德鲁伊 Druid - Celestial Eclipse Roamer

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此配装转载自 https://metabattle.com/wiki/Build:Druid_-_Celestial_Eclipse_Roamer

The community gave this build a rating,making it top-tier: 极佳 Great

擅长:症状机动性控制

使用场合:战场游走 WvW Roaming

Difficulty:
Easy
该配装最后更新于:2 月 08, 2024;并已与以下版本同步:1 月 30, 2024 patch.

概述 Overview

A Cele WvW roaming build for Druid which makes use of along with Immobilize ImmobilizeDaze Daze spam to bring down its prey.

技能 Skill Bar

Smokescale
Fanged Iboga
Axe/Dagger
Sword/Warhorn
Utility

技能变体 Skill Variants

Utility

For the optional slot:

Elite

模板代码 Template Code

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特性 Specializations

变体 Variants
  • improves both condition and strike damage, but gives up the versatility of CD reductions from Quick Draw.

变体 Variants
  • Take if you're having trouble dealing with condition builds. Once you get used to the build this shouldn't be necessary however.
  • adds another layer of damage mitigation to the build and even increases your damage. We consider Stealth Stealth from the other trait to be more valuable in WvW as it's one of the strongest tools in roaming especially while outnumbered, but depending on your sigil choices (like running both Geomancy and Hydromancy) your gear might have a level of anti-synergy with (as explained below in the sigil variants section) that could make Natural Balance a bit more attractive. It's by no means a weak trait and the choice between the two might come down to personal preferences.

特性变体 Specialization Variants

For a more defensive version you could replace Skirmishing Skirmishing with Nature Magic Nature Magic

The reason we recommend Skirmishing as the main option in WvW but not in sPvP comes down to a difference in balance, meta, and available gear options. In WvW has 50% lower cooldown than it does in sPvP while we also have access to a more powerful version of plus food buffs in general - these make it possible to play with less defensive traits, and the extra pressure from Skirmishing gives us a better chance to win against high sustain builds that could otherwise stalemate us. If however you're struggling with the build and need extra sustain, Nature Magic remains a viable (and safer) option:

装备 Equipment

头部
Celestial
肩膀
Celestial
上衣
Celestial
手套
Celestial
腿部
Celestial
足部
Celestial
背部
Celestial
饰品
Celestial
饰品
Celestial
项链
Celestial
戒指
Celestial
戒指
Celestial
利斧
Celestial
匕首
Celestial
法印
法印
利剑
Celestial
战号
Celestial
法印
法印
符文
x6
灌注
x18
Relic

Relics

  • - useful proc that could increase the condi variety of your bursts.
  • - improves your condition variety, making it harder for enemies to cleanse your more important conditions.
  • - better cleansing.

Sigils

  • can sometimes proc when you exit ,as exiting/entering forms counts as weapon swapping. If this happens in melee you'll immediately break the Stealth Stealth granted by which can be rather awkward especially when you were on low health trying to escape. If you don't want to take this risk then replace Geomancy with either
  • over - adds more pressure if you can give up some condition removal. You'll run into the same problem with the proc as you would with Sigil of Geomancy, but one major benefit of this sigil is that Chill Chill is a movement impairing condition, so you'll always get the Immobilize Immobilize if you open with this skill after swapping to Sword, no previous setup's necessary.

Runes

  • - slightly more defensive version of Trapper. It's also a great replacement if you don't want to bother crafting Trapper runes.

消耗品 Consumables

食物 Food
  • and other health-per-second food can help a lot with building Astral Force.
    • Budget:

增强 Utility
  • Optimal: ,whichever is cheaper (the difference beween them is negligible, a grand total of 2 condition damage stat in favor of Tuning Icicle)。

使用说明 Usage

Elite specialization basics

  • Rangers with the 德鲁伊 Druid Druid specialization gain access to (CA) which uses a resource called Astral Force (AF)。
  • You build AF mostly through healing yourself and allies. The amount healed doesn't matter. Consistent sources of healing like Regeneration RegenerationProtection Protection via are great at building Astral Force.

General

  • Celestial Avatar skill #5 is a channeled ability that has Stability Stability on it. When you're trying to heal under pressure you should interrupt Natural Convergence right away by moving or by weapon stowing, that way you get to use the Stability to cover other skills.
  • Dodging grants Protection Protection and Protection heals you.
  • Smokescale's F2 ability is which could be used to combo Stealth Stealth with Sword/Warhorn skills and

Damage

  • Weapon swapping to Axe procs 3 stacks of Bleeding BleedingPoison Poison from your sigils, this is a source of instant burst. It's especially useful against more slippery opponents like Thieves because you get to exploit any small gaps in their defenses to punish them.
    • on Sword is a gapcloser with Immobilize Immobilize,making it an ideal skill for setting up a weapon swap burst.
  • Axe/Dagger is your main damaging set, Sword/Warhorn is much more defensive by nature.
  • is a cone-shaped attack and should be used in melee range (point-blank) to ensure that all the projectiles hit the main target.
  • is the best skill on Axe. While it does less damage than Splitblade it applies up to 3 different conditions to the target, which overall puts more pressure on them. The Weakness Weakness even helps with mitigating incoming damage.
  • If you're using :the damage and not the evasion, you should first make sure your target is snared. has the benefit of allowing you to use as the first skill after swapping weapons for synergy while still getting the most damage out of it.
  • makes amazing at applying cover conditions. While CA skills don't do a lot of damage they can apply a wide variety of conditions, if the target was already pressured this form can quickly overwhelm them by making it way harder for them to cleanse your more important conditions.
  • In CA is a source of ranged Immobilize Immobilize,you could use this on fleeing enemies to stop them or set up skills like
  • isn't very dangerous but an instant ranged poison isn't bad, and could be used while casting other skills.

生存

  • is your best skill against conditions, constantly cleansing you as long as you're staying inside the AoE ring. It's also a Water Field, Sword/Warhorn has 3 skills that could be used inside this field to combo extra healing while CA has
  • Other great cleanses are in Celestial Avatar (somewhat spammable instant skill) and on Sword.
    • If you drop halfway through casting you can combo an extra condition removal.
  • Entering dazes nearby enemies. This is an instant way of lifting some pressure off of you that could be done even while you're stunned.
  • Both sets have skills with evade frames: on Axe/Dagger and on Sword/Warhorn. Using these right after weapon swapping could reduce their CD thanks to
  • is a great defensive skill against Power-based burst damage, with this you could facetank an entire burst combo and even cast healing skill or counterpressure enemies while it's active.

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