Statues of Grenth Raid Guide

Intro

古兰斯雕像 is the second encounter of Wing 5. It has 3 mini-bosses. Each mini-boss requires controlled DPSing.

You use the following Masteries and mounts:

The encounter only ends when all 3 mini-bosses are dead. However, you're out of combat between mini-boss fights, so you can change classes/equipment/skills.

The most common order for killing the mini-bosses is:

Statue of Ice: Broken King ("BK", "Ice")

The Broken King in his arena.

Before Starting

The is 1 of 3 mini-bosses for 古兰斯雕像 。 Players slowly DPS the while surviving high-damage mechanics, catching all green AoEs at the end to kill him.

The uses 坚韧 -based tanking.

The tank mostly stands in one spot during the fight (normally the side with the portal)。

Balance DPS between quickly killing the and not making too many green AoEs ("greens")。

Using ranged DPS is better, since you're often standing in greens, but you can use melee DPS while waiting for new greens.

Bring 2 healers (like )。 This fight needs a lot of healing.

You have 3 minutes and 30 seconds to kill the ,or everyone dies

Going to the Broken King

If you do have a flying mount, from the platform after the ,go north to the platform.

If you do not have a flying mount:

  1. From the platform after the ,go north, down the cliffs.
  2. Go west, past the green crystal wall.
  3. Go north, across the long bridge.
  4. to jump up 1 tall cliff, 2 short cliffs, and then onto the platform.

Fighting the Broken King

Before the fight, you're on the edge of a cliff, with green AoEs appearing around the arena.

To start the fight, stand in a green AoE until you're hit by the falling ice orb.

The has:

The uses ,and then starts attacking the tank.

The tank mostly stands in one spot, keeping from hitting other players. Move to avoid lines and catch AoEs on your side.

The tank stands away from squad (usually near the Sand Portal), so King's Wrath doesn't hit players. If you're the tank, if you can't catch Hailstorm greens, then move so that other players can.

Don't stand on/walk over

As the is damaged, creates green AoEs. Players stand in them to prevent heavy damage to the squad.

To catch Hailstorm, stand in green AoEs until they disappear. Don't stand on Numbing Breach lines when catching Hailstorm greens!

Stand in green AoEs, gaining stacks of 。 After 3 stacks, wait for the stacks of to decrease before catching another green AoE (unless no one else can catch it)。 Tell your squad when you're at 3 stacks, or when you get from catching a fourth green AoE.

For every 2% of damage done to the ,a falling ice orb with a green AoE appears. Stand in green AoEs to stop the orbs from hitting the ground. When orbs hit the ground, the uses ,causing heavy damage to the squad.

  • Don't go into a green AoE unless you're going to catch it.
  • If someone else goes into your green AoE, jump repeatedly, showing that you're catching this one.
  • Revive the 倒地 before they catch green AoEs! 倒地 players can catch green AoEs, but they'll probably die.

Absorbing green AoEs causes heavy damage and gives a stack of :45 seconds. Don't get more than 3 stacks; on getting the fourth stack, you get

  • : the player for 10 seconds. Causes heavy ticking damage. On running out of health, the player dies instead of

Tell your squad when you have 3 stacks, so others can take green AoEs near you.

  • If you have 3 stacks, but no one else can catch a green AoE, catch it. It's better to have 1 player die than multiple players /dying, not catching new greens, and causing a wipe.

Tell your healers when you have ,so they can heal you through the damage.

Focus on catching green AoEs, avoiding the icy lines of ,and avoiding (icicles and orange AoEs)。 Use ranged DPS in green AoEs, or melee DPS while waiting for new green AoEs.

When the reaches 1%, the timer stops and no new green AoEs spawn. Catch all remaining green AoEs.

When all green AoEs are caught, the dies, ending the fight.

To return to the platform after the /gg and respawn.

Statue of Death: Eater of Souls ("Mouth")

The Eater of Souls in its arena.

Before Starting

is 1 of 3 mini-bosses for 古兰斯雕像 。 Players light up parts of the arena, "kill" on them to release red orbs, and collect red orbs to light torches. When all 6 torches above the portal are lit, permanently kill

uses 坚韧 -based tanking.

All players must be able to quickly use their SAK (special action key) during the fight, for using the ground-targeted

4–5 slots for 1 special role:

3 strategies for collecting red orbs:

(optional) Before fighting, put raid markers on the 4 dominoes. When a domino starts glowing green, call it by its raid marker, so everyone easily sees it.

Going to Eater of Souls

If you do have a flying mount, from the platform after the ,go south to the platform.

If you do not have a flying mount:

  1. From the platform after the ,go south, but do not turn toward the east cave. Instead, jump down the south cliffs (where the starting platform's spike points)。
  2. to jump across the short gap.
  3. Go to the end of the path. Use to jump onto a lower part of the cliff, and then jump onto the cliff's path.
  4. Go up the path. Jump onto the rubble, but do not go into the platform.

Fighting Eater of Souls

Before the fight, you're on the edge of a platform with several dark domino-tile-like rectangles ("dominoes") placed around a circle.

To start the fight, go near the ,aggroing it.

The tank stands away from the squad, so misses them.

DPS the to 30%. Don't stand in 。 Cleave and kill enemies.

15 seconds after the fight begins, a spawns, and a domino on the platform starts glowing green.

The tank moves the onto the green-glowing domino.

