灾厄师 Scourge - Blood Sage

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此配装转载自 https://metabattle.com/wiki/Build:Scourge_-_Blood_Sage

The community gave this build a rating,making it top-tier: 极佳 Great

擅长:症状辅助增益移除

使用场合:征服模式 PvP Conquest

Difficulty:
Easy
该配装最后更新于:1 月 11, 2024;并已与以下版本同步:1 月 30, 2024 patch.

概述 Overview

A hybrid PvP bunker Scourge build with a mix of condition pressure, barrier sharing, Alacrity Alacrity and exceptional rez power via Blood Magic.

技能 Skill Bar

灾厄师 Scourge
法杖
Pistol/Torch
Utility

Slot Changes

Utility

There are plenty of viable options for the remaining slot:

Heal

Weapons

模板代码 Template Code

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特性 Specializations

装备 Equipment

手枪
火炬
法印
法印
法杖
法印
法印
符文
项链
Relic

装备变体 Equipment Variants

Runes

Lynx is taken for its passive mobility which should make it easier for you to rotate around the map, especially if you and your team don't have a high Swiftness Swiftness uptime. It could also help you kite enemies a bit better. If you don't need the mobility then there are other runes with better stats:

  • - makes the build more tanky if you can afford to give up some passive mobility.
  • - a solid choice if you want to focus more on damage.

Relics

  • - improves the healing reduction effect of Poison Poison you apply while adding more poison procs to the build.
  • - another source of AoE barrier sharing, but doesn't have synergy with your Scourge traits.
  • - boosts your condition removal.
  • - turns all your cleanses on yourself into extra healing to boost your own sustain.

使用说明 Usage

Elite specialization basics

  • is replaced by shade skills, but shroud related traits still work. Life force (LF) is no longer drained passively or upon taking damage, but instead serves as a resource used by F2-5 skills (F1, which places the shade, is free)。
  • adds a bit of range to the build and acts as a somewhat spammable source of barrier/cleansing/Alacrity Alacrity that doesn't cost anything.
  • F2-5 skills go off around both the caster and active shades.

General

  • Playstyle: your role is to aid your team in larger fights by providing barrier, cleansing and boons to allies while keeping the enemy team pressured through condition damage, CC and boon corruption.
  • Do not spam your staff marks on the ground while out of combat, as a single dodge can undo them all. Placing on chokes to detect enemies crossing in stealth is fine however, as it's a rather short CD and weak one.
  • Necromancer mobility is rather bad, so try to make use of the terrain with proper positioning. Make it hard for enemies to reach you especially ranged ones - pillars are your friend.
  • The build only has 1 mass cleanse by default:
  • If you're at 3 available charges of while out of combat, consider dropping a shade or two on your location to gain Alacrity Alacrity and speed up the recharge of some important CDs before next fight.
  • Consider using before your heal for the Stability Stability while under heavy pressure.
  • is a rather powerful skill, but also easily avoidable. Don't just drop it randomly at the start of the fight, wait for the right moment - look for a situation where you can make your opponent overcommit. Place it on enemies trying to revive their downed teammate, or under yourself on low HP to scare them off.
  • If taken is not only a great spike skill, but also a defensive one - thanks to the low cast time CB can be used to counterpressure targets. Someone's chasing you with Stability StabilityMight Might stacks? Turn their boons against them, right into Fear FearWeakness Weakness! It's also unblockable.

辅助

  • Blood Magic traits and Scourge mechanics make this build exceptionally good at reviving allies:
    • triggers ,which restores both normal and downed health for all allies around you. This will also teleport downed people to you. Channeling isn't interrupted when you begin to rez manually (pressing F by default), nor when you go into downed state - which means you could even rez yourself a little to help allies get you back up.
    • procs a Well that heals and revives.
    • cancels the regular downstate HP degeneration.
  • Applying a barrier cleanses conditions and grants Alacrity Alacrity
  • are your main sources of barrier sharing.
  • pulses barrier and Protection Protection to nearby allies for a couple of seconds, followed by a detonation that applies a larger amount of barrier while also corrupting boons on enemies. This skill only goes off around yourself and shades that were placed before the activation of this skill, so try to set up multiple shades in advance in order to cover a larger area. It's one of the strongest skills in the build both for defensive and offensive purposes so try to hit as many targets as possible, both friendly and hostile.
    • Try to share as many pulses with allies as possible, but enemies only really need to be in range of this skill for the final detonation.
  • adds yet another group cleanse to the build.

Life Force management

  • As your shade skills cost LF, being efficient at managing this resource will be crucial for both your damage and sustain. We're going to list all the sources and provide a few tips for getting the most out of them.
  • All staff skills generate life force:
    • is a rather weak skill and there's no way you'll be able to use it much under any pressure. It does however generate 5% LF per target hit, and you should use it for the occasional ranged poking. Alternatively, right after you won a fight (and no enemies are nearby who could rez their downed allies) you can use the downed bodies as batteries and just spam staff autos at them for a substantial amount of free life force.
    • Marks are unblockable and generate 3% LF each. can be used freely for just pressure and LF building, while are more powerful and should be kept for the proper occasion (Putrid for mass cleansing and Reaper's for interrupting)。
  • On scepter/torch you have 2 such skills:
    • should be used with at least ~4 conditions on the target, both your burst damage and LF stacking benefits from the higher number of conditions on the target. Make sure that this skill lands by CCing the target with either
    • is rather straightforward, just try to hit as many targets as possible including Ranger pets and Mesmer illusions.
  • passively stacks LF for you up to the 10% threshold except for when is active.
  • If taken should be used on CD even outside combat for free LF generation.

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