独行侠 Daredevil - Staff Daredevil

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此配装转载自 https://metabattle.com/wiki/Build:Daredevil_-_Staff_Daredevil

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擅长:直伤Utility

使用场合:战场大团 WvW Zerg

资料片要求:Heart of Thorns builds

Difficulty:
TBD

概述 Overview

Staff Daredevil brings huge direct damage and cleave from while being a difficult target due to its evade frames. Excels in highly coordinated group play group with strong support enabling it.

技能 Skill Bar

法杖
法杖
Utility

特性 Specializations

模板代码 Template Code

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请手动复制

装备 Equipment

头部
Marauder
肩膀
Marauder
上衣
Marauder
手套
Marauder
腿部
Marauder
足部
Marauder
背部
Marauder
饰品
Dragon
饰品
Dragon
项链
Marauder
戒指
Dragon
戒指
Marauder
法杖
Marauder
法印
法印
法杖
Marauder
法印
法印
符文
x6
灌注
x17
灌注
x1

Variants

Sigils
  • Alternative sigil setup:
    • One staff with +
    • One staff with +

消耗品 Consumables

    • personal option

使用说明 Usage

General

  • When using prioritize, in order:
    • Warriors -
    • Revenants -
    • Mesmers -
    • Necromancers -

Priorities

High
  • Spike damage
Moderate
  • Sustained damage

Surviving

  • This build has low passive defense
  • This build has high mobility skill access
    • An About Face keybind can be useful for
    • Beware of CCs like () and that will interrupt Dodge
  • This builds has high active defenses
    • If you die inside ground pressure, immediately use towards your group
      • If you are unlikely to be cleaved quickly, don't use as it can make allied fail
    • Use between engages while positioned safely to restore endurance
    • is your most powerful defensive skill and only stunbreak, try to be very conservative with it
      • Hold onto :as long as possible for the same reasons
Active defense priority Toggle
  • / - for stunbreaking
  • - for Immobilize Immobilize
  • - for Immobilize Immobilize
  • Dodge
  • - general use
  • - for endurance
  • - general use

Detailed Explanations

Spike damage

  • Weapon Swap Weapon Swap ()
  • Use at the end of the cast of to port yourself onto the target as an alternative opener
    • hits harder than ,but only if all three hits connect, which is unreliable without
  • Use your spike when:
    • Your group calls a spike:
      • Winds -
      • Wells - +
      • Shades -
      • Traps - +
    • On top of enemy downs (while alive players are on top of them)
    • Enemy groups moving defensively while your group is pushing

Sustained damage

  • Switch weapons as often as possible to proc
    • Try not to swap if either proc would get less than full value, though is more important
    • Swap as you finish to increase your spike with
  • Try to position yourself on the edge of the enemy group, away from the direction they push into
    • This also applies for targetting ,don't cast it into the middle of the enemy stack
  • In general, it is better to pool initiative for spikes instead of spending it on sustained damage
    • This does not mean you should spend long at the initiative cap
  • Finish your auto chains before using another damage skill, unless you need the evade frames from to keep dealing damage
Skill priority Toggle
  • Dodge () - when missing buff
  • - single target only
  • Dodge () - general use