Mursaat Overseer Raid Guide

Intro

灭世魔监工 is the second boss of Wing 4. It has 1 pre-event before its arena. The boss fight has 4 phases, with each phase changing spike patterns. However, no new mechanics are added.

You use the following Masteries and mounts:

灭世魔监工 uses :tanking. The tank is usually a 。 As 灭世魔监工 doesn’t attack, no extra 坚韧 or damage-mitigation skills are needed.

2 squad compositions:

The 3 special-role players must be able to quickly use their SAK (special action key) during the fight, for using their special skills.

3 special roles, given by interacting with beams of light before the fight:

As has a very long cooldown (basically usable once for the fight), there are 3 strategies for using :

While optional, helps a lot to control

(Envoy II) : 触摸 before the fight, be affected by ,and then survive the fight.

Pre-Event: Removing Rubble

After killing 不屈的凯玲 ,glide west, and then go up the path.

At the end of the path, talk to Glenna.

Wait at the rubble on the left side of the hall, and then go to the hall's end, and down the stairs. Get the Shovel, and use Dig on the rubble until it disappears.

On the left side of the hall, wait at the rubble blocking the hole, so the pre-event progress changes.

Go to the end of the hall, and then down the stairs.

In the tunnel, take the Shovel.

Return to Glenna. Use Dig on the rubble blocking the hole.

Continue to use Dig until the rubble disappears.

Go through the hole to arena.

Boss: Mursaat Overseer

Mursaat Overseer in its arena.

You start in the room surrounding the inactive 灭世魔监工

Before fighting, put raid markers on the map, marking the 4 center tiles. For most of the fight, the center tiles have a tile without instant-kill spikes (usually Arrow or Heart)。 Choose roles and decide when to use Protect. When the squad is ready, DISPEL takes the SAK, starting the fight.

To begin the fight, 3 players use the beams of light, activating 灭世魔监工

Phase 1 (100% to 75%)

During the fight, stand on safe tiles to avoid damaging floors and instant-kill spikes. Kill slowly-moving enemies to delay their transformation into powerful enemies.

灭世魔监工 has:

Fight on safe tiles.

If you're CLAIM, use Claim to make YELLOW center tiles BROWN, fight on brown tiles. Make sure to use Claim in the tile's MIDDLE, so it works on the correct tile!

To make safe areas, Claim uses on the 4 marked tiles in the arena's center, making yellow tiles brown.

  • changes 1 damaging yellow tile into a safe brown tile.
  • removes the yellow tiles, but not the green spikes!
  • Make sure to in the tile’s center, not the edge! Targeting the edge sometimes fails, or changes the wrong tile!
  • If a is about to transform into a after it’s turned the safe area yellow.

When green spikes shoot up into spears, without Protect, they instantly kill you. Until 25% boss health, the center tiles always have a safe tile.

Spike patterns when Mursaat Overseer has 100% health, with NORTH rotated to the RIGHT.

To avoid instantly dying, move out of tiles with green spikes, or use

During the fight, green translucent spikes shoot up into metal spears, instantly killing players in their tiles. To avoid them, stay outside of their tiles, or use

The spike patterns change as health decreases.

  • Until 25%, are usually safe.

While fighting 灭世魔监工 ,remove ,"kill" ,and kill

If you're DISPEL, use Dispel to instantly remove Mursaat Overseer's Shield. Make sure to quickly remove it, so Dispel is ready for the next shield!

on enemies with

Every ~20 seconds, a random enemy gets a yellow shield. While it has ,it doesn't take damage.

to remove it.

  • Make sure to quickly use ,so its cooldown is ready before the next

4 Jade Scouts move across the arena, turning into Jade Soldiers. "Kill" Jade Scouts with cleave/Epidemic to temporarily stop them.

"Kill" to delay their transformation and make sure that they don't transform at the same time.

4 spawn at the arena's west side. They slowly move to the arena's east side.

  • When they move, they make brown tiles beneath them yellow.
  • cannot be killed, only temporarily stopped.
  • When they "die", they stop moving until their health regenerates to 100%.

to control the ,so they reach the east side at different times.

When reach the east side, they transform into

If you're CLAIM, before you use Claim, wait for new Jade Soldiers to make your brown tiles yellow. Make sure to have high health or use Aegis/blocks when Jade Soldiers die! They explode for heavy damage!

on yellow center tiles, kill ,and use if needed.

  • When they move, they make brown tiles beneath them yellow.
  • move to the squad.
  • They have an aura (+25% damage from mechanics) that stacks with multiple
  • The aura pulses damage, 中毒 折磨 迟缓
  • When reach 0%, they curl up and explode, causing heavy damage. Have high health, or use 圣盾 or blocks.
  • After die, new spawn, moving after a few seconds.

If you're PROTECT, as decided pre-fight, use Protect for 5 seconds of Invulnerability. Protect can cover multiple tiles, but make sure to be inside the bubble!

on yellow tiles, avoid green spikes, shielded enemies, "kill" ,kill ,and DPS 灭世魔监工 to 75%.

Phase 2 (75% to 50%)

Phase 2 is the same as Phase 1, but with different spike patterns.

Spike patterns when Mursaat Overseer has 75% health, with NORTH rotated to the RIGHT.

DPS 灭世魔监工 to 50%.

Phase 3 (50% to 25%)

Phase 3 is the same as Phase 1, but with different spike patterns.

Spike patterns when Mursaat Overseer has 50% health, with NORTH rotated to the RIGHT.

DPS 灭世魔监工 to 25%.

Phase 4 (25% to 0%)

Phase 4 is the same as Phase 1, but with different spike patterns.

Unlike the previous phases, there’s a spike pattern with no safe areas in the 2x2 center.

Spike patterns when Mursaat Overseer has 25% health, with NORTH rotated to the RIGHT.

When 灭世魔监工 dies, the fight ends.

Summary

Pre-Event: Removing Rubble

Phase 1 (100% to 75%)

Before fighting, place raid markers on the 2x2 center tiles. players use the beams of light. When everyone's ready, the player uses the final beam of light to start the fight. Stay in safe areas, "kill" ,kill ,and DPS 灭世魔监工 to 75%.

Phase 2 (75% to 50%)

The same as Phase 1, but with different spike patterns. DPS 灭世魔监工 to 50%.

Phase 3 (50% to 25%)

The same as Phase 1, but with different spike patterns. DPS 灭世魔监工 to 25%.

Phase 4 (25% to 0%)

The same as Phase 1, but with different spike patterns. DPS 灭世魔监工 until it dies.

Common Mistakes

Common Names