猎龙者 Dragonhunter - Radiant Trapper Roamer

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此配装转载自 https://metabattle.com/wiki/Build:Dragonhunter_-_Radiant_Trapper_Roamer

The community gave this build a rating,making it second-tier: 优秀 Good

擅长:直伤机动性控制

使用场合:战场游走 WvW Roaming

Difficulty:
Normal
该配装最后更新于:1 月 15, 2024;并已与以下版本同步:1 月 30, 2024 patch.

概述 Overview

A high damage glass-cannon Power Dragonhunter build for WvW roaming.

技能 Skill Bar

长弓
Sword/Shield
Utility

技能变体 Skill Variants

Heal

Elite

模板代码 Template Code

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请手动复制

特性 Specializations

装备 Equipment

头部
Marauder
肩膀
Marauder
上衣
Marauder
手套
Marauder
腿部
Marauder
足部
Marauder
背部
Berserker
饰品
Berserker
饰品
Berserker
项链
Dragon
戒指
Dragon
戒指
Dragon
长弓
Marauder
法印
法印
利剑
Marauder
盾牌
Marauder
法印
法印
符文
x6
灌注
x18
Relic

Relics

  • - could be useful in longer fights, providing plenty of extra healing thanks to the many Aegis Aegis sources in the build.

Runes

If you don't care about the mobility provided by Surging, other viable options include:

  • - better burst damage.
  • - it's very close to Scholar in terms of damage, use whichever is cheaper if you're trying to save gold.
  • - defensive and beginner-friendly option but lowers your damage.

Sigils

  • on Longbow - this is good for delivering quick bursts right after swapping to Longbow. Could replace either sigils depending on the tradeoff you want: replacing Vision makes your burst combo less consistent when you don't have both Resolution ResolutionFury Fury,while replacing Air gives up a strong damage proc.
  • over Cleansing - further increases your damage if you don't mind putting some extra effort into building stacks and giving up some defense against conditions.

消耗品 Consumables

食物 Food
  • - considered to be the optimal food, strong mix of sustain and damage but requires a cooking skill of 500 to craft.
  • - extra precision with an armor ignoring damage proc that also heals you.
  • - defensive option.
  • - offensive option.

增强 Utility

使用说明 Usage

General

  • Try to stay in range, keep your distance whenever possible.
  • is an excellent defensive skill because it's an instant source of Protection Protection that can also be used while CC'd.
  • is unblockable and may even be used to interrupt blocking skills.
  • removes conditions and provides a substantial amount of healing for you and your teammates. It's also an excellent mobility tool in combat and a good way of repositioning yourself.
  • breaks stun and blocks all attacks in front of you, use it to relieve pressure from yourself and your team - for example, you can stand facing foes attempting to cleave downed teammates while you or your team is reviving them.
  • Try to burn through all of your virtues before resorting to 。 RF is a great panic button when you're being focused by the enemy team and you don't have any CDs left, but Dragonhunter virtues have cast times so any virtues you didn't use before RF will go to waste.

Damage

  • The ring created by deals more damage than the initial trigger, and a significant portion of your burst damage comes from pulling/pushing foes through it.
  1. Drop the trap preferably at your target's feet so that they spring it immediately and not after you already blew a CC. Consider jumping in with if they are far away.
  2. Push them out of the ring with either
  3. Pull them back in with (chain skill of )。
  4. If possible, swap weapons and use the remaining knockback skill too that you didn't use 2 steps before.
  • You deal extra damage to enemies affected by ,so consider using it before hard hitting skills like
  • There's a delay on ,the final strike doesn't go off immediately after you finish channeling the skill. You could even pull targets in with to make sure they get it and can't dodge or move out right before rings appear. The final strike of this skill does heavy damage.

Sword/Shield

  • This is the defensive set of the build, but still has some hard hitting skills.
  • The main source of burst damage here comes from 。 Note that the projectiles can be very unreliable in anything but melee range.
  • has many uses: vertical mobility via teleportation, symbol for cleaving, or a combo field which can be used for AoE cleansing by executing a blast finisher in it.
  • Use when you or an ally is about to be focused by the enemy, or if you're already pressured. It also applies boons in a cone, try to aim it at as many allies as possible.
  • As mentioned above, is mainly a combo tool, but you can also use it for general CC or to defend against some ranged attacks. It forms a dome around you for a couple of seconds, blocking projectiles. You can choose to detonate the dome with its chain skill, which will cause a bit of AoE healing.