狂兽师 Untamed - Celestial Brilliance Roamer

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此配装转载自 https://metabattle.com/wiki/Build:Untamed_-_Celestial_Brilliance_Roamer

The community gave this build a rating,making it second-tier: 优秀 Good

擅长:Hybrid damage生存

使用场合:战场游走 WvW Roaming

资料片要求:Heart of Thorns buildsPath of Fire BuildsEnd of Dragons buildsSecrets of the Obscure builds

Difficulty:
Easy
该配装最后更新于:2 月 01, 2024;并已与以下版本同步:1 月 30, 2024 patch.

概述 Overview

A Celestial Untamed build for WvW roaming, borrowing Staff from Druid and Dagger from Soulbeast in order to gain as powerful new unleash skills. High sustain, medium damage.

技能 Skill Bar

Smokescale
Rock Gazelle
法杖
Dagger/Dagger
Utility

技能变体 Skill Variants

Utility

模板代码 Template Code

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特性 Specializations

变体 Variants
  • makes you better at fighting boon-based bunker builds if you can give up some defense against conditions.

装备 Equipment

头部
Celestial
肩膀
Celestial
上衣
Celestial
手套
Celestial
腿部
Celestial
足部
Celestial
背部
Celestial
饰品
Celestial
饰品
Celestial
项链
Celestial
戒指
Celestial
戒指
Celestial
法杖
Celestial
法印
法印
匕首
Celestial
匕首
Celestial
法印
法印
符文
x6
灌注
x18
Relic

Relics

Although the build doesn't really make use of the Poison Poison procs on CC offered by Demon Queen, it's still quite a strong relic because of the healing reduction which is rather useful against other high-sustain specs. However if you want to focus even more on survivability, there are other viable options too:

  • - permanent Vigor Vigor uptime to fuel your dodges, which also increases your healing, boon uptime, and condition cleansing through various trait synergies.
  • - this relic adds plenty of extra healing to the build when combined with

Runes

  • - slightly more defensive version of Trapper, fairly cheap and doesn't require crafting.

使用说明 Usage

Elite specialization basics

  • 狂兽师 Untamed Untamed Rangers have more control over their pets than regular Rangers, allowing them to manually control their pet's 3 special attacks.
  • Unleash is the central mechanic of Untamed. At any given time either you or your pet is in the Unleashed state, and you get to flip back and forth on a 1s CD.
  • When you're unleashed, your first autoattack is empowered. Staff's turns into while Dagger's becomes 。 Unleashing yourself makes you deal more damage.
  • Unleashing the pet grants you damage reduction while their pet skills flip over to new ones:
    • F1 becomes
    • F2 becomes
    • F3 becomes

General

  • Dodge rolling is the most important part of your survivability and just because because of the obvious reasons. From traits you get Protection Protection (which also heals you every second) and remove 1 damaging as well as 1 non-damaging condition whenever you dodge, turning this mechanic into a great way of recovering from taking damage if you failed to prevent it.
  • makes your Unleash ability remove 2 conditions every 10 seconds.
  • While is a great mobility tool that could help you chase or escape, if it's the healing you want then always try to land on top of your pet as healing an ally reduces the recharge of this skill.
  • is for emergencies in case condition damage is starting to overwhelm you. Consider disengaging/repositioning right after or following up with Stealth Stealth so you have some time to recover. It's also a stun break
  • is both a stun break and an excellent skill for damage mitigation. Hold onto it in case you get stunned if Mutate Conditions is on CD, otherwise you get to use it a bit more freely.
  • is one of your best survival tools but also one that has good synergy with your more offensive abilities because of the CD reduction part. Skills like that can strike several enemies multiple times in just a few seconds can drastically reduce the CD of the elite.
  • is great for repositioning your pet and making sure they can't be kited.
  • applies Slow Slow but only if the target is CC'd. It's still useful for preventing them from counterpressuring you after the CC.
  • destroys projectiles while the Chill Chill makes it easy for you to kite enemies caught in it.
  • heals more the lower your HP is, so it's worth holding onto until you get really low. As the skill negates incoming damage after being used you don't have to worry about using it on low HP, but you do have to worry about CC - if you greed and try to use it on 2-3k HP but get interrupted then you're probably going to die. Taking risks can pay off with this skill but always consider the situation you're in and what other CDs are available, :instance could bail you out against Power-based specs if you eat a stun at low HP so you're allowed to be more greedy when SoS is up.

Damage

  • Dagger/Dagger is your more dangerous set, Staff is mostly defensive by nature.
  • is the strongest skill on this set, it's a ranged gapcloser with decent damage and good condition variety. Always unleash yourself when you swap weapons because lets you use the ambush attacks right away.
  • is good at setting up other skills like because of the Quickness Quickness
  • is best used after because it deals extra damage to movement-impaired enemies.
  • On Staff the skills deal almost neglibile damage, combined with the auto spam is the best you can do.
  • Gazelle is mostly taken for the CC skills.