猎龙者 Dragonhunter - Turbo Trapper

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此配装转载自 https://metabattle.com/wiki/Build:Dragonhunter_-_Turbo_Trapper

当前版本最优配装

Metabattle 认为:无论评分如何,该配装都属于当前版本最优配装(Meta)。 The community gave this build a rating,making it top-tier: 极佳 Great

擅长:直伤控制

使用场合:征服模式 PvP Conquest

Difficulty:
Normal
该配装最后更新于:2 月 03, 2024;并已与以下版本同步:1 月 30, 2024 patch.

概述 Overview

A PvP Dragonhunter build made to burst targets with and various combos centered around forcing enemies to cross

技能 Skill Bar

长弓
Sword/Shield
Utility

技能变体 Skill Variants

Heal

模板代码 Template Code

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特性 Specializations

变体 Variants
  • improves your mobility which allows you to drop :something better.
  • also works, it's a great source of Stability Stability and the trait's damage modifier has strong synergy with various burst combos built around CC. This version puts more emphasis on push/pull combos with

装备 Equipment

长弓
法印
法印
利剑
盾牌
法印
法印
符文
项链
Relic

Amulets

  • - higher risk/reward option. Consider taking to compensate for the lower HP and to make up for the loss of Lynx's mobility boost.

Relics

  • - DPS increase with high uptime and an easy trigger.
  • - while this relic could potentially give you higher uptime of 10% extra damage than Brawler, you need to be in melee to proc this rune which makes Brawler more ideal for ranged bursts. Dragonhunter relic works really well with the + pull/knockback combos while Brawler is perfect for + Longbow bursts as SoJ gives Resolution Resolution via

使用说明 Usage

General

  • Try to stay in range, keep your distance whenever possible.
  • is a decent defensive skill because it's an instant source of Protection Protection that can also be used while CC'd.
  • is unblockable and may even be used to interrupt blocking skills.
  • removes 2 conditions and provides a substantial amount of healing for you and your teammates. It's also an excellent mobility tool in combat and a good way of repositioning yourself.
  • breaks stun and blocks all attacks in front of you, use it to relieve pressure from yourself and your team - for example, you can stand facing foes attempting to cleave downed teammates while you or your team is reviving them.
  • Try to burn through all of your virtues before resorting to 。 RF is a great panic button when you're being focused by the enemy team and you don't have any CDs left, but Dragonhunter virtues have cast times so any virtues you didn't use before RF will go to waste.

Damage

  • The ring created by deals more damage than the initial trigger, and a significant portion of your burst damage comes from pulling/pushing foes through it.
  1. Cast on your target to proc and to have acces to its chain skill later. If the skill misses you might want to skip this combo for now, especially if you can't get the target in melee range.
  2. Drop the preferably at your target's feet so that they spring it immediately and not after you already blew a CC. Consider jumping in with if they are far away.
  3. Push them out of the ring with either
  4. Pull them back in with (chain skill of )。
  5. If possible, swap weapons and use the remaining knockback skill too that you didn't use 2 steps before.
  • You deal extra damage to enemies affected by ,so consider using it before hard hitting skills like
  • Resolution Resolution increases your critical strike chance via 。 This boon is extremely important to have while unloading your hardest hitting skills! You may obtain it boon from every Virtue skill as well as the enhanced
    • The F1 Virtue is already a part of many burst combos but the F3's great too. In addition to the Resolution Resolution also applies Aegis Aegis:extra damage via while allowing you to tank some damage and safely counterpressure opponents.
    • Using any Virtue skill before the burst also applies :even more damage.
  • There's a delay on ,the final strike doesn't go off immediately after you finish channeling the skill. This leaves you enough time to pull targets in with to make sure they get hit and can't dodge nor leave before the skill finishes and the rings trap them inside. The final strike of this skill also does heavy damage.
    • Tip: when facing another DH it's very important to dodge the final strike of 。 If you do that the cages won't spawn and you avoid most of the damage.

Sword/Shield

  • This is the defensive set of the build, but still has some hard hitting skills.
  • The main source of burst damage here comes from 。 Note that the projectiles can be very unreliable in anything but melee range.
  • has many uses: vertical mobility via teleportation, symbol for cleaving, or a combo field which can be used for AoE cleansing by executing a blast finisher in it.
  • Use when you or an ally is about to be focused by the enemy, or if you're already pressured. It also applies boons in a cone, try to aim it at as many allies as possible.
  • As mentioned above, is mainly a combo tool, but you can also use it for general CC (even neutralizing enemy points) or to defend against some ranged attacks. It forms a dome around you for a couple of seconds, blocking projectiles. You can choose to detonate the dome with its chain skill, which will cause a bit of AoE healing.

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