燃火者 Firebrand - Support Firebrand

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此配装转载自 https://metabattle.com/wiki/Build:Firebrand_-_Support_Firebrand

当前版本最优配装

Metabattle 认为:无论评分如何,该配装都属于当前版本最优配装(Meta)。 The community gave this build a rating,making it top-tier: 极佳 Great

擅长:治疗增益辅助群体控制

使用场合:战场大团 WvW Zerg

资料片要求:Heart of Thorns buildsPath of Fire Builds

Difficulty:
Hard
该配装最后更新于:1 月 20, 2024;并已与以下版本同步:11 月 28, 2023 patch.

概述 Overview

A support Firebrand build for WvW. Provides a large amount of Stability Stability,powerful healing, cleansing and boon support.

技能 Skill Bar

法杖
Mace/Shield
Utility

武器变体 Weapon Variants
技能变体 Skill Variants

模板代码 Template Code

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请手动复制

特性 Specializations

Variants
  • with
Variants

装备 Equipment

头部
Minstrel
肩膀
Minstrel
上衣
Minstrel
手套
Minstrel
腿部
Minstrel
足部
Minstrel
背部
Minstrel
饰品
Minstrel
饰品
Minstrel
项链
Minstrel
戒指
Minstrel
戒指
Minstrel
法杖
Minstrel
法印
法印
钉锤
Minstrel
盾牌
Minstrel
法印
法印
符文
x6
灌注
x18
Relic

装备变体 Equipment Variants

Stats
  • 治疗 infusions are also a viable choice
Relic
Sigils

消耗品 Consumables

    • personal food option

使用说明 Usage

General

Priorities

High
  • Stability Stability
  • Stunbreaking aliies
  • - if applicable
Moderate
  • Condition clear
  • CC
  • 治疗
  • Primary boon support
Low
  • Cover boon support

Surviving

  • This build has high passive defense
  • This build has no mobility skill access
  • This builds has high active defense
    • While your active defenses are strong, they are ideally saved for your group and not used selfishly
    • can be prioritized over ,but only if your entire party is in range and not stunned (or not in range of )
Active defense priority Toggle

Detailed Explanations

Stability

  • Apply Stability Stability before allies get caught by enemy CC
  • When using cover the application by applying other boons immediately after the cast
    • is ideal for this
  • Avoid overlapping multiple Stability Stability sources on your party, both your own and other players
  • The final charge of is very powerful, but should be conserved for use when all other Stability Stability are expended
  • Enemy CC is most likely to land when they spike your group, your group is moving through theirs, or your group is moving away from theirs.
Stability Stability priority Toggle

Stunbreaking

  • is your group stunbreak, use its charges very carefully - the cooldown is too long to waste them
  • Allies are most likely to be CCed at the same times they need Stability Stability or while they are the focus target.
  • Turn your camera, make use of a “Look Behind” keybind and listen to voice communications to pay attention to caught allies.
  • Give them additional support after stunbreaking as needed

Signet of Mercy

  • Watch for low allied health bars to enable precasting (Using the skill before an ally is downed so that it finishes casting on them as soon as they do go down)
  • Give yourself quickness with before beginning the cast
  • Cover the cast with Stability Stability ( only - the others are too slow)
  • Make sure to communicate over voice comms. Broadcast that you are beginning, casting and finishing the rez, include the name of the person being rezzed if possible.
  • If another player with a higher priority calls they are rezzing at the same time, cancel the rez (“Stow Weapon” keybind or Escape button while in a Tome skill) and communicate the fact you are cancelling.

Condition clear

  • You have limited condition clear compared to other supports, focus on using yours when allies have Immobilize Immobilize
  • Avoid using the final charge of unless absolute necessary to help yourself or your party survive
Condition clear priority Toggle

CC

  • Use before crossing the enemy group to isolate players
  • Use your CC when:
    • Your group calls a spike:
      • Winds -
      • Wells - +
      • Shades -
      • Traps - +
    • On top of enemy downs (while alive players are on top of them)
    • Enemy groups moving defensively while your group is pushing

治疗

  • Be careful when healing others, are powerful heals but can easily leave you out of position if misused
  • Give yourself quickness with before casting
Healing priority Toggle
  • (if you have time to finish cast)
  • (only if the knockback isn’t disruptive)
  • Dodge ()
  • Aegis Aegis
  • Regeneration Regeneration

Primary boons

  • Defensive boons like Protection ProtectionAegis Aegis should be prioritized when your group is on the defensive
  • Offensive boons like Might MightQuickness Quickness should be prioritized when your group is on the offensive
    • Especially as your group spikes, try to always use a charge of
Primary boon priority Toggle

Cover boons

  • Cover boons are low value boons applied to soak strips instead of critical boons like Stability Stability
  • While most boon rips randomly choose from the boons on a target, boon corrupts always work on a first in, last out priority.
    • This means that cover boons should be applied after primary boons when possible
Cover boon priority Toggle

Settings

  • Under General Options / User Interface check Always show squad health barsAlways show party health bars。 These will make it much easier to keep track of who needs your support.
  • Also under General Options / User Interface turn on Thick party health bars
    • Thick squad health bars can be used too as a matter of personal preference, but is not recommended for large numbers
  • Under Squad Options uncheck View as a grid。 This will allow you to keep track of your allies' boons, conditions and health, enabling a better decision-making and skill management.