破法者 Spellbreaker - Support Spellbreaker

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此配装转载自 https://metabattle.com/wiki/Build:Spellbreaker_-_Support_Spellbreaker

The community gave this build a rating,making it second-tier: 优秀 Good

擅长:治疗症状清除增益移除群体控制

使用场合:战场大团 WvW Zerg

资料片要求:Heart of Thorns buildsPath of Fire Builds

Difficulty:
Easy
该配装最后更新于:1 月 21, 2024;并已与以下版本同步:11 月 28, 2023 patch.

概述 Overview

A Spellbreaker build for WvW that brings modest healing, strong condition cleanse and incredible boon removal. They also have near constant application of some form of crowd control.

技能 Skill Bar

巨锤
Sword/Warhorn
Utility

Variants

Heal
Utilities

模板代码 Template Code

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特性 Specializations

Variants
  • if taking off
Variants

Variants

  • Swapping Discipline to Defense gains great personal survivability and adrenaline gain in exchange for

模板代码 Template Code

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装备 Equipment

头部
Celestial
肩膀
Celestial
上衣
Celestial
手套
Celestial
腿部
Celestial
足部
Celestial
背部
Celestial
饰品
Celestial
饰品
Celestial
项链
Celestial
戒指
Celestial
戒指
Celestial
巨锤
Celestial
法印
法印
利剑
Celestial
战号
Celestial
法印
法印
符文
x6
灌注
x18
Relic

Equipment Variant

Stats
Relic
  • Relic of Speed
Sigils

消耗品 Consumables

    • alternative option
    • personal food option

使用说明 Usage

Priorities

High
  • CC
  • Boon rip
Moderate
  • Condition clear
  • Boonshare
Low
  • Supporting allies

Surviving

  • This build has high passive defense
  • This build has high mobility skill access
    • will leap towards your target if you have one, make sure to drop your target if you need to use it for mobility
    • Since has other uses, prioritize when repositioning defensively
  • This builds has low active defenses
Active defense priority

Detailed Explanations

CC

  • Use your CC when:
    • Your group calls a spike:
      • Winds -
      • Wells - +
      • Shades -
      • Traps - +
    • On top of enemy downs (while alive players are on top of them)
    • Enemy groups moving defensively while your group is pushing
  • Much of your boon rip comes from CC due to the synergies between
    • Since you need to actually apply the stun/daze/knockdown to proc your trait/sigil synergies, make sure to target enemy players and watch their boon bar, only prioritizing CCing over boon rip when they run out of Stability Stability
  • Aim to the side of enemy groups instead of center mass to avoid damage. The AoE is large enough to still catch 5 targets.
  • should be used exclusively to reset the cooldown of
    • To ensure triggers, you can briefly move into hostile enemy ground pressure.
  • Make use of to proc when you need a CC with a range higher than your other, melee range CCs
  • Be careful with the knockback of ,the skill is not worth casting if it will move enemies out of damage
  • can be cancelled with a Stow Weapon keybind. Flurry applies its Immobilize Immobilize instantly, and the other effects are negligible on a support build.
  • is a single target CC and very slow cast, its best use is following up on a player singled out by other CC and unable to avoid it
  • Your 巨锤 skills are generally better than the skills in Sword/Warhorn,don't be afraid to camp the weapon and wait for cooldowns if there isn't a good opportunity for any skills on the other set
    • At the same time, if you can't do anything in 巨锤 swap to Sword/Warhorn so your Weapon Swap will be ready after you use the skills on Sword/Warhorn
  • 利剑 autoattacks are slightly better than 巨锤 due to proccing on the third hit of the chain

CC priority

Boon rip

  • Land on the enemy group while your group is in range to follow up with a spike
    • Communicate while casting, let your team know if it gets interrupted and whether it's available or not
    • If you don't have Stability Stability use on yourself before casting
    • If using ,make sure it is ready every time is and use it immediately before starting the cast to protect it
    • It is worth casting and/or just to get into a better position for ,even if they hit no enemies
  • is a great way to proc to give you enough Adrenaline
  • Use Autoattacks to proc when no other useful skills are ready and you can do it safely.

Condition Clear

  • Focus on clearing Immobilize Immobilize since your clears are very good at doing it and you have limited clears available
    • specifically clears Immobilize in a very large radius and should be prioritized whenever possible
    • is a massive condition clear, but also a group stunbreak. Use it to save allies with Immobilize Immobilize,but be conservative and only use it when other supports would take too long to clear it
  • The most important time to clear Immobilize Immobilize is when enemies are spiking, watch out for the following skills:
    • Winds -
    • Wells - +
    • Traps - +
    • Shades -

Condition clear priority

Boonshare

  • Most of your boons come passively from
  • Use to give Quickness Quickness when your group is spiking

Supporting allies

  • Use just before engaging when possible, since the Barrier will last 5 seconds after application
    • If an ally in your party has cast on them and does not manage to remove it before the duration times out, you can keep them alive by giving them Barrier before the 15 second duration ends
  • Use after your group dodges through the enemy to restore Endurance

Settings

  • Under General Options / User Interface check Always show squad health barsAlways show party health bars。 These will make it much easier to keep track of who needs your support.
  • Also under General Options / User Interface turn on Thick party health bars
    • Thick squad health bars can be used too as a matter of personal preference, but is not recommended for large numbers
  • Under Squad Options uncheck View as a grid。 This will allow you to keep track of your allies' boons, conditions and health, enabling a better decision-making and skill management.