战士 Warrior - Greataxe

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此配装转载自 https://metabattle.com/wiki/Build:Warrior_-_Greataxe

The community gave this build a rating,making it second-tier: 优秀 Good

擅长:直伤机动性

使用场合:征服模式 PvP Conquest

Difficulty:
Easy
该配装最后更新于:2 月 29, 2024;并已与以下版本同步:1 月 30, 2024 patch.

概述 Overview

A core duelist Warrior PvP build with good damage and mobility which can also be used by F2P players, focusing on winning 1v1s and other smaller skirmishes.

技能 Skill Bar

巨剑
Axe/Shield
Utility

Slot Changes

Utility

For the optional slot:

模板代码 Template Code

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特性 Specializations

变体 Variants
  • is also a viable option if you can afford to give up some cleansing.

装备 Equipment

巨剑
法印
法印
利斧
盾牌
法印
法印
符文
项链
Relic

装备变体 Equipment Variants

Relics

  • - helps a lot in condition matchups, has great synergy with

装备变体 Equipment Variants

项链

  • - a more tanky and beginner-friendly option with slightly lower damage.

使用说明 Usage

Settings

  • Disable autotargeting (General Options Combat/Movement section) otherwise it'd be impossible to use skills like :disengaging from fights. For more general tips check out our settings guide

General

  • Playstyle: this build is all about weaving hard hitting skills into chains of block and evade frames. The combos aren't set in stone, rather you'll need to adapt based on what CDs are available. Minimize melee contact, dodge/block/evade as many things as possible, and spike targets when an opening shows. Examples:
    • from outside melee range dodge to your target
    • weapon swap
  • causes Might Might applications to heal you and grant a tiny bit of endurance.
    • Add to the mix and basically turns into a healing skill with 2 charges.
  • If possible, dodge into enemies to damage them with and generate Might Might。 This is especially useful if you're Blind Blinded as the damage of the dodge will miss, consuming the condition and allowing you to immediately follow up with something.
  • Use as often as possible while traveling between capture points. In combat these skills can also get you out of Immobilize Immobilize because of the trait
  • Swapping weapons in the middle of a burst cancels them and retains the adrenaline. You can use this to your advantage by baiting dodges with or to keep your adrenaline if you know a burst won't land. can also be stowed instead of weapon swapped.
  • Burst skills - :
    • These are vital skills for the build and you should do your best to land them. CC targets beforehand with ,time them to hit just after the target has dodged, etc.
    • You gain 15 endurance via if the skill hits.
    • Most of your adrenaline should be spent on ,as its damage scales with adrenaline level. For it doesn't matter, the damage is always the same - only the Fury Fury duration scales.
    • Try to land right (or shortly) after swapping to Axe to benefit from
  • can be your make or break skill during duels or downing an opponent. Try to use it at the end of a player's dodge or stability to make it even harder to dodge, and make the most out of it. Alternatively, this can be used defensively for the evasion and mobility to avoid damage or disengage from a fight.
    • Despite its range, is best used in melee to make it harder to react to.
  • is a niche skill that shines in 2 situations:
    • Snaring and applying Immobilize Immobilize through a trait proc, setting up burst or keeping targets from disengaging.
    • Below 25% health increases the damage of this skill significantly, making it fairly powerful for finishing enemies off.
  • will be used to manage condition levels before resorting to mass cleanses.
  • (SIO) is the only stun break in the build. This skill has 2 charges: if you're under heavy condition pressure and the aforementioned 2 traits aren't enough, you're free to use one of the charges. This skill also affects nearby allies and can be used to support them if you can afford it.
  • The downed state skill shouldn't always be used, only if you're certain that you can get a kill in that 15 second time frame. Let's say you were in a 1v1. If both you and the enemy are downed, a lucky Vengeance can get the kill and bring you back to life. However, if only you're downed and your opponent is alive and has already captured the point, Vengeance would be a terrible idea. Why? Because Vengeance prevents capture point contribution, which means he can just leave you alone and you'll achieve nothing except delay your own respawn by 15 seconds.

Rampage

  • is what you use when you want to burst a target or desperately need mobility to either chase down someone / run away from a fight.
  • Example of a Rampage burst rotation:
  • The CC skills in rampage barely do any damage anymore, but and the autoattack chain are still quite powerful.

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