holding onto for defensive purposes when every other stun break is on CD though.
  • As long as you have you're somewhat safe. It's an incredibly powerful defensive skill which grants you immunity to incoming damage and CC (other than fall damage) when under heavy pressure, and refreshes all of your Virtues which could either help you stay alive longer or run away.
  • causes Willbender flames left behind by your Virtue skills to heal you when they damage an enemy, further encouraging you to fight inside the flames.