缚影者 Specter - Alacrity Support Condi DPS

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此配装转载自 https://metabattle.com/wiki/Build:Specter_-_Alacrity_Support_Condi_DPS

当前版本最优配装

Metabattle 认为:无论评分如何,该配装都属于当前版本最优配装(Meta)。 The community gave this build a rating,making it top-tier: 极佳 Great

擅长:症状辅助

使用场合:团队副本 Raids迷雾碎层 Fractals

资料片要求:End of Dragons builds

Difficulty:
Easy
该配装最后更新于:1 月 30, 2024;并已与以下版本同步:2 月 27, 2024 patch.

概述 Overview

A condition boon support build for Specter. Provides permanent Alacrity AlacrityFury FurySwiftness SwiftnessVigor Vigor,and up to ~15 stacks of Might Might。 Specter also provide some healing when it exits shroud and with each well, making it an effective choice for groups that want more support without committing to a full healer. In an emergency, specter is also able to tether to a single target to provide barrier.

The healing variant of this build has a lot of overlap with the Support Healer,so you can mix and match options between these to suit your group.

技能 Skill Bar

Scepter/Dagger
Utility

武器变体 Weapon Variants

You can bring an offhand 手枪 in addition to the dagger to have more CC available on swap. As entering and exiting Shadow Shroud counts as a weapon swap, you will still gain the benefits of

技能变体 Skill Variants

模板代码 Template Code

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请手动复制

特性 Specializations

  • is a little more DPS in cases where boonrip or Vigor Vigor aren't useful.
  • For a ~4% DPS loss, you can take to offer some extra healing/barrier to your subgroup.
  • provides access to Resistance Resistance and some additional healing.

装备 Equipment

头部
Ritualist
肩膀
Ritualist
上衣
Ritualist
手套
Ritualist
腿部
Ritualist
足部
Ritualist
背部
Ritualist
饰品
Ritualist
饰品
Ritualist
项链
Ritualist
戒指
Ritualist
戒指
Ritualist
节杖
Ritualist
法印
匕首
Ritualist
法印
符文
x6
灌注
x18
Relic
  • This setup provides ~42% boon duration.
  • should be higher single-target damage, but you will have to hit off cooldown, as it is your only source of Bleeding Bleeding
    • Alternatively, you could take

Non-SotO Relics

is the best relic for players that don't own Secrets of the Obscure.

  • Replace the with a in this case.

Healing Variant

For an ~8% DPS loss, you can increase the healing done by your wells.

头部
Celestial
肩膀
Plaguedoctor
上衣
Celestial
手套
Celestial
腿部
Celestial
足部
Celestial
背部
Celestial
饰品
Celestial
饰品
Celestial
项链
Celestial
戒指
Celestial
戒指
Celestial
节杖
Celestial
法印
匕首
Celestial
法印
符文
x6
灌注
x18
Relic
  • If the extra +617 toughness from the celestial gear is interfering with tanking, you can lower it by swapping in plaguedoctor stats plaguedoctor stats instead. Full plaguedoctor stats plaguedoctor stats gear is a ~12% DPS loss from the optimal healing variant.
  • It is strongly recommended to use the mint versions of ascended food for the +10% healing modifier as it will affect the healing from

消耗品 Consumables

In fractals, you can run DPS food/utility if you have extra concentration from the Mist Mobility Potion.

Food

Utility

  • if you have any doubts about your boon uptimes

使用说明 Usage

Before the fight starts, select an allied player and them. When you use shroud skills, Alacrity Alacrity will be applied around this player, so make sure it is someone you trust to be on stack (the tank is often a good choice)。 As long as you don't siphon from another player, this will remain your target throughout the fight. You may also lose target if the ally moves too far away (or dies)。

循环 Rotation

If you're using a pistol offhand, ignore any weapon swaps below. It is also optimal to skip the Post-Shroud section in this case.

Opener

  1. If possible, precast such that you can immediately trigger it and place it a second time.
  2. 。 These are all instant cast, so can be used during the cast time of step 2. Make sure you're within range of allies for the venoms!
  3. if it's available.
  4. to start applying Alacrity nice and early

Normal Shroud Loop

Most of the time when you enter shroud, you want to do the following loop:

  1. Grasping Shadows Grasping Shadows
  2. Eternal Night Eternal Night
  3. Haunt Shot Haunt Shot until Grasping Shadows Grasping Shadows is off cooldown
  4. Grasping Shadows Grasping Shadows

Use Mind Shock Mind Shock if it comes off cooldown between steps 1 and 4. The same applies to

Rest of the Rotation

The rest of the rotation has no strict skill order:

  • You should enter Shadow Shroud as soon as it becomes available, and use the shroud loop.
  • Use off cooldown.
    • Triggering can be delayed if necessary, as the cooldown is only gated by preparing it.
    • As lasts for 24 seconds, it may be worth saving until the next phase of a boss if the current phase is about to end.
  • Spam to use up all your initiative.
  • Try to finish autoattack chains if possible. Unusually, you have a lot of grace time between the chain skills to use other skills without cancelling the chain.
  • Weapon Swap Weapon Swap will all trigger 。 These have a 9- and an 8-second internal cooldown respectively, so if you are able to track these cooldowns you can squeeze extra damage out of the rotation.
    • Otherwise just Weapon Swap Weapon Swap off cooldown and hope for the best, being sure that you have less than 9 initiative to prevent wasting the effect of in case it triggers.

Short Shroud Loop

Sometimes you will end up going into shroud just before your utility skills come off cooldown. In this case, do a much shorter loop:

  1. Grasping Shadows Grasping Shadows
  2. Mind Shock Mind Shock,if available
  3. Eternal Night Eternal Night
  • Make sure you have enough Alacrity Alacrity before exiting - maintaining boons is more important than your damage.

视频演示 Video example

视频演示 Video example (fractal relic)

Utility

CC

  • can provide more reliable CC on encounters with extra targets (equivalent to 3 basilisk venom hits), or you want to pull targets together
  • Mind Shock Mind Shock
  • ,if bringing offhand pistol

辅助

All your Scepter skills and can be used with an allied target to provide them barrier and 。 This is a DPS loss, but can be used to save people if a healer isn't going to (particularly helpful on the tank)。

常规技巧 General Tips

  • Almost all your damage can be done at range, but Eternal Night Eternal NightMind Shock Mind Shock are both melee range. If you are not in range to use them, either delay or skip them during the shroud loop.
  • While in Shadow Shroud,incoming damage is absorbed by your Shadow Force rather than your health. If you believe an incoming attack will kick you out before finishing the full Shroud loop, it may be worth doing a shorter one instead.
    • If you have more than 2 stacks of when you exit, the group healing you provide will exceed the personal damage mitigation you would have had. You're helping!
    • Alternatively, if there are no allies within range, you can use Shadow Shroud defensively to absorb incoming damage, as you lose your Shadow Force on Shroud exit regardless.
  • Avoid staying for too long in Shadow Shroud as the DPS from Haunt Shot Haunt Shot is worse than that of Scepter, and you need to spend initiative to maintain stacks of
  • If there is nothing to attack, you can target allies with Scepter skills to buff them with barrier, and apply stacks of venom via just before a new phase starts.
  • You can mitigate certain mechanics through the Stability Stability,but you may wish to bring more boon duration if you need to delay it, to make up for the lower Alacrity Alacrity provision.