先驱者 Harbinger - Celestial Elixir Roamer

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此配装转载自 https://metabattle.com/wiki/Build:Harbinger_-_Celestial_Elixir_Roamer

The community gave this build a rating,making it top-tier: 极佳 Great

擅长:Hybrid damage机动性

使用场合:战场游走 WvW Roaming

Difficulty:
Easy
该配装最后更新于:2 月 11, 2024;并已与以下版本同步:1 月 30, 2024 patch.

概述 Overview

A Celestial Harbinger WvW build designed for roaming known for its high sustain, strong damage and decent mobility.

技能 Skill Bar

Pistol/Torch
法杖
Utility

技能变体 Skill Variants

Weapons

There are several viable options for the off-hand slot. Torch also requires both Path of Fire and the Secrets of the Obscure expansions so if you don't have access to those then you're forced to pick one of the following weapons:

增强 Utility

Viable choices for the optional slot:

模板代码 Template Code

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特性 Specializations

变体 Variants
  • Take if you want more passive survivability.

变体 Variants
  • is also a viable option, improves your Pistol skills in exchange for lower burst damage and less Stability Stability access.
  • lets you share your elite's boons with allies, something that's worth considering if you're roaming with a group.

特性变体 Specialization Variants

Taking Soul Reaping Soul Reaping instead of Death Magic Death Magic:more condition damage, better Life Force management and unblockable Staff Marks is also a viable (albeit much less popular) choice. This however is a high risk/reward option, as your sustain is going to be considerably lower:

装备 Equipment

头部
Celestial
肩膀
Celestial
上衣
Celestial
手套
Celestial
腿部
Celestial
足部
Celestial
背部
Celestial
饰品
Celestial
饰品
Celestial
项链
Celestial
戒指
Celestial
戒指
Celestial
法杖
Celestial
法印
法印
手枪
Celestial
火炬
Celestial
法印
法印
符文
x6
灌注
x18
Relic

装备变体 Equipment Variants

Runes

  • - passive mobility boost.
  • - good hybrid damage rune.

Relic

  • - better burst damage and condition variety, but Demon Queen is better at bringing down other high sustain Cele specs because of the healing reduction.
  • - improves both your strike damage and condition pressure, easy to maintain.
  • - extra survivability.

Sigils

  • over Cleansing - slightly worse condition removal for increased pressure. In most cases Generosity should be enough, but Cleansing is the safest and most forgiving option.

消耗品 Consumables

食物 Food
  • - passive damage mitigation and great stats.
  • - active damage mitigation.
    • - budget version

增强 Utility

使用说明 Usage

Elite specialization basics

  • doesn't replace your health bar! Unlike other Necromancer shrouds, Harbinger Shroud can't be used to soak damage, which makes this spec more squishy by default. Death Magic should offset this a bit.
  • You can enter shroud even with no Life Force to use, but staying inside still drains your LF each interval.

General

  • Entering Shroud triggers 。 If you're CC'd and getting focused you can enter shroud for the Weakness Weakness and boon rip as a defensive measure and even proc :some cleansing and additional counter-pressure.
  • is one of the more versatile skills in the build:
    • The healing and endurance reduction from Poison PoisonWeakness Weakness is great for wearing down enemy bunkers/supports.
    • Could be used defensively for AoE projectile denial, helping you and your teams survive pressure, even shutting down elites such as
    • It's unblockable and the Poison Poison does solid damage on its own.

生存

  • Both entering and staying in shroud removes conditions thanks to
  • Removing and applying conditions generates Carapace stacks from Death Magic, reducing direct damage taken. At 25+ stacks is going to start pulsing Protection Protection for, well, further protection. This boon also reduces condition damage taken thanks to
    • grants Carapace even if the condition was removed through other means, like
  • (SW) is great for preventing condition pressure from ramping up on you. Activating its chain skill which "ends" Spectral Walk does not stop the cleansing. This skill has many uses, for example:
    • Activate SW jump off a cliff while being chased when your enemies jump after you.
    • Activate SW (Flesh Wurm skill) teleport back when they catch up to you. This works for stomping downed enemies as well, the channeling isn't interrupted by either of these teleports!
  • provides much needed vertical mobility, allowing you to teleport to the highground if you need to escape or chase someone.
  • Harbinger has better mobility than the average Necromancer build which could prove useful when it comes to surviving damage. are both great for building (or closing) gaps.
  • are the closest things you have to a mass cleanse.