死灵法师 Necromancer - Core Power Curses

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此配装转载自 https://metabattle.com/wiki/Build:Necromancer_-_Core_Power_Curses

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擅长:直伤DpsBurstBoonrip

使用场合:战场大团 WvW Zerg

资料片要求:Heart of Thorns buildsEnd of Dragons builds

Difficulty:
Easy

概述 Overview

A build designed to strip boons and lay down high area damage.

技能 Skill Bar

Axe/Focus
巨剑
Utility

模板代码 Template Code

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请手动复制

特性 Specializations

装备 Equipment

头部
Marauder
肩膀
Marauder
上衣
Marauder
手套
Marauder
腿部
Marauder
足部
Marauder
背部
Marauder
饰品
Marauder
饰品
Marauder
项链
Marauder
戒指
Marauder
戒指
Marauder
利斧
Marauder
聚能器
Marauder
法印
法印
节杖
Marauder
火炬
Marauder
法印
法印
灌注
x18

Relic

  • Speed - utility
  • Isgarren - damage
  • 盗贼 Thief - damage alternative

装备变体 Equipment Variants

Stats
  • Use Berserker stats Berserker stats if you want more offensive stats (Keep in mind crit cap with
Sigils
  • Either option is viable on axe/focus (recommended to move energy to Scepter/Dagger set)

消耗品 Consumables

    • personal food option

使用说明 Usage

Overall Priorities

High
  • Wells
  • Boon rip
Moderate
  • Sustained pressure
Low
  • Single target damage

Surviving

  • This build has moderate passive defense
  • This build has low mobility skill access
    • Avoid using unless needed to survive, since it increases the cooldown of
  • This builds has low active defenses
    • gives an unlisted 50% damage reduction
    • clears movement impairing conditions when entering
Active defense priority

Detailed Explanations

Wells

  • Try to save your Well skills for the commanders call
    • If you aren't using voice communication, use your wells at the same time as the other Necromancers in your group
  • Cast before ,due to the longer cooldown
  • Only use your Well skills at the same time, do not use one early and desync their cooldowns
  • When using ground AoEs like ,try to place them so that one edge is on the enemy group and the other edge is in the direction they are moving to
  • Immediately after placing both wells enter to activate and remain in shroud for the duration of the wells

Boon rip

  • Use when the enemy group is pushing towards you or your group is in melee
    • Prioritize before going into ,since lowers the cooldown
  • Use as often as possible to activate to cast () and leave
    • When safe, be within 600 range of enemies when activating to proc

Sustained pressure

  • Start fights on Scepter/Torch to maximize ranged uptime
  • Use immediately after Weapon Swap Weapon Swap and use them again immediately before swapping back
    • Delaying your Weapon Swap Weapon Swap slightly for the cooldown is fine
  • Enter frequently to maintain
  • Save until and other projectile block is used up.
    • Don't be afraid to drop form early if is being projectile blocked.
  • Don't commit your damage unless you'll be in range long enough to finish
    • Using and immediately leaving is fine if you're at range
    • Leave shroud if your is being projectile blocked or when are ready
Skill priority
  • + - always together, on commander's call
- only after projectile block is down
利斧
  • + - procs
  • - only on single target
  • - only if low on Life Force
节杖
  • + - procs

Single target damage

  • Use to pick off isolated players