编织者 Weaver - Starfire Roamer

友情提醒:这些配装转载自 metabattle.com
为了保证维护和更新,您可以通过 赞助 来支持我们!

此配装转载自 https://metabattle.com/wiki/Build:Weaver_-_Starfire_Roamer

The community gave this build a rating,making it top-tier: 极佳 Great

擅长:Hybrid damage机动性生存

使用场合:战场游走 WvW Roaming

Difficulty:
Normal
该配装最后更新于:11 月 19, 2023;并已与以下版本同步:1 月 30, 2024 patch.

概述 Overview

A Celestial Weaver build for WvW roaming with excellent condition pressure and sustain but somewhat limited mobility.

技能 Skill Bar

Sword/Focus
Utility

技能变体 Skill Variants

Utility

模板代码 Template Code

[&DQYfKSUfOD10AHUAkACQABwBHAE1FzUXEhcSFwAAAAAAAAAAAAAAAAAAAAADWgAxAC8AAA==]
请手动复制

特性 Specializations

变体 Variants
  • is also a viable option in case you'd need more condition removal.

变体 Variants
  • guarantees permanent Vigor Vigor uptime at the expense of healing, but already provides a high uptime of this boon.

装备 Equipment

头部
Celestial
肩膀
Celestial
上衣
Celestial
手套
Celestial
腿部
Celestial
足部
Celestial
背部
Celestial
饰品
Celestial
饰品
Celestial
项链
Celestial
戒指
Celestial
戒指
Celestial
利剑
Celestial
聚能器
Celestial
法印
法印
符文
x6

Relic

装备变体 Equipment Variants

Sigils

  • - great option if you're having trouble dealing with conditions.
  • - a great boost to sustain in general and dodge rolling has synergy with several traits as well.

Relics

  • - the improved Poison Poison uptime combined with the extra healing reduction could make it easier for you to kill other high sustain builds.
  • - better cleansing.
  • - significantly improves the mobility of the build which is one of its weak points.

Runes

  • - bit more defensive option with similar stats. It's also cheap and doesn't require crafting.

消耗品 Consumables

食物 Food
  • - food equivalent of Celestial and excellent passive damage mitigation, fits perfectly.
  • - non-Ascended Celestial food option.
  • - one of the most popular consumables amongst roamers, provides excellent sustain and even a bit of damage.
    • Budget version:

增强 Utility
  • Optimal: ,whichever is cheaper (the difference beween them is negligible, a grand total of 2 condition damage stat in favor of Tuning Icicle)。

使用说明 Usage

Elite specialization basics

  • Weaver allows the Elementalist to attune to 2 elements at the same time, and skills 1-5 are decided based on both. Let's call them primarysecondary attunements.
  • If you swap to then fire becomes your primary attunement and weapon skills 1-2 will be fire skills. Afterwards if you switch to :example then water is now your primary attunement and fire's moved to secondary - now skills 1-2 are water and 4-5 are fire. Skill 3 is a dual skill influenced by both active attunements fire + water for example is
  • The order of the attunements doesn't matter here, water primary with fire secondary has the same dual attack as fire primary and water secondary. Attuning to the same element twice has its own dual skill.

General

  • should seldom be touched, as the passive is extremely valuable. Note that several trait procs also count as skill activations and will benefit from the passive of this signet.
    • Unless you either have a high amount of Confusion Confusion on you, or you're already at maximum health, you should always be casting something (autoattacks will do too)。 This is to get the most out of this signet's passive.
  • Cycle Fire Air Fire Air to maintain Swiftness Swiftness while roaming.
  • can be cancelled by stowing your weapon in rare cases when the full evasion isn't needed (let's say you have to cleave a downed target and must keep the pressure up, but had to break stun)。 Another application includes pressuring targets through whilst evading incoming attacks.
  • Dual attuning (having the same primary and secondary element) in general isn't recommended, but there are a few niche uses for it. One example would be attuning to Fire twice in order to squeeze more condition cleansing out of it in a limited time frame.
  • Might Might stacking happens passively through 。 It's yet another reason for spamming autoattacks as much as possible when in combat (and attuned to Fire)。

Damage

  • This build is all about stacking Burning Burning
  • can instantly add burst to any attack skill you're using:
    • When it comes to offense, you can't go wrong with activating them on - fire has the highest raw damage output.
    • is also a good choice for both because of the Vulnerability Vulnerability stacking, but this condition's effectivenes severely depends on how pressured your target is - especially when it comes to the glyph which only stacks one condition type at a time. If the target doesn't have any damaging conditions and isn't being focused by your team, Vulnerability doesn't do much.
    • Note: all 5 charges of the glyph go off based on the attunement you were in the moment this skill was used, swapping attunements doesn't change anything.
  • As for weapon skills, your heavy hitters are 。 The latter two also pulse damage each second for a period of time, making them synergize well with
  • doesn't do much in duels because it's so easy to avoid just by not stepping on it, but it's a rather decent skill for downed cleave if dropped directly below the target.

Burst combo examples

primary, secondary
  1. Swap to

primary, secondary
  1. Swap to

Sustain and how to dealing with conditions

  • The trait provides a steady stream of cleansing:
    • Swapping to applies ,cleansing one condition. Swapping to another attunement from fire gives you access to which cleanses another 2 conditions by detonating the aura.
    • can be combo'd by using a leap finisher such as in a
  • When auras no longer suffice is what you should use. This is the best anti-condition skill in the build, instantly removing 3 conditions upon being used.
  • The trait grants a steady stream of barriers. Dodging on WaterEarth attunements has even more defensive benefits thanks to - the first dodge after attuning to Water acts as an AoE heal / cleanse while the first dodge on Earth is a blast finisher which can be combo'd into the field left behind by
  • Most of the sustain comes from combining with :
    • The order doesn't always matter. Going from Earth to Water lets you blast immediately with :extra healing whilst cleansing conditions and reflecting projectiles. Going from Water to Earth allows for blasting Riptide's water field through an empowered dodge +
    • Skill #2 of both attunements has an evade frame in case you'd want to avoid incoming damage.
    • Attuning to Earth serves as an instant source of AoE Protection Protection application which is quite handy especially if you're CC'd and can't cast anything else.
  • Earth / Fire is also an alright combination because of the cleansing from the auras and the barrier from
  • is the best defensive skill in the build, making you immortal for its duration (except for fall damage)。

Basic healing combo

  1. Dodge in to proc the relevant effect of
  2. Use
  3. Swap to or use if you were in Earth prior to switching to Water. Use them in the field created by Riptide. You could also go Earth Water Earth and do both.
  4. Swap to :the + combo.
  5. :the barrier.
  6. Optional: when you swap out of Fire, use if cleansing is needed.

相关配装 Related Builds

Fire Weaver (sPvP) - Conquest PvP version.