Dhuum Raid Guide
There is a 坚韧 -based tank in this fight.
A kiter is required, typically done by a [sc:494]Tempest[/sc], [sc:210]Druid[/sc], or [sc:198]Scourge[/sc].
Mobility is highly valuable in this fight for the many mechanics.
Condition damage is generally preferred.
The commander should mark
Tanking
The tank is determined by 坚韧 so you need to beat the rest of the squad, but the fight does not require high 坚韧 。 德姆 hits the squad like a truck but does very little damage to the tank.
Unlike most bosses, he does not walk all the way towards you. If you are trying to give your squad boons, you need to walk forward until you’re touching the edge of his hitbox.
If there is a (Lesser) directly behind 德姆 in the standard tanking spot, move a bit so the squad can stand behind him.
The tank can do green 3 (G3) but it will cause 德姆 to be confused and spin around like the
Kiting
A kiter is required and will do Green 2 (G2)。 There is moderately high ticking arena damage so the kiter needs to self-sustain. You are on your own for the entire pre-event but can rejoin the squad for most of the main fight. The standard classes are ,,or 。 Other classes are viable but can be more difficult. The class needs to have ranged attacks, self sustain, condi cleanses, and be able to offer support to the main squad.
When learning to kite, you can request that the squad does not use the speed orbs that
The goal of the kiter is to aggro the
During pre-event,
If there are
Pre-Event
The objective is to keep the
There will be 3 main things to watch out for -
Enforcers - “Skeletons”
They spawn in the four corners of the room. Red orbs travelling from
Messengers - “Golems”
Kiters keep the
Greens
Every 30 seconds beginning at 9:30 on the timer, 德姆 attempts to grab a
The player is lifted into the air and must collect 5 orbs within 15 seconds in order to reunite with their soul. There are 2 buffs on your bar: one is counting down from 15 and one is counting up to 5 orbs that you collect.
There are many small, 1 medium, and 1 large orb (there isn’t a huge difference in size)。 There is always a large orb clockwise from the starting position that should be picked up. Picking it up prevents the
The medium orb spawns randomly so don’t bother looking for it. Picking up a medium orb stops a
There are orbs floating above and below the plane that you are on. They are a lie. You cannot change your vertical level like you can on the Eater of Souls Statue. Only focus on getting the orbs on your level.
Use any combination of 5 small/medium/large orbs (prioritize getting the large orb) to be reunited with your soul and return to the ground. Once you get your fifth orb, you will automatically be put back onto the ground in the same spot you went up in.
Orbs get pulled into the centre and their hitboxes are slightly behind them. Fly slightly behind the orbs to pick them up.
After successfully completing a Green, you are invulnerable for a few seconds (there is no indicator buff)。 You get the Fractured buff for 80 seconds and cannot do the next 2 Greens. If you have the debuff and stand in another Green when it closes, you will instantly die and the
Green Assignments
Because of the 80 second cooldown, 3 players are assigned to do Greens - G1, G2, and G3. G1 is usually done by the ,G2 is done by the tank in the pre-event and then the kiter during the main fight, and G3 is done by the group ,the tank, or the person with
G1 should clear the
Arcing Affliction - “Bombs”
At 9:00 on the timer, a random player is given
The player selected has a Special Action Key called
The general recommendation is to let the 13 second timer run out and go off on its own. During the pre-event it doesn’t matter, but it does alter the timer on the main fight which can cause mechanics to happen at the same time. There are many different strategies for bomb timings, but not blowing early is easiest for new groups. If no bombs went off early, they will line up so the person who gets
The bomb has a massive radius. On your minimap there is a clear area around your dot; that is the radius of the bomb. Damage dealt is based on proximity so if you stand next to someone, they will be 倒地 。 Squadmates who are in the foggy part of the minimap are safe from damage.
When you blow up a bomb, try to not have any squadmates within the clear portion of your minimap (the Fog of War)。 Be aware of surroundings because a dot might be near you, but it could be a Green-goer up in the air. They will not be damaged by the bomb and are immune for a few seconds when they land.
You cannot get a bomb again for 40 seconds because of
Do not kill your kiter or people doing greens.
Phase 1 (100% - 60%)
At 8:00 on the timer, 德姆 will get off his throne and walk towards the player with the highest 坚韧 。 He has a huge cleave that leaves many orange circles on the ground. It is vital for the squad to stack directly behind 德姆 to not get cleaved. Standing in the front half of his hitbox counts as being in front of him. Stand directly on the red circle of his hitbox.
