死灵法师 Necromancer - Core Power Curses
此配装转载自 https://metabattle.com/wiki/Build:Necromancer_-_Core_Power_Curses
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使用场合:战场大团 WvW Zerg
Difficulty:
Easy
概述 Overview
A build designed to strip boons and lay down high area damage.
技能 Skill Bar
Axe/Focus
巨剑
Utility
模板代码 Template Code
[]
特性 Specializations
装备 Equipment
头部
Marauder
Marauder
肩膀
Marauder
Marauder
上衣
Marauder
Marauder
手套
Marauder
Marauder
腿部
Marauder
Marauder
足部
Marauder
Marauder
背部
Marauder
Marauder
饰品
Marauder
Marauder
饰品
Marauder
Marauder
项链
Marauder
Marauder
戒指
Marauder
Marauder
戒指
Marauder
Marauder
利斧
Marauder
Marauder
聚能器
Marauder
Marauder
法印
法印
节杖
Marauder
Marauder
火炬
Marauder
Marauder
法印
法印
灌注
x18
x18
Relic
- Speed - utility
- Isgarren - damage
- 盗贼 Thief - damage alternative
装备变体 Equipment Variants
- Stats
- Use Berserker stats if you want more offensive stats (Keep in mind crit cap with
- Sigils
- Either option is viable on axe/focus (recommended to move energy to Scepter/Dagger set)
消耗品 Consumables
- personal food option
使用说明 Usage
Overall Priorities
- High
- Wells
- Boon rip
- Moderate
- Sustained pressure
- Low
- Single target damage
Surviving
- This build has moderate passive defense
- This build has low mobility skill access
- Avoid using unless needed to survive, since it increases the cooldown of
- This builds has low active defenses
- gives an unlisted 50% damage reduction
- clears movement impairing conditions when entering
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Detailed Explanations
Wells
- Try to save your Well skills for the commanders call
- If you aren't using voice communication, use your wells at the same time as the other Necromancers in your group
- Cast before ,due to the longer cooldown
- Only use your Well skills at the same time, do not use one early and desync their cooldowns
- When using ground AoEs like 或 ,try to place them so that one edge is on the enemy group and the other edge is in the direction they are moving to
- Immediately after placing both wells enter to activate and remain in shroud for the duration of the wells
Boon rip
- Use when the enemy group is pushing towards you or your group is in melee
- Prioritize before going into ,since lowers the cooldown
- Use as often as possible to activate to cast () and leave
- When safe, be within 600 range of enemies when activating to proc
Sustained pressure
- Start fights on Scepter/Torch to maximize ranged uptime
- Use 和 immediately after Weapon Swap and use them again immediately before swapping back
- Delaying your Weapon Swap slightly for the cooldown is fine
- Enter frequently to maintain
- Save until and other projectile block is used up.
- Don't be afraid to drop form early if is being projectile blocked.
- Don't commit your damage unless you'll be in range long enough to finish 和
- Using and immediately leaving is fine if you're at range
- Leave shroud if your is being projectile blocked or when 和 are ready
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Single target damage
- Use ⇒ ⇒ to pick off isolated players