德鲁伊 Druid - Alacrity Support Condi DPS

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此配装转载自 https://metabattle.com/wiki/Build:Druid_-_Alacrity_Support_Condi_DPS

This is a test build. You may comment rate it.

擅长:症状治疗辅助

使用场合:团队副本 Raids

资料片要求:Heart of Thorns builds

Difficulty:
Normal

概述 Overview

Condi Druid is a variant of 德鲁伊 Druid - Boon Support Healer which sacrifices healing for personal DPS. Like its healing counterpart, it provides boons to its subgroup including Alacrity Alacrity and some Might Might。 It can also provide CC and utility from various pets and utility skills. Unfortunately, bringing any utility cuts heavily into its damage and unlike practically every other dps-boon build, it provides no Fury Fury by default, meaning the Quickness Quickness support much provide 100%.

This build is best used if the squad already has a dedicated healer, or you're in an expert group that can avoid almost all damage. If this is not the case 德鲁伊 Druid - Boon Support Healer will usually perform better. This guide assumes you are already an experienced Healing Druid player.

技能 Skill Bar

Jacaranda
Electric Wyvern
Axe/Dagger
Dagger/Torch
Utility

武器变体 Weapon Variants

You can swap out Dagger/Torch for other weapons if needed.

Pet Variants

Thanks to ,no pet can compete with Jacaranda Jacaranda:damage. The second pet can be used for utility if desired.

In certain situations, you might also find these pets useful:

技能变体 Skill Variants

治疗

Utility
is decent damage, and provides ~10 stacks of Might Might to the group. The other two utility skills are a significant DPS loss to replace.

模板代码 Template Code

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请手动复制

特性 Specializations

特性变体 Specialization Variants

Wilderness Survival can be swapped out for Nature Magic if you need access to more boons. This is a surprisingly small DPS loss, less than swapping to

If using Nature Magic,swap your food to (or alternatives)。

  • can be used to provide more Regeneration Regeneration
  • provides ~6 extra Might Might and ~55% Fury Fury。 To best use this, you want to pet swap just after using ,and swap back your Jacaranda Jacaranda as soon a you can and immediately use 。 This means you lose almost no uptime of the skill whilst still benefitting from
  • doubles the damage from your ,and the heal from your 。 If desperate, it can be swapped to :~40% Protection Protection

装备 Equipment

头部
Ritualist
肩膀
Ritualist
上衣
Ritualist
手套
Ritualist
腿部
Ritualist
足部
Ritualist
背部
Ritualist
饰品
Ritualist
饰品
Ritualist
项链
Ritualist
戒指
Ritualist
戒指
Ritualist
利斧
Ritualist
匕首
Ritualist
法印
法印
匕首
Ritualist
火炬
Ritualist
法印
法印
符文
x6
灌注
x14
灌注
x4
Relic

装备变体 Equipment Variants

  • Celestial stats Celestial stats will provide healing power if you wish to fulfil a hybrid healer role.
    • Celestial stats Celestial stats will also give you +639 toughness, which may be enough to make you the tank. If you need to lower your toughness, you can swap pieces out for Seraph stats Seraph stats to retain your healing power and boon duration.

消耗品 Consumables

食物 Food
  • - the lifesteal is very helpful for quickly charging Astral Force.

增强 Utility

使用说明 Usage

循环 Rotation

In real encounters your rotation can be somewhat flexible as your Astral Force will generate at different speeds depending on how much damage your team takes.

When in CA, use twice和 once each. This CA "rotation" generates ~17s of Alacrity Alacrity,so you will need to make sure you go in at least this often, or spend longer inside to cover the gap until it is available again.

If possible, precast

Opener

Start on Axe/Dagger

  1. - make sure any boon rip has already happened
  2. Weapon Swap Weapon Swap so we don't waste on a CA skill
  3. Use skills 3-5 once each, and use twice (it has no cast time so use it whenever you can)
  4. Use all Dagger/Torch skills once
  5. Weapon Swap Weapon Swap

Axe/Dagger

  1. (assuming you got on the first one)
  2. (if available), otherwise autoattack
    1. Use skills 3-5 once each, and use twice
  3. Weapon Swap Weapon Swap

Dagger/Torch

  1. (if available), otherwise autoattack
    1. Use skills 3-5 once each, and use twice
  2. Use all Dagger/Torch skills once more
  3. Weapon Swap Weapon Swap
  4. Return to start of Axe/Dagger section

常规技巧 General Tips

  • Use whenever they come off cooldown.
  • Use (if using) off cooldown, but they are lower priority the first few weapon skills after each weapon swap (so delay until the section)。
    • only deals damage outside of
  • You are free to enter at any time during your rotation and/or stay in it for longer when heals are needed. Try to do so when you would otherwise be autoattacking though.

See Build:德鲁伊 Druid - Boon Support Healer:general Druid tips.

视频演示 Video example

视频演示 Video example (celestial gear)

Shortbow Rotation

If possible, use and double dodge right at the start of phases to gain the buff from

Opener

Start on Axe/Dagger

  1. - make sure any boon rip has already happened
  2. Weapon Swap Weapon Swap so we don't waste on a CA skill
  3. Use skills 3-5 once each, and use twice (it has no cast time so use it whenever you can)
  4. Use all 短弓 skills once
  5. Weapon Swap Weapon Swap

Axe/Dagger

  1. (assuming you got on the first one)
  2. (if available), otherwise autoattack
    1. Use skills 3-5 once each, and use twice
  3. Weapon Swap Weapon Swap

短弓

  1. Autoattack until is available (assuming you managed to it)
  2. (if available), otherwise autoattack
    1. Use skills 3-5 once each, and use twice
  3. Weapon swap Weapon swap
  4. Return to start of Axe/Dagger section

常规技巧 General Tips

  • Use whenever they come off cooldown.
  • Use (if using) off cooldown, but they are lower priority the first few weapon skills after each weapon swap (so delay until the section)。
    • only deals damage outside of
  • You are free to enter at any time during your rotation and/or stay in it for longer when heals are needed. Try to do so when you would otherwise be autoattacking though.

See Build:德鲁伊 Druid - Boon Support Healer:general Druid tips.

CC

  • Swapping to staff or with traited
  • (not recommended as you generally need this skill for other mechanics)