Assuming that all large orbs were picked up during Greens, the final
Greens and
Cull - “Scythe Slam”
- At 90% health, 德姆 turns around and slams his scythe down behind him. There is an orange AoE indicating where it will hit. Cracks come out from the AoE and flash bright green 5 seconds later. Any players standing on the cracks when they flash are
Death Mark - “Mark/Lesser”
At 7:05, 德姆 targets a random player, disappears into the ground, reappears at their location, and begins channeling a large orange AoE. When the AoE is fully expanded, green fire appears and any players in the AoE are
If you are hit, you will only have a few seconds to retrieve your soul before you are killed by the hastened demise debuff. Your soul is a bright white-blue light directly ahead of you.
As soon as 德姆 disappears into the ground, the group should run to the next tanking spot. Running too soon can cause the AoE to be dropped on one of the Greens. It does not do damage to
The AoE remains for 2 minutes and does massive damage to anyone who touches it, but does not split players from their souls after it is already on the ground.
Greater Death Mark - “Greater”
Every 80 seconds starting at 6:25, 德姆 dips into the ground and reappears in the middle of the room. All players are
As soon as 德姆 disappears into the ground, turn your back to the wall and back up. Stay stacked with the group and run forward as soon as you get
(Greater) deals 20% of your max health and applies 6 stacks of 折磨 。 Healers should use condition cleanses and heal the group back up as soon as possible.
Immediately after ,德姆 uses (Suck) to suck players in. He has a moderate-sized orange AoE around him that deals massive damage.
As soon as you retrieve your soul, turn around and start running away from 德姆 to avoid getting sucked in. Use boonstrips on 德姆 and use ranged attacks on the
also removes (Bomb) and (Shackles)。 If you get the bomb <6 seconds before the attack, you can stay with the group and it will be removed.
KITER - Remember to grab the
Phase 2 (60% - 10%)
This phase continues identically to phase 1 with two additional mechanics: (Shackles) and (Cone)。 All other mechanics and timings remain the same.
Soul Shackles - “Shackles/Split”
Beginning at 60%, the 2 closest players to 德姆 have their souls shackled together. The tank cannot be selected.
Red text saying “Your soul has been shackled to another” appears on screen, as well as a ding sound effect and a bright blue fire around the players affected by (Shackles)。
The two players need to get about 1,200 units away from each other to break the chain. It can be useful for the to bait this and use staff 3 to quickly get away from the other player. Players typically say “throne” or “door/stairs” to indicate which way they are going. Pick a direction and stick to it if you called it first.
You begin taking heavy damage after 4 seconds and one of the
The effect is removed by (Greater) so you can stay with the group if you get <4 seconds before the attack.
Slash - “Cone”
At 30% 德姆 begins using (Cone)。 It is a cone shaped attack that pulls and boonstrips while dealing damage. Claws can pull from 1,200 range.
Phase 3 (10%-0%)
At 10%, the fight timer will reset to 1:45. 德姆 turns
Once you finish getting your 5 orbs, you will be teleported to the ground in the centre of the room inside a protective bubble created by
When everyone is ready, boon-givers should prioritize giving the squad 迅捷 ,急速 ,保护 和 再生 。 While boons are being given, the rest of the squad should sort themselves out so there is one person standing in front of each of the seals. Typically G1 goes to
When the person holding the ready check has given their boons, they should click “yes”. Everyone runs out to their seal and channels, then turns around and runs back. The arena does heavy damage outside of the bubble so use 翻滚 ,heal skills, and movement skills to minimize time spent outside. The seals must all be channeled within 10 seconds of each other so wait until the ready check pops before you run out. If there are fewer than 7 people alive, players with movement skills should channel the extra seals.
When all the seals have been channeled, 德姆 becomes attackable for 20 seconds. After that time, he will become untargetable again. Conditions will continue to tick so condi builds are strong here. If 德姆 doesn’t die within the 20-second window, the seal channeling process has to be completed again.
The commander should do another ready check, boon givers should give 迅捷 ,急速 ,保护 和 再生 ,and everyone runs out to channel once the ready check pops. This process is repeated 直到 德姆 is dead or the timer runs out, whichever comes first.
Summary
Pre-Event:
Kiter keepsPhase 1 (100% - 60%):
Don’t stand inPhase 2 (60%-10%):
Run towards door or throne if you get (Shackle) and call out which way you are going. Avoid large orange cone from .Phase 3 (10%-0%):
Get out of the centre of the room when 德姆 hits 10%. Collect 5 orbs and say “yes” to ready check when you are back on the ground. Stand in front of a seal while boon givers give 迅捷 , 急速 , 保护 , and 再生 . Run out to seal, channel, run back in, hit 德姆 until he dies.