缚影者 Specter - Condi DPS

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此配装转载自 https://metabattle.com/wiki/Build:Specter_-_Condi_DPS

The community gave this build a rating,making it top-tier: 极佳 Great

擅长:症状

使用场合:团队副本 Raids迷雾碎层 Fractals

资料片要求:End of Dragons builds

Difficulty:
Easy
该配装最后更新于:10 月 12, 2023;并已与以下版本同步:2 月 27, 2024 patch.

概述 Overview

A condition DPS build for Specter. Gaining a defensive shroud similar to Necromancer as well as a powerful ranged weapon in Scepter, Specter can feel much safer to play than other Thief specialisations. It deals great damage, which can be enhanced even further if it is able to pre-cast its venoms (particularly relevant in fractals)。 At the same time, it provides some incidental group boons whenever it s and it always has access to powerful single-target barrier, enabling it to act as a support in emergencies.

As a torment-focused class, it prefers stationary targets, but the simple rotation and ability to deal almost all its damage from range means that it is able to maintain damage very easily even on mobile encounters.

As a Thief, it has excellent out-of-combat utility for speeding up fractals and raids.

技能 Skill Bar

Scepter/Dagger
Utility

武器变体 Weapon Variants

You can bring an offhand 手枪 in addition to the dagger to have more CC available on swap. As entering and exiting Shadow Shroud counts as a weapon swap, you will still gain the benefits of

模板代码 Template Code

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请手动复制

特性 Specializations

  • If will be of no benefit, you can take :a little bit more damage.
  • For a ~4% DPS loss, you can take to offer some extra healing/barrier to your subgroup.

装备 Equipment

头部
Viper
肩膀
Viper
上衣
Viper
手套
Viper
腿部
Viper
足部
Viper
背部
Viper
饰品
Viper
饰品
Viper
项链
Viper
戒指
Viper
戒指
Viper
节杖
Viper
法印
匕首
Viper
法印
符文
x6
灌注
x18
Relic
  • should be higher single-target damage, but you will have to hit off cooldown, as it is your only source of Bleeding Bleeding
    • Alternatively, you could take

Non-SotO Gear

is the best relic for players that don't own Secrets of the Obscure, which necessitates switching some gear to Sinister stats Sinister stats:

头部
Viper
肩膀
Sinister
上衣
Viper
手套
Viper
腿部
Viper
足部
Viper
背部
Viper
饰品
Sinister
饰品
Sinister
项链
Viper
戒指
Viper
戒指
Viper
节杖
Viper
法印
匕首
Viper
法印
符文
x6
灌注
x18
Relic

消耗品 Consumables

食物 Food

增强 Utility
    • or similar for a cheaper alternative, it should also be stronger if using

使用说明 Usage

循环 Rotation

If you're using a pistol offhand, ignore any weapon swaps below. It is also optimal to skip the Post-Shroud section in this case.

Opener

  1. If possible, precast such that you can immediately trigger it and place it a second time.
  2. 。 These are all instant cast, so can be used during the cast time of step 2. Make sure you're within range of allies for the venoms!
  3. if it's available.
  4. x2
  5. Weapon Swap Weapon Swap

Opening Shroud Loop

The first two uses of Shadow Shroud are slightly longer than during the rest of your rotation. This makes cooldowns line up better, as well as optimising triggers.

  1. Grasping Shadows Grasping Shadows
  2. Mind Shock Mind Shock (if using )
  3. Eternal Night Eternal Night
  4. Haunt Shot Haunt Shot until Grasping Shadows Grasping Shadows is off cooldown
  5. Grasping Shadows Grasping Shadows
  6. Haunt Shot Haunt Shot until Grasping Shadows Grasping Shadows is off cooldown
  7. Grasping Shadows Grasping Shadows

Post-Shroud

  1. x3
  2. Weapon Swap Weapon Swap
  3. - if you're fast, then you have time to fit between steps 1 and 2, and complete the chain here.
  4. repeat Opening Shroud Loop

Rest of the Rotation

The rest of the rotation has no strict skill order:

  • You should enter Shadow Shroud as soon as it becomes available, and use one of the shroud loops below.
  • If using ,use off cooldown while in Shadow Shroud
  • Use off cooldown.
    • Triggering can be delayed if necessary, as the cooldown is only gated by preparing it.
    • As lasts for 24 seconds, it may be worth saving until the next phase of a boss if the current phase is about to end.
  • Spam to use up all your initiative.
  • Try to finish autoattack chains if possible. Unusually, you have a lot of grace time between the chain skills to use other skills without cancelling the chain.
  • If you have no other skills to cast, you can use to gain access to 。 The cast time is very long though, so be sure you won't have to delay other skills in order to finish it.
  • Weapon Swap Weapon Swap will all trigger 。 These have a 9- and an 8-second internal cooldown respectively, so if you are able to track these cooldowns you can squeeze extra damage out of the rotation.
    • Otherwise just Weapon Swap Weapon Swap off cooldown and hope for the best, being sure that you have less than 9 initiative to prevent wasting the effect of in case it triggers.

Normal Shroud Loop

Most of the time when you enter shroud, you want to do the following loop:

  1. Grasping Shadows Grasping Shadows
  2. Eternal Night Eternal Night
  3. Haunt Shot Haunt Shot until Grasping Shadows Grasping Shadows is off cooldown
  4. Grasping Shadows Grasping Shadows

Use if it comes off cooldown between steps 1 and 4.

Short Shroud Loop

Sometimes you will end up going into shroud just before your utility skills come off cooldown. In this case, do a much shorter loop:

  1. Grasping Shadows Grasping Shadows
  2. Eternal Night Eternal Night

视频演示 Video example

视频演示 Video example (with fractal relic)

Utility

CC

  • can provide more reliable CC on encounters with extra targets (equivalent to 3 basilisk venom hits), or you want to pull targets together
  • Mind Shock Mind Shock
  • ,if bringing offhand pistol

辅助

All your Scepter skills and can be used with an allied target to provide them barrier and 。 This is a DPS loss, but can be used to save people if a healer isn't going to (particularly helpful on the tank)。

常规技巧 General Tips

  • Almost all your damage can be done at range, but Eternal Night Eternal NightMind Shock Mind Shock are both melee range. If you are not in range to use them, either delay or skip them during the shroud loop.
  • While in Shadow Shroud,incoming damage is absorbed by your Shadow Force rather than your health. If you believe an incoming attack will kick you out before finishing the full Shroud loop, it may be worth doing a shorter one instead.
    • If you have more than 2 stacks of when you exit, the group healing you provide will exceed the personal damage mitigation you would have had. You're helping!
    • Alternatively, if there are no allies within range, you can use Shadow Shroud defensively to absorb incoming damage, as you lose your Shadow Force on Shroud exit regardless.
  • Avoid staying for too long in Shadow Shroud as the DPS from Haunt Shot Haunt Shot is worse than that of Scepter, and you need to spend initiative to maintain stacks of
  • If there is nothing to attack, you can target allies with Scepter skills to buff them with barrier, and apply stacks of venom via just before a new phase starts.