暴风使 Tempest - Condi Tempest

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此配装转载自 https://metabattle.com/wiki/Build:Tempest_-_Condi_Tempest

The community gave this build a rating,making it top-tier: 极佳 Great

擅长:症状Defense

使用场合:开放世界 Open WorldOpen World General

资料片要求:Heart of Thorns builds

Difficulty:
Normal
该配装最后更新于:9 月 03, 2023;并已与以下版本同步:11 月 28, 2023 patch.

概述 Overview

Condi Tempest is a condition damage based tempest build for open world that focuses on inflicting AoE Burning BurningBleeding Bleeding。 It is naturally tanky, with good access to Protection Protection and some Stability Stability。 It has great uptime of Might Might:self and allies, and good supportive options. It is very easy to learn and play.

模板代码 Template Code

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技能 Skill Bar

Scepter/Warhorn
法杖
Utility

武器变体 Weapon Variants

  • Mainhand Dagger Mainhand Dagger - higher base damage and more AoE than Scepter 节杖,but locked to melee range and harder to use.

技能变体 Skill Variants

  • - blast finisher heal
  • - very high DPS skill that can double as damage soak; note that the elementals die when you mount up
  • - area Magnetic Aura Magnetic Aura:projectile reflection, Protection Protection,and impairs enemies, plus a blast finisher.
  • - AoE burst damage from or pulsing Blinded Blinded with
  • - breaks stun and blocks 3 attacks.
  • - for mobility.
  • - very situational skill that can be considered against certain bosses with oneshot attacks.

特性 Specializations

装备 Equipment

  • Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.

Standard Equipment

This equipment is useful in general PVE.

头部
Viper
肩膀
Viper
上衣
Viper
手套
Viper
腿部
Viper
足部
Viper
背部
Viper
饰品
Viper
饰品
Viper
项链
Viper
戒指
Viper
戒指
Viper
节杖
Viper
战号
Viper
法印
法印
法杖
Viper
法印
法印
符文
x6

Relic
  • Other relics include
  • For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use Trailblazer TrailblazerCelestial Celestial,or Ritualist Ritualist trinkets.

Budget Equipment

A very cheap equipment set with very high HP.

头部
Carrion
肩膀
Carrion
上衣
Carrion
手套
Carrion
腿部
Carrion
足部
Carrion
背部
Carrion
饰品
Carrion
饰品
Carrion
项链
Carrion
戒指
Carrion
戒指
Carrion
节杖
Carrion
战号
Carrion
法印
法印
法杖
Carrion
法印
法印
符文
x6

Relic

消耗品 Consumables

Budget consumables are acceptable for use in open world.

DPS

  • Prioritize Flatbread Ascended food.
  • /
  • /

Defense

Farming

  • Prioritize Flatbread Ascended food.
  • /
  • (and variants)

使用说明 Usage

Damage

The build is extremely simple and revolves around 。 Use off cooldown. Thanks to ,you will not lose the passive effects of signets after using them. Use in Fire for damage, or in Air for Vulnerability Vulnerability

For open world play it is perfectly fine to just stay in fire attunement if you wish for a easier more laid back playstyle.

Dagger+Warhorn
  • In Fire, use + + (you can leave Fire during the casting of Drake's Breath)。 Use to share all the Might Might you generate with nearby allies.
  • In water, use when you need a blast finisher (more about finishers below)。
  • In Air, use can be used for damage if you won't need the CC.
  • In Earth, use 。 Use when you have boons to extend their duration.
Scepter+Warhorn
  • In Fire, use + + 。 Phoenix and Dragon's Tooth are blast finishers (more about finishers below)。 Use to share all the Might Might you generate with nearby allies.
  • In Air, use off cooldown. can be used for damage if you won't need the CC.
  • In Earth, use 。 Use when you have boons to extend their duration.

Finishers

Elementalists in general have many combo fields and finishers. These skills provide additional effects when interacting with each other. Here are some good combos you should keep in mind, you have to be near the skill to receive these effects.

  • Fire fields like : use a blast finisher like to generate AoE 3 stacks of Might Might:20 seconds.
  • Water fields like : use a blast finisher like to create AoE 1320 healing.

You can also use combo fields to generate auras.

If you want to know more about combos, check the official wiki

Elementals

Elementals are really good allies in any open world elementalist build. Their only downside is that they die when you mount up.

Glyph of Lesser Elementals

summons one elemental for 2 minutes. If you cast it off cooldown, you can have 3 elementals alive almost always.

  • The Lesser Fire Elemental deals good melee range AoE strike damage and Burning Burning,and provides Might Might。 It has the highest AoE damage of all Lesser Elementals.
  • The Lesser Ice Elemental deals very low damage and inflicts a lot of Chill Chill (80-90% uptime) through an ice combo field.
  • The Lesser Air Elemental deals great single target damage and generates Swiftness Swiftness。 It has the highest singe target dps of all Lesser Elementals.
  • The Lesser Earth Elemental deals low damage, inflicts Weakness Weakness,and is very tanky.
Glyph of Elementals

summons one elemental for 2 minutes with the same attacks and behaviour as Lesser Elementals, but can be commanded to do an additional skill.

  • The Fire Elemental can be commanded to deal damage and Burning Burning in an AoE.
  • The Ice Elemental can be commanded to deal damage in an AoE, while healing nearby allies by 6401, kocking back enemies, and removing 1 condition.
  • The Air Elemental can be commanded to Stun Stun:1.5 seconds.
  • The Earth Elemental can be commanded to inflict nearby enemies with 1 second of Immobilize Immobilize and 5 seconds of Cripple Cripple,while providing 3 seconds of Protection Protection to nearby allies.

Defense

  • The best defense is always to dodge or sidestep attacks. Both evade attacks while casting.
  • You cannot dodge while doing an Overload or you will cancel it, but you can use the Swiftness Swiftness to get out of the way of telegraphed attacks.
  • blocks projectiles, while Magnetic Aura Magnetic Aura+ reflects them.
  • Constantly spam skills to heal thanks to
  • You get Protection Protection when you overload thanks to ,and from (which also extends esixting boons)。
  • is a useful blind, very strong against groups of trash mobs.
  • is great for defense, as the elemental will often draw aggro away from you. The earth elemental is quite tanky.
  • Your overloads break stun.
  • If using Scepter, cleanses 1 condition.
  • When taking the Arcane traitline, dodging in Water attunement will cleanse conditions and provide a significant heal. Additionally, it is recommended you attunement swap often to benefit from

生存

You have some sustain in

  • heals, cleanses conditions, and applies Regeneration Regeneration
  • heals a little bit and applies Regeneration Regeneration
  • heals. Remember you can blast that water field for more healing.
  • ,used in ,creates an elemental with strong healing and condition cleanse on a short cooldown.

Crowd Control

  • Melee range enemies that attack you or allies while having Shocking Aura Shocking Aura
  • (from Ice Elemental)
  • (from Air Elemental)
  • If you need a lot of crowd control you can use so that you and an ally can use
  • You also have a lot of soft crowd control such as