机械师 Scrapper - Explosive Hammer Roamer

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此配装转载自 https://metabattle.com/wiki/Build:Scrapper_-_Explosive_Hammer_Roamer

The community gave this build a rating,making it top-tier: 极佳 Great

擅长:直伤生存

使用场合:战场游走 WvW Roaming

Difficulty:
Normal
该配装最后更新于:12 月 05, 2023;并已与以下版本同步:1 月 30, 2024 patch.

概述 Overview

A bruiser style WvW Scrapper roaming build with high damage and sustain focusing on Stability Stability uptime and Might Might stacking. Quite durable overall because of the defensive boons and stats, but its limited amount of cleansing could make condition matchups difficult especially for beginners.

技能 Skill Bar

巨锤
Utility

技能变体 Skill Variants

Elite

Anti-condition variant

If you're struggling against conditions a lot then you might want to try a combination of the following:

模板代码 Template Code

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特性 Specializations

变体 Variants
  • - trades sustain for better burst.

装备 Equipment

头部
Celestial
肩膀
Celestial
上衣
Celestial
手套
Celestial
腿部
Celestial
足部
Celestial
背部
Celestial
饰品
Celestial
饰品
Celestial
项链
Celestial
戒指
Celestial
戒指
Celestial
巨锤
Celestial
法印
法印
符文
x6
灌注
x18
Relic

Runes

There are several other viable runes, but taking :the optional utility slot is highly recommended if you're replacing Pack because otherwise you'd lose too much Fury Fury uptime:

  • - the build struggles a bit against conditions, this is an excellent defensive rune that could help you out in those matchups quite a lot. Works best with which allows you to proc the 6th bonus as often as possible for high Resistance Resistance uptime.
  • - sort of a middleground between defensive and offensive runes. Has good stats, Might Might stacking synergy and offers some defense against conditions too.
  • - general tankiness.

Sigils

can be replaced by:

  • - improves Quickness Quickness uptime considerably and the ICD lines up perfectly with
  • - more damage and synergy with a bunch of traits including
  • - could make your entire burst combo more deadly.
  • - more condition removal.

Infusions

  • A full set of Mighty WvW Infusions would also do just fine if you already have those and don't want to get a set of Precise ones.

消耗品 Consumables

食物 Food
  • - passive strike damage mitigation and Celestial-like stats.
  • - same stats as the Peppercorn version but this one reduces incoming condition duration. The build doesn't have great cleansing so this could make all the difference against certain specs.
  • - cheap anti-condition food if you can't afford an ascended feast.
  • - defensive option with synergy due to more frequent dodging.
    • - budget version.

增强 Utility

使用说明 Usage

General

  • Might Might stacking is one of the most important aspects of the build. Most of it happens passively whenever you use an elixir or have Stability Stability thanks to
  • Try not to overlap your Stability sources as the boon stacks in intensity, NOT duration! Maximizing Stability uptime is the goal.
  • Stability sources in the build:
    • which is also your only stun break so be a bit careful.
    • procs.
    • (depending on your choice of utilities)。
    • ,feel free to use it to bridge gaps in Stability uptime if you're not roaming in a group.
  • Other important things to maintain are Swiftness SwiftnessSuperspeed Superspeed as these heal you for a considerable amount through (or increase your damage via if you went for that trait)。
    • Swiftness procs from every 30 seconds, the trait, (if taken)。
    • Superspeed comes from
  • Hammer skills 2-5 are both defensive and offensive in nature. does great damage in melee while reflecting projectiles, has a lengthy evade frame on top of being a double combo finisher and having high damage, stuns enemies while leaving behind a pulsing damage field.
  • is the most defensive skill on Hammer. While the damage is mediocre it's still worth using it in melee as you gain barrier whenever the skill strikes an enemy, but even if you don't do that the block is still very useful.
  • Most of the burst damage comes from 。 Try to CC enemies with Thunderclap or use Stealth Stealth to make these two skills easier to land, as it's easy to lose out on damage against moving targets.
  • Condition cleansing is the build's real weakness, limited only to the passive trait which you can proc by entering or leaving once every 9 seconds. Winning against condition builds is by no means impossible, but requires proper CD management especially chaining blocks, CC and evasion while keeping the pressure up and kiting a lot.
  • The damage of is often underrated. With high Might Might stacks this becomes a 1/4 sec cast ranged AoE burst CD.