元晶师 Catalyst - Boon Support Power DPS

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此配装转载自 https://metabattle.com/wiki/Build:Catalyst_-_Boon_Support_Power_DPS

The community gave this build a rating,making it second-tier: 优秀 Good

擅长:直伤辅助

使用场合:团队副本 Raids

Difficulty:
Hard
该配装最后更新于:12 月 24, 2023;并已与以下版本同步:2 月 27, 2024 patch.

概述 Overview

A quickness-providing catalyst build. In addition to offering strong DPS, it provides ~15 Might Might,permanent Fury Fury,~80% Resolution Resolution,~80% Protection Protection and ~65% Vigor Vigor。 It will also occasionally provide Swiftness Swiftness when it blasts its lightning field.

The rotation is identical to the DPS build, and the frequent application of Quickness Quickness makes it fairly reliable. Like any catalyst build, its will struggle if it is unable to reliably generate energy, which can mean that encounters with phases or disruptive mechanics cause the build to underperform.

While it can technically provide Aegis Aegis,the rigidity of its rotation makes it difficult in practise.

技能 Skill Bar

巨锤
Utility

武器变体 Weapon Variants

Players who own Secrets of the Obscure can use Sword/Warhorn instead. This provides slightly better boons, but is also slightly lower damage and requires ~20% boon duration. As energy regeneration is also lower, it can be harder to recover from mistakes if is not available.

技能变体 Skill Variants

模板代码 Template Code

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请手动复制

特性 Specializations

装备 Equipment

头部
Berserker
肩膀
Berserker
上衣
Berserker
手套
Berserker
腿部
Berserker
足部
Berserker
背部
Berserker
饰品
Berserker
饰品
Berserker
项链
Berserker
戒指
Berserker
戒指
Berserker
巨锤
Berserker
法印
法印
符文
x6
灌注
x18
Relic
  • is a tiny DPS loss.

消耗品 Consumables

食物 Food
  • or ascended versions

增强 Utility

使用说明 Usage

Quickness Catalyst uses the same rotation as 元晶师 Catalyst - Power DPS

Rotation fundamentals

Catalyst's rotation can be varied quite a lot, so an outline is provided rather than a strict skill usage. The fundamental goal is to cycle through all four elements, activating the Circular Projectile in each element before releasing them all with and starting the loop again. Jade Sphere is also used in each element for boons.

Jade Sphere use

During the loop, you also want to deploy your Jade Sphere once in each element. Each one provides Quickness Quickness and one other boon upon activation, then pulses additional boons for the duration. You do not regain the energy needed to cast them while one is active, so it's best to cast them in "pairs" as you switch attunements. This creates some gaps in the loop where energy can recharge, and as the most powerful autoattacks are found in FireEarth,these attunements are the best choice to stay in. The sphere does the same amount base damage in each element, but thanks to the damage buffs you gain while in FireAir,these attunements are higher priority. also generates stacks of will last longer if used while standing in

Glyph of Storms use

should be used either in FireAir attunement. Optimal use will depend on phase timings as well as hitbox size - Fire favouring small hitboxes and Air favouring large. Given the damage and cooldown, Fire should be the more efficient option, but the rotation lines up somewhat awkwardly compared to using it in Air, so consider the following:

  • A rule of thumb for elementalist is that your last in each phase should be used in Air, so try to keep an idea of how long you have left when deciding where to use it.
  • As the more powerful option, if you can line Air up with your target gaining Exposed Exposed this will be greatly beneficial - particularly useful in fractals.
  • If your rotation is not particularly tight, you may be better off just casting at the earliest possible opportunity, whether you are in Fire or Air.

Fiery Greatsword use

With the trick (see the Earth section below), Earth has the fewest cooldowns to use, and so is the best time to 。 Summon after using (if available) and use then drop the weapon and continue your rotation. The next time you reach Earth,pick the second Greatsword up and repeat.

Fire

In Fire you want to use:

Water

In Water you want to use:

  • - use if available, but don't delay your attunement swap for it

Air

In Air you want to use:

Earth

In Earth you want to use:

  • - as is a powerful autoattack, it is a good idea to delay this until your attunement swap is available, then use and immediately swap (this will not interrupt the cast)
  • - use if available, but don't delay your attunement swap for it

Rotation example

While you have opportunities to adjust the element order as needed, in most cases you want your first two attunements to be FireAir,followed by Water and lastly Earth。 Your choice of starting attunement is largely up to you, but it might be best to base it upon which you wish to open with.

Opener in Fire

  1. (optional)

Air

  1. once you pass 20 energy (2/3rds of the energy bar) and swap to Water Attunement Water Attunement

Water

  1. - if available
  2. - swap to Earth Attunement Earth Attunement once the cast begins

Earth

  1. - if available
  2. (if available)
  3. - drop Fiery Greastword immediately after the cast
  4. until you are at full energy and is nearly off cooldown
  5. - swap to Fire Attunement Fire Attunement once the cast begins

Fire

  1. Return to the start of the Air Section

Keep looping between the four elements, following the advice in the Rotation fundamentals section and adjusting as necessary.

视频演示 Video example

视频演示 Video example (DPS, using earth elemental)

Sword/Warhorn Rotation

The quickness rotation is almost identical to the DPS one, with the exception that you use every loop and add the use of 。 You can also add into the fire section if you want more Might Might generation.

Opener in Air

Fire

  1. when ready
  2. (if available), followed by
    1. Otherwise, autoattack until Flame Uprising is available

Earth

  1. (if available)

Water

  1. if available, otherwise autoattack until Air Attunement is ready

Air

  1. Autoattack and use as they come off cooldown
  2. when energy is nearly full
  3. Return to the start of the Fire Section

视频演示 Video example