Might primarily comes from 。 It’s important to use after as you’d otherwise be spreading low duration Might which results in party members dropping Might。
If party members are not properly stacked inside your 180 Radius you will need to use 和 to Blast your Fire Fields:additional Might。
On moving bosses or whilst tanking take to blast more Might before using or take to provide additional Might outside of your 180 Radius 。
快速生成
Alacrity is given in a 360 Radius when using any overload due to 。
Generating Fury, Swiftness & Protection
Every quickness build will provide some Fury which can then be doubled using and extended using 。 If you need more Fury you can use 和 to generate a lot of self Fury which can subsequently be shared with others using 。
Swiftness comes from entering due to and can be further padded using 。 also has the side effect of providing a lot of Swiftness,but you’ll never want to use it just to upkeep Swiftness。
Protection comes from using , and entering due to 。 It can be further padded using 。
Sustain Healing
Regeneration provided by , and entering due to 。
which is strengthened by and can be provided by entering 。 This effect will linger for 10 seconds so don’t camp 。
爆发性治疗
,the heal will happen around yourself and does not have a cast time which means you can cast it during any other skill without interrupting them.
Entering due to 。
Dodging — due to which can be combined with the previous point as only checks your attunement at the end of the dodge. This allows you to swap to during the Dodge to proc both 和 。
Using Blasts inside with one of the following skills