夺魂者 Reaper - Celestial Reaper Roamer

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此配装转载自 https://metabattle.com/wiki/Build:Reaper_-_Celestial_Reaper_Roamer

This is a test build. You may comment rate it.

擅长:Hybrid damage生存增益移除

使用场合:战场游走 WvW Roaming

Difficulty:
Easy

概述 Overview

A Cele Reaper build for WvW roaming.

技能 Skill Bar

法杖
Pistol/Torch
Utility

技能变体 Skill Variants

Utility

For the optional slot:

模板代码 Template Code

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请手动复制

特性 Specializations

装备 Equipment

头部
Celestial
肩膀
Celestial
上衣
Celestial
手套
Celestial
腿部
Celestial
足部
Celestial
背部
Celestial
饰品
Celestial
饰品
Celestial
项链
Celestial
戒指
Celestial
戒指
Celestial
法杖
Celestial
法印
法印
手枪
Celestial
火炬
Celestial
法印
法印
符文
x6
灌注
x18
Relic

消耗品 Consumables

食物 Food
  • - passive damage mitigation and great stats.
  • - active damage mitigation.
    • - budget version

增强 Utility

使用说明 Usage

General

  • Build Life Force by killing critters or any PvE mob before fighting players.
  • Both weapon sets offer a decent mix of defense and offense, but they're mostly just stalling until you can go back into :burst damage.
  • has a very distinct animation which makes it easy to avoid, if you feel like that's going to happen then stow your weapon to cancel the channeling. This is also great for fake casting - you can use the skill, cancel it immediately with weapon stow (the whole animation will still play, potentially baiting out dodges or other defensive CDs), and send it only on a CD of 5 seconds.
  • On Staff try to use after whenever possible in order to combo AoE Weakness Weakness。 These are also your two most dangerous skills on this set.
  • Staff is more of a utility weapon, low damage but it has a condition transfer, a CC, snare, and adds much needed range to the build. The Chill ChillFear Fear are useful both for keeping distance when you're waiting for CDs and preventing enemies from escaping when they're trying to flee.
  • If you're using only for the mobility you should consider dropping out of shroud near the end of the animation. The very end of Death's Charge brings your character to a halt, we can cancel this by cancelling shroud.
  • Entering shroud acts as an instant defensive measure:
    • Transfers conditions to enemies on your next attack via
    • Procs Lesser Enfeeble for Weakness Weakness which strikes foes after a small delay. If Lesser Enfeeble connects it'll immediately transfer conditions with Plague Sending. This is a really powerful interaction that could save your life even if you're stunned, as shroud can be activated while sitting in a CC.
    • removes one condition when you enter shroud and keeps cleansing you every few seconds while in shroud.
  • There's more to (SW) than just being a stun breaker with a bit of LF management, this skill allows for quite a bit of creativity. For example:
    • Activate SW jump off a cliff while being chased when your enemies jump after you.
    • Activate SW break line of sight cast teleport back at the very end of the channeling (this makes it harder to avoid and reduces the chance of getting interrupted, although the outcome is going to be a bit luck based)。
    • Activate SW (if using Flesh Wurm) teleport back when they catch up to you.

Shroud

  • Most of your burst comes from ,where your damage is further increased by
  • Opening with is very common, as it helps getting your damage off uninterrupted while the damage reduction helps you stay in shroud longer.
    • is the chain skill of this slot. This should only be used when either A) you need an emergency CC, or B) Infusing Terror is about to expire.
  • should be used in the field created by :the Frost Aura Frost Aura whenever possible.
  • should primarily be used on CC'd or downed targets (as Poison Poison reduces the resurrection healing coming from their allies), but thanks to the permanent Quickness Quickness while in shroud this skill is now much easier to land without any real setup.
  • 's a single target skill:the most part, as it only stuns one target. can Fear Fear targets long enough to prevent enemies from dodging this skill.
  • Use autoattacks when eveything else is on CD.