猎龙者 Dragonhunter - Meditrapper Roamer

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此配装转载自 https://metabattle.com/wiki/Build:Dragonhunter_-_Meditrapper_Roamer

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擅长:直伤控制

使用场合:战场游走 WvW Roaming

Difficulty:
Easy

概述 Overview

A Power Dragonhunter build for WvW roaming that mixes Meditations and Traps.

技能 Skill Bar

长弓
Sword/Shield
Utility

Skill Bar Variants

Utility

Weapons

模板代码 Template Code

[&DQENJi41Gzu8EgMBeAEAAEcBAAD+EgAANwEAAAAAAAAAAAAAAAAAAAAAAAADWgBXACMAAA==]
请手动复制

特性 Specializations

装备 Equipment

头部
Marauder
肩膀
Marauder
上衣
Marauder
手套
Marauder
腿部
Marauder
足部
Marauder
背部
Marauder
饰品
Marauder
饰品
Marauder
项链
Marauder
戒指
Marauder
戒指
Marauder
长弓
Marauder
法印
法印
利剑
Marauder
盾牌
Marauder
法印
法印
符文
x6
灌注
x18
Relic

Sigils

Sword/Shield

  • If you don't want to bother with Bloodlust stacks or need more sustain, take

Runes

  • - better burst damage.

Relics

  • - while this relic could potentially give you higher uptime of 10% extra damage than Brawler, you need to be in melee to proc this rune which makes Brawler more ideal for ranged bursts. Dragonhunter relic works really well with the + pull/knockback combos while Brawler is perfect for + Longbow bursts as SoJ gives Resolution Resolution via

消耗品 Consumables

食物 Food
  • - considered to be the optimal food by man, strong mix of sustain and damage.
  • - non-ascended defensive option.
  • - non-ascended offensive option.
  • - cheap extra precision with an armor ignoring damage proc that also heals you.

增强 Utility

使用说明 Usage

General

  • The ring created by a triggered deals more damage than the initial trigger, and a significant portion of your burst damage comes from pulling/pushing foes through it.
  1. Drop the trap preferably at your target's feet so that they spring it immediately and not after you already blew a CC. Consider jumping in with if they were far away.
  2. Push them outside the ring with either
  3. Pull them back in with (secondary skill of )。
  4. If possible, swap weapons and use the other knockback skill too that you didn't 2 steps before.
  • can also be used defensively as it's an instant cast skill that's also usable while stunned and grants Protection.
  • is unblockable and can be used to interrupt blocking skills.
  • removes a total of 5 conditions and gives a substantial heal to you and your teammates, use it often. It's also an excellent mobility tool in combat.
  • breaks stun and blocks all attacks in front of you, use it to relive pressure from you and your team - for example, you can stand facing foes attempting to cleave downed teammates while you or your team is reviving them. If you are not getting focused hard you should try to keep it for situations where your team need to rez or stomp.
  • Try to burn through all of your virtues before resorting to 。 RF is a great skill to use if you're being focused by the enemy team and you don't have any CDs left. Just keep in mind that this skill makes you lose capture point contribution for its duration.

Sword/Shield

  • This is the defensive set of the build, but still has some hard hitting skills.
  • The main source of burst damage here comes from 。 Note that the projectiles can be very unreliable in anything but melee range.
  • has many uses: vertical mobility via teleportation, symbol for cleaving, or a combo field which can be used for AoE cleansing by executing a blast finisher in it.
  • Use when you or an ally is about to be focused by the enemy, or if you're already pressured. It also applies boons in a cone, try to aim it at as many allies as possible.
  • As mentioned above, is mainly a combo tool, but you can also use it for general CC (even neutralizing enemy points) or to defend against some ranged attacks. It forms a dome around you for a couple of seconds, blocking projectiles. You can choose to detonate the dome with its chain skill, which will cause a bit of AoE healing.

相关配装 Related Builds

Stealth Trapper DH - a more trap focused roaming build with lower sustain but higher burst damage.