独行侠 Daredevil - Power S/D Roamer

友情提醒:这些配装转载自 metabattle.com
为了保证维护和更新,您可以通过 赞助 来支持我们!

此配装转载自 https://metabattle.com/wiki/Build:Daredevil_-_Power_S/D_Roamer

The community gave this build a rating,making it top-tier: 极佳 Great

擅长:直伤机动性

使用场合:战场游走 WvW Roaming

Difficulty:
Normal
该配装最后更新于:2 月 04, 2024;并已与以下版本同步:1 月 30, 2024 patch.

概述 Overview

A Daredevil take on Sword/Dagger Thief for WvW roaming. This mix of evasions, boon stealing and unblockable damage makes for a rather slippery build and a great duelist. S/D allows the user to briefly go toe-to-toe with their opponents while jumping in and out of fights as they see fit.

技能 Skill Bar

Sword/Dagger
短弓
Utility

技能变体 Skill Variants

Utility

For the optional slot:

模板代码 Template Code

[&DQUcJiwnBykKAYUAGQEAAFgAAABXAQAAnwEAAAAAAAAAAAAAAAAAAAAAAAA=]
请手动复制

特性 Specializations

变体 Variants
  • Take if you're having trouble facing condition builds.

特性变体 Specialization Variants

Critical Strikes over Deadly Arts - this version of the build trades some utility such as CD resets and more access to stolen items for more burst damage:

装备 Equipment

头部
Berserker
肩膀
Berserker
上衣
Berserker
手套
Berserker
腿部
Berserker
足部
Berserker
背部
Marauder
饰品
Marauder
饰品
Marauder
项链
Marauder
戒指
Marauder
戒指
Marauder
利剑
Marauder
匕首
Marauder
法印
法印
短弓
Marauder
法印
法印
符文
x6
灌注
x18
Relic

Stats

  • The ratio of Marauder Marauder and Berserker gear pieces partly comes down to personal preferences. As a general guideline, try to aim for ~17k HP when getting the gear. Rune options and traits like can both affect your maximum HP so plan with those in mind.

Sigils

短弓

  • If you don't want to bother with take :more sustain.

消耗品 Consumables

食物 Food
  • - good stats and passive damage mitigation.
  • - same stats as the food above except with life steal instead of damage mitigation.
  • - non-ascended version of the food above, without the sustain.
  • - crit chance bump with armor ignoring damage procs which also heal.
  • - mainly a budget defensive food that provides more frequent access to dodging.

增强 Utility

使用说明 Usage

General

  • Dodge if you need Swiftness Swiftness or extra mobility in general while chasing someone down or disengaging.
  • The many dodges and evasions on weapon sets provide decent survivability for an otherwise very squishy profession.

Steal

  • is the most powerful tool in a thief's kit and should not be wasted! Do not start fights with steal, keep it for the right moment (mainly to interupt important skills such as heals or elites)。
  • Steal refills endurance, grants initiative, inflicts Poison Poison,does damage, heals for ~2k, and provides a variety of boons for you and your team. Its most important function however is the instant, unblockable interrupt.
    • When playing with the instant boonstrip prioritizes Stability Stability,which goes off before the Daze Daze does, allowing you to interrupt targets with Stability with just one button!
  • Steal procs the damage bonus of ,creating a burst window for you.

Sword/Dagger

The main set of the build

  • Most of the damage will come from a combination of autoattacks and the chain.
  • is an excellent skill for initiating fights or just closing gaps. If the terrain allows for it, it's recommended that you start fights with this skill from a place that break line of sight (LoS), like a wall or a pillar. This leaves you with an escape route via in case you get focused, and IR even provides some minor cleansing.
    • Against dangerous targets with a lot of damage, keep jumping in and out of melee range with to minimize contact.
  • Don't spam mindlessly. You will become easily predictible and locked in an animation while your enemy can set up burst. Find a balance between your autoattacks and Flanking Strike. Both this skill and its chain are unblockable. Larcenous Strike will be your main source of burst damage.
  • is merely a filler for ranged poking in case going into melee range would be too dangerous and Short bow is on CD, or if you want to get rid of Aegis Aegis / Blind Blind before jumping in. The bouncing attacks however aren't all that bad when it comes to clearing Mesmer clones.
  • is strong in its own right. Being the only source of Stealth Stealth in the build, this grants access to which can help with interrupting important casts (heal, stomp, etc.) when is on cooldown, and the stealth in general can help you lose aggro for a short while or even leave the fight entirely without being chased. The damage itself is quite good both on CnD and Tactical Strike, which means chaining these 2 could act as a burst combo as well. With Steal added to the mix in the middle of casting CnD this combo becomes harder to avoid.
    • CnD could be used on AI (clones, pets, minions) if all you need is stealth not the damage, as AI won't dodge it therefore the odds of getting a successful CnD off becomes higher.

Short bow

Utility weapon

  • being a spammable blast finisher has high value in groups when it comes to blasting fields for Stealth Stealth or healing (although they'll have to provide the fields)。
    • Its chain skill is a solid cource of downed cleave, or even ranged burst if you pre-cast aimed at your feet, near the end of the animation and then detonate at your target.
  • provides cheap and spammable evasion in case you're being focused by the enemy team and your defensive skills are on CD. Remains usable even while Immobilize Immobilized.
  • Use on downed enemies especially if they are being revived - Poison decreases healing gained by 33% which affects resurrecting speed.
  • is mostly used for leaving fights if you're losing.

Utilities & elite

  • is your best souce of cleansing, as it instantly removes 3 conditions. In addition to that, this also gives an entire dodge roll's worth of endurance which can be used as a last resort option for squeezing out more dodges when you're out of endurance and don't have time to heal. Keep in mind that the active portion of this skill is AoE! Try to use it near allies whenever possible.
  • is easily the most versatile and one of the strongest skills in the build. It has 2 parts:
    • The first half is a stun break and teleport, which already has countless applications. A few applications include teleport to safety while pressured, extending your reach in combat, or using the instant mobility boost to decap enemy points before using the 2nd part of the skill to leave just as fast.
    • The second half is called 。 This skill becomes available for 10 seconds after using Shadowstep, and cures 3 conditions in addition to breaking stun again before returning you to your starting location.
    • These can also be combined to safe stomp targets: begin stomping, away to safety, and then follow up with at the end of the animation in order to finish the target.
  • is a defensive elite. The rather lengthy evade frame with increased movement speed makes it an excellent panic button when you're being focused by the enemy team.
    • Note: skills like are able to interrupt Dagger Storm, so don't be completely careless.

顶尖主播 Top Streamers