预告者 Herald - Condition Mallyx

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此配装转载自 https://metabattle.com/wiki/Build:Herald_-_Condition_Mallyx

The community gave this build a rating,making it top-tier: 极佳 Great

擅长:症状Utility增益移除

使用场合:征服模式 PvP Conquest

Difficulty:
Easy
该配装最后更新于:1 月 11, 2024;并已与以下版本同步:1 月 30, 2024 patch.

概述 Overview

A condition-based PvP Herald build with decent boon removal, pressure, and utility. The current version specializes in teamfighting, putting constant pressure on the enemy.

技能 Skill Bar

Mace/Shield
法杖
Utility
Utility

技能变体 Skill Variants

Weapons

模板代码 Template Code

[&DQkOFgMbNC/cEdwRBhIGEisSKxLUEdQRyhHKEQEEAgAGEisS1BEAAAAAAAA=]
请手动复制

特性 Specializations

变体 Variants
  • helps you deal with conditions. However giving up increases the chance of getting your interrupted after breaking stuns, which prevents the condition transfer and boon application from happening.

变体 Variants
  • trades mobility for an improved F2.

装备 Equipment

钉锤
盾牌
法印
法印
法杖
法印
法印
符文
项链
Relic

装备变体 Equipment Variants

Runes

  • - helps against conditions and has good stats.
  • - makes the build even more tanky.

Relics

  • - adds some extra Poison Poison stacks to your burst damage, works well in a build with 2 healing skills.
  • - better condition cleansing.
  • - AoE CC and anti-projectile dome every ~30 seconds upon elite activation.
  • - pulses defensive boons for your team whenever you use an elite skill once every ~30 seconds.
  • - similar to Cerus but this one always applies Poison PoisonCripple Cripple instead of corrupting boons. The field spawns directly under your targeted enemy.

使用说明 Usage

General

  • Invoking a legend resets energy to 50, procs various traits such as ,and could even trigger the sigils of your active weapon set (if they are not on CD) among other things. Swapping legends is basically the main resource management tool in the build - swap whenever you're out of CDs or low on energy. That's not all however, on Mallyx builds legend swapping may also be used to do AoE burst damage or manage conditions on yourself.
  • Start on Dragon stance (Glint) and while still in the base activate the following 4 upkeep skills for party buffing:
    • (use its active when your energy is about to hit 0)
  • In combat is used for dealing with conditions. On Mallyx transfers conditions to nearby enemies, while on Glint it extends the duration of boons on nearby allies, which is best used when you have Resistance Resistance
  • Swapping legends deactivates the upkeep skills of that legend without sending them on full CD.
  • can be used to knock downed opponents away from their rezzing teammates, or to knock them off of capture points - this allows you to take the cap while bleeding them out, delaying their respawn.

Pressure

  • Most of the damage comes from Mace and Mallyx.
  • Chain in order to stack Might Might。 Use these two weapon skills on CD.
  • might not do a whole lot of damage but a ranged, unblockable boon removal with Chill Chill synergy can still pressure targets by softening them up or preventing them from building distance.
  • (CoA) is a rather strong CC skill, capable of balling up an entire team or pulling enemies off the highground. While it doesn't do much damage on its own, if you have enough allies around you may consider abusing this skill as much as possible to harass the enemy team and set up kills.
    • is a great followup for CoA (if you have the energy for it)。 While generally viewed as a single target ability, it's capable of hitting multiple foes if they are close enough to each other.
    • Consider activating right before doing a CoA jump, as CoA is a leap finisher and EtD is a Dark field. By combining them you can grant yourself Dark Aura.
  • is where most of the burst comes from. Always try to activate it before using Mace skills, even just a few seconds of this can cause serious AoE damage.
  • Both elite skills can proc ,which is something you should attempt to do once every 30 seconds. Targets right below the eye can be hit by the beam multiple times so is worth comboing with :CC.

Self Sustain & Disengaging

  • is basically your third healing skill. It heals for a fair amount, blocks attacks and cleanses conditions.
  • aimed at your character heals for a small amount and grants Protection.
  • is the most reliable skill to use if you want quick access to Resistance Resistance。 It's also a great support skill in general, removing conditions from allies and granting them Resistance.
    • As with all stun breaks with a cast time, the second part of this skill can be interrupted and instead of just going on CD, you'll lose all the energy for nothing. could help with that - if you break stun with Pain Absorption you'll gain just enough Stability Stability to cover the channeling.
  • will be your best mobility tool and on some maps can be used to leap to places where enemies can't follow (or at least, not easily)。
  • 's chain effect is your jail free card - makes you immortal for the duration by converting all incoming damage into healing. Some players may stop pressuring you once Face of Light's been activated, in this case you should just wait a couple of seconds before using Infuse Light. Make sure you get at least 10k healing out of this skill, try to predict when burst is coming and use Facet of Light in advance - FoL has a cast time thus cannot be used while stunned, while Infuse is instant.

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