Mursaat Overseer Raid Guide
Intro
灭世魔监工 is the second boss of Wing 4. It has 1 pre-event before its arena. The boss fight has 4 phases, with each phase changing spike patterns. However, no new mechanics are added.
You use the following Masteries and mounts:
- Masteries: None.
- mounts: N/A (released before Path of Fire)。
灭世魔监工 uses
2 squad compositions:
- (more common) No
或 。 Bring condition-cleanses like 。 - (less common) 2
或 :two 5-man boon generators (等离子引爆 )。 No other 急速 sources are needed, but an 敏捷 source is still needed.
The 3 special-role players must be able to quickly use their SAK (special action key) during the fight, for using their special skills.
3 special roles, given by interacting with beams of light before the fight:
: Gives you ,making you the tank for 灭世魔监工 。 Ground-targeted SAK removes damaging tiles. : Enemy-targeted SAK removes : 和 。 : Ground-targeted SAK that creates a bubble, giving non-倒地 players 无敌 over 5 seconds.
As
- When too many
spawn at the same time. - When there are no safe areas after 灭世魔监工 reaches 25%.
- When a pre-determined spiked tile appears, to avoid moving. Make sure that your squad knows which set is being protected!
While optional, helps a lot to control
(Envoy II)
Pre-Event: Removing Rubble
After killing 不屈的凯玲 ,glide west, and then go up the path.
At the end of the path, talk to Glenna.
On the left side of the hall, wait at the rubble blocking the hole, so the pre-event progress changes.
- If no one goes to the rubble, then no one can loot the Shovel!
Go to the end of the hall, and then down the stairs.
In the tunnel, take the Shovel.
Return to Glenna. Use Dig on the rubble blocking the hole.
- (optional) Use between the Shovel and rubble.
- (hidden chest) Use Dig on the Dirt Pile near the stairs.
- 敏捷 to reduce Dig's cooldown.
Continue to use Dig until the rubble disappears.
Go through the hole to
Boss: Mursaat Overseer
You start in the room surrounding the inactive 灭世魔监工 。
- Stack at
,so you don't move (to avoid spikes) for as long as possible.
To begin the fight, 3 players use the beams of light, activating 灭世魔监工 。
- Take
last, when the squad is near 灭世魔监工 。 - You have 6 minutes to kill 灭世魔监工 ,or it enrages (+200% outgoing damage, like from damaging tiles and
)。 also can't make damaging tiles non-damaging.
Phase 1 (100% to 75%)
During the fight, stand on safe tiles to avoid damaging floors and instant-kill spikes. Kill slowly-moving enemies to delay their transformation into powerful enemies.
灭世魔监工 has:
- tiles: The yellow-lit tiles cause pulsing damage.
makes them safe brown tiles. - spikes: The translucent green spikes instantly kill you when they shoot up after 5 seconds. They fill tiles in patterns.
prevents the instant-kill. : They spawn at the west side of the arena, and slowly move to the east. When they touch brown tiles, they turn yellow. When they "die", they stop moving until they regenerate. When they reach the east side, they transform into 。 : After transforming, move to the squad. When they touch brown tiles, they turn yellow. Their aura increases mechanic damage, pulses damage, and inflicts conditions. When they die, they explode for heavy damage. : Every ~20 seconds, a random 或 gets a yellow shield. While it has ,it doesn't take damage. removes the shield.
Fight on safe tiles.
- (Claim) As the tank, you move so that the squad fights on spike-free, non-damaging center tiles, while using
。 - (Claim) Move 灭世魔监工 so it's next to another center tile. When you move to the other tile, AoEs that cover both tiles still hit 灭世魔监工 at its new location. (For example, if you're on
,then be next to 。) - 灭世魔监工 can be on any tile.
- Move to tiles with no spikes.
- As 灭世魔监工 doesn't attack, it's safe for the tank to stack with the squad.
To make safe areas, Claim uses
changes 1 damaging yellow tile into a safe brown tile. removes the yellow tiles, but not the green spikes! - Make sure to
in the tile’s center, not the edge! Targeting the edge sometimes fails, or changes the wrong tile! - If a
is about to transform into a , after it’s turned the safe area yellow.
To avoid instantly dying, move out of tiles with green spikes, or use
During the fight, green translucent spikes shoot up into metal spears, instantly killing players in their tiles. To avoid them, stay outside of their tiles, or use
The spike patterns change as
- Until 25%,
和 are usually safe.
While fighting 灭世魔监工 ,remove
Every ~20 seconds, a random enemy gets a yellow shield. While it has
- Make sure to quickly use
,so its cooldown is ready before the next !
"Kill"
4
- When they move, they make brown tiles beneath them yellow.
cannot be killed, only temporarily stopped. - When they "die", they stop moving until their health regenerates to 100%.
to control the
When
- When they move, they make brown tiles beneath them yellow.
move to the squad. - They have an aura (+25% damage from mechanics) that stacks with multiple
。 - The aura pulses damage, 中毒 ,折磨 和 迟缓 。
- When
reach 0%, they curl up and explode, causing heavy damage. Have high health, or use 圣盾 or blocks. - After
die, new spawn, moving after a few seconds.
Phase 2 (75% to 50%)
Phase 2 is the same as Phase 1, but with different spike patterns.
DPS 灭世魔监工 to 50%.
Phase 3 (50% to 25%)
Phase 3 is the same as Phase 1, but with different spike patterns.
DPS 灭世魔监工 to 25%.
Phase 4 (25% to 0%)
Phase 4 is the same as Phase 1, but with different spike patterns.
Unlike the previous phases, there’s a spike pattern with no safe areas in the 2x2 center.
When 灭世魔监工 dies, the fight ends.
Summary
Pre-Event: Removing Rubble
- After 不屈的凯玲 ,glide west.
- At the end of the path, talk to Glenna. Wait at the rubble on the left side of the hall, so the pre-event's progress changes.
- Go to the end of the hall, and then down the stairs. In the tunnel, take the Shovel.
- Near Glenna, use Dig on the rubble until it disappears.
Phase 1 (100% to 75%)
Before fighting, place raid markers on the 2x2 center tiles.
the 2x2 center tiles, so they're all brown. - Stand in brown tiles, not yellow-lit tiles.
- Avoid instant-kill green-spiked tiles unless
is used. - "Kill"
to temporarily stop them from moving. - Kill
when they transform from 。 / with 。
Phase 2 (75% to 50%)
The same as Phase 1, but with different spike patterns. DPS 灭世魔监工 to 50%.
Phase 3 (50% to 25%)
The same as Phase 1, but with different spike patterns. DPS 灭世魔监工 to 25%.
Phase 4 (25% to 0%)
The same as Phase 1, but with different spike patterns. DPS 灭世魔监工 until it dies.
- One spike pattern has no safe areas in the 2x2 center.
Common Mistakes
- Missing a
,keeping you from stopping the or killing the 。 - Letting too many
turn into at the same time. - Killing
when squad health isn’t high, or there are no blocks or 圣盾 to avoid the explosion. - Standing in yellow tiles when there’s a nearby brown tile, taking unnecessary damage.
- Not leaving a green-spiked tile, dying to the spikes.
Common Names
- 灭世魔监工 = MO
= scout = soldier - green spikes = spears