猎龙者 Dragonhunter - Power DH (GvG)

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此配装转载自 https://metabattle.com/wiki/Build:Dragonhunter_-Power_DH(GvG)

This build is unrated.

擅长:直伤Dps

使用场合:公会对决 WvW GvG

资料片要求:Heart of Thorns buildsEnd of Dragons builds

Difficulty:
Easy

概述 Overview

A build designed for massive AoE DPS, with great access to spike damage, ground AoE and ranged pressure.

技能 Skill Bar

长弓
Scepter/Torch
Utility

Variants

Weapons
Skills

模板代码 Template Code

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请手动复制

特性 Specializations

模板代码 Template Code

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装备 Equipment

头部
Marauder
肩膀
Marauder
上衣
Marauder
手套
Marauder
腿部
Marauder
足部
Marauder
背部
Marauder
饰品
Marauder
饰品
Marauder
项链
Marauder
戒指
Marauder
戒指
Marauder
长弓
Marauder
法印
法印
节杖
Marauder
火炬
Marauder
法印
法印
符文
x6
灌注
x18
Relic

装备变体 Equipment Variants

Sigils

消耗品 Consumables

    • personal food option

使用说明 Usage

Priorities

High
  • Traps
  • CC
Moderate
  • Single target
  • Sustained damage

Surviving

  • This build has moderate passive defense
  • This build has moderate mobility skill access
    • Use if you're separated from your group and can't safely move back
      • Beware of ground CCs () that will interrupt your movement
  • This builds has high active defenses
    • Beware of unblockable CCs () when using
      • Standing briefly still while channeling can sometimes be better than moving straight back to your group
    • will only block attacks from the front
      • To block ground AoE face the player that cast it
      • Save to break stuns with
    • Do not use until are on cooldown, unless you will die without it
Active defense priority

Detailed Explanations

Traps

  • Use when the enemy group is pushing towards you or your group is in melee
  • Don't try to predict the enemy group far in advance or precast traps, wait until you have an opportunity to get immediate value
  • can be used offensively to position yourself for traps
    • Don't put yourself in a position where you could die trying to get better traps off

CC

  • Position carefully when using - Don't use it while crossing the enemy group
  • Use your CC when:
    • Your group calls a spike:
      • Winds -
      • Wells - +
      • Shades -
      • Traps - +
    • On top of enemy downs (while alive players are on top of them)
    • Enemy groups moving defensively while your group is pushing

Single Target

  • Maintain on the focus target for as long as possible to keep Revealed Revealed up
  • When is close to expiring, use the flip skill to pull targets
    • Pull early if you have a chance to secure a kill when the enemy group disengages from yours
  • Use to follow up on or to catch targets as enemies disengage
  • If you have a chance to use on an isolated target without projectile block, take it

Sustained damage

  • When using ground AoEs like Symbol skills or ,try to place them so that one edge is on the enemy group and the other edge is in the direction they are moving to
  • Your 长弓 skills are vulnerable to projectile hate, camp Scepter/Torch while and other projectile hate is up, swapping only if you see a good opportunity to use
    • Once projectile block is down try to swap between weapons as often as possible, keeping all damage skills on cooldown
      • It is worth delaying the swap for 1-2 seconds to fit another Symbol skill
  • Use your Symbol skills quickly after swapping weapons so that the cooldowns will line up for future swaps
  • Combine your Symbol skills with other damage to generate higher spikes
  • Try to hit your own group with as well if you can, but prioritize hitting enemies
Skill priority
  • /
  • - when no projectile block present
  • - when no projectile block present
  • - in melee