龙魂使 Renegade - Alacrity Support Condi DPS

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此配装转载自 https://metabattle.com/wiki/Build:Renegade_-_Alacrity_Support_Condi_DPS

The community gave this build a rating,making it top-tier: 极佳 Great

擅长:症状辅助

使用场合:团队副本 Raids迷雾碎层 Fractals

资料片要求:Path of Fire Builds

Difficulty:
Normal
该配装最后更新于:10 月 13, 2023;并已与以下版本同步:2 月 27, 2024 patch.

概述 Overview

The condition alacrity Renegade build for raids and fractals. The basic rotation is similar to the DPS build, but made slightly trickier by the need to adjust each section depending on whether will come off cooldown during it. It trades the CC of Power Alacrity Renegade:slightly more DPS on long phases, as well as higher ranged damage. It excels against large stationary bosses where it can hit with every missile of

In fractals, this build can also provide Might Might with

技能 Skill Bar

Mace/Axe
短弓
Utility
Utility

模板代码 Template Code

[&DQkOHQMmPzrcEdwRBhLUESsSKxLUEQYSyhHKEQUEAgQrEgYS1BHUESsSBhI=]
请手动复制

特性 Specializations

特性变体 Trait Variants

  • Taking is a ~5% DPS loss, but provides your subgroup with a good amount of Protection Protection

装备 Equipment

头部
Ritualist
肩膀
Ritualist
上衣
Ritualist
手套
Ritualist
腿部
Ritualist
足部
Ritualist
背部
Ritualist
饰品
Ritualist
饰品
Ritualist
项链
Ritualist
戒指
Ritualist
戒指
Ritualist
钉锤
Ritualist
利斧
Ritualist
法印
法印
短弓
Ritualist
法印
法印
符文
x6
灌注
x18
Relic
  • This setup provides ~42% boon duration.
  • In fractals you will gain extra boon duration from potions, so you can swap your food and utility to dps options, then replace Ritualist stats Ritualist stats gear with Viper stats Viper stats - make sure to keep yourself above 34% boon duration or you will not be able to maintain Alacrity Alacrity solo!
  • is almost identical damage and is AoE, but requires using CC during the rotation to trigger it.

Non-SotO relics

Unfortunately none of the core damage relics are particularly strong for condi renegade. You could pick an option that offers some utility instead, or:

  • The rotation uses almost exactly every 30s, so wouldn't be completely terrible.
  • could work if you switch the pairings of legends and weapons, so that you can build stacks up in with in
    • You should use (or ascended versions) with this.

消耗品 Consumables

食物 Food
    • or the other ascended versions are also very close in damage

增强 Utility

使用说明 Usage

循环 Rotation

Below is the Invocation DPS rotation. These sections are those you follow when will not come off cooldown during that section.

Opening

Start in and on Mace/Axe. If you are fast, you will find that you don't quite have enough energy to use before you want to swap. To resolve this, cast just before you enter combat - less than a second is needed to regain the energy needed for the rest of the opener.

Mallyx The stronger effect of can only be activated once per pulse, so a single autoattack is added after key skills to ensure that no pulses are wasted. This requires precision to avoid either cancelling or delaying your legend swap, so it may be better in practise not to worry about it.

Note that some steps can be ignored if you aren't using

  1. Weapon swap Weapon swap
  2. (only if using )
  3. (only if using )
  4. until is available
  5. (only if using )

Kalla

  1. Weapon swap Weapon swap
  2. - If you're fast there is time to sneak in a single auto before comes off cooldown
  3. Auto-attack chain twice
  4. - Don't delay this step or you might allow your energy to creep above 10
  5. Repeat from Mallyx

视频演示 Video example

视频演示 Video example (Akeem relic)

Providing Alacrity

Each of the sections above (excluding the opener) will change if comes off cooldown during that section:

  • On Kalla,skip at step 12 and replace with a single 。 If is already off cooldown, use that immediately instead as you don't want to delay your rotation and allow energy to build up.
  • On Mallyx,you at step 9 even if not using ,then reactivate it again at step 12 (essentially as soon as you are able to)。 If you are using ,do not reactivate at step 12.

In all rotations, you should be using as soon as it comes off cooldown.

Providing Might

Thanks to the combo of ,you generate ~11 Might Might:your subgroup. If you want to provide more, you will need to replace some skills with :

  • On Mace/Axe replace either or one use of
    • Replacing is a smaller DPS loss, but also generates less extra might as you will miss out on the blasts.
  • On 短弓 replace one use of either
    • Replacing is a smaller DPS loss, but also means that you spent two less energy per loop - if you find this is making it more difficult to trigger without delaying your swap, then replace instead.

常规技巧 General Tips

  • You will want to delay slightly if the group is not stacked together (for example, if it comes off cooldown near the end of the split phase at Vale Guardian, you should save it for when everyone is back together)。
  • is the reason we run Invocation, and it requires you to be under 10 energy when you switch legends. If you reach the point when you need to switch, and are above 10 energy for whatever reason, you can use to quickly expend some.
  • While in Mace/Axe, always try to let your Auto Attack chain finish, as the last hits are very strong.
  • On most fights, there are going to be moments when you can't hit the boss, but you'll still gain energy. During these phases, use to help keep boons up.
  • Try to avoid canceling during its cast.
  • As does not stack, more than two Kalla renegades in one subgroup will result in lost damage (unless one adjusts their rotation)。 Any additional renegades can take Shiro instead of Kalla.
    • If taking Shiro, activate during the cast of and otherwise keep the rotation the same (minus the Kalla skills, obviously)。

Breakbars

  • (costs a lot of energy for comparatively little CC, so only as a last resort)
  • deals ~300 soft CC (assuming the target doesn't already have Chill ChillSlow Slow)