Everyone but the tank and healer kills the 。 Avoid Spinner's Web.

Kill Twisted Spirits to spawn 5 Reclaimed Energy orbs.

When the dies, 5 gold orbs spawn nearby. 5 players touch the gold orbs to get the SAK

To get Reclaimed Energy, touch the gold orbs. Don't touch them if you already have Reclaimed Energy, or they despawn!

on the green-glowing domino, lighting one of the circles up.

When all 5 circles are glowing, standing on the green-glowing domino gives you (+50% outgoing damage)。 "Kill" the ,making it release 10 souls as red orbs in the air.

On the green-glowing domino, use Reclaimed Energy 5 times. "Kill" the mini-boss on it, spawning 10 red orbs in the air.

30 seconds after the fight starts, the first spawns. 12 seconds later, a large green AoE appears under the 。 If a player doesn't stand in the AoE, the dies, and a shockwave appears. Jump over or 翻滚 through it to avoid the

Greens players collect red orbs to light the 6 torches needed to permanently kill the 。 1 torch is lit for every 3 red orbs collected.

To collect red orbs, stand in Lost Spirits' AoEs to transform. Don't go if you have Fractured Spirit from an earlier green, or you'll die!

Stand in green AoEs to transform. Quickly collect 5 red orbs to not instantly die. If you can't collect enough red orbs in time, move off the platform or above the

Stand in the green AoE to be transformed and sent into the air.

  • 倒地 players can't use the green AoEs.
  • When players are transformed, they have blue outlines in the squad UI.

In the air, you can't ascend/descend without using skills, and only have 3 skills:

  1. : Float up a level.
  2. : Quickly move forward.
  3. : Move down a level.

Use Ascend and Descend to collect 5 red orbs on different levels.

The red orbs are on different levels. Use to move to the right level, and move normally or use to touch red orbs.

You have 30 seconds to collect 5 red orbs, or you instantly die. shows your remaining time, while shows your collected red orbs.

  • When 10 seconds remain, "Your soul is weakening!" appears in the middle of your screen.
  • If you can't collect 5 red orbs before dying, move over the or off the platform. You'll ,but not die.

After returning from a green, you get :90 seconds. Taking a green AoE with instantly kills you.

While the greens players are collecting red orbs, the gets a 蔑视条 as it starts using ,sucking in transformed players. If one greens player is not going to ,CC its 蔑视条 to stop it.

Repeat the cycle until 18 red orbs are collected:

  1. Kill to release 5 gold orbs. The tank moves the to the green-glowing domino. Cleave/kill skeletons.
  2. 5 players collect the gold orbs. Use on the green-glowing domino.
  3. When all 5 circles on the green-glowing domino are lit, stand on it and "kill" the ,releasing 10 red orbs.
  4. (if collecting 20 orbs per green AoE) Skip the next green AoE, and then repeat Steps 1–3 before doing Step 5.
  5. When get green AoEs, stand in them to be transformed. Each transformed player collects 5 red orbs in 30 seconds. Depending on greens strategy, either the fifth greens player goes to ,or the non-greens players CC the to stop

When 18 red orbs are collected, all 6 torches are lit. Permanently kill the anywhere on the platform, ending the fight.

Collect 18 red orbs to light 6 torches; kill the mini-boss again to finish the fight.

To return to the platform after the /gg and respawn.

Statue of Darkness: Eye of Fate and Eye of Judgment ("Eyes")

An Eye in its maze.

Before Starting

The () are 1 of 3 mini-bosses for 古兰斯雕像 。 Use to 群体控制 the 。 Permanently kill them by killing both within 15 seconds after the first dies.

If you're not the light-user, don't use 恐惧 on the ,as they replace the 群体控制

Depending on strategy, 2–3 special roles:

2 main strategies:

Make sure that both can be marked with raid markers (e.g., using split strategy, have the commander or a lieutenant in each subgroup)。 When are targetable, set raid markers on the ,so finding teleported is easy.

Going to the Eyes

The are in 2 mazes, separated by a tall platform.

If you do have a flying mount, from the platform after the ,go slightly south, into the east cave, and then north to the platform.

If you do not have a flying mount, to go through the south entrance:

  1. From the platform after the ,go south, down the path, and into the east cave.
  2. Turn left, following the cave wall north until you're at a tall wall.
  3. to jump onto the platform.

If you entered from the north cave entrance, you go through the north maze to the platform.

If you're not an orb-thrower, go to the east side of the platform, and use any mount. Wait near your

Fighting the Eyes

Before fighting, you're either on the platform or in a maze, depending on your subgroup and role.

The orb-throwers throw 3 to their sides.

The players in the mazes wait behind walls, to avoid attacks from the

When the are passively lit by nearby ,the commander and lieutenant set different raid markers on their

Before fighting, put raid markers on mini-bosses. Look for teleported mini-bosses' raid markers on the screen and minimap.

Orb-throwers and light-users pick up make the attackable. Orb-throwers to their subgroups. Light-users use to keep their

spawn on the platform between the two mazes. They light up the area around them when on the ground or carried by players.

give 2 skills:

  1. : AoE that throws the to the targeted location.
  2. : AoE 群体控制 ,lighting the area for 7 seconds.

Remember the skill order as: "first, the orb-thrower throws it, and then second, the light-user uses it".

Orb-throwers pick up to near the

  • Don't throw them on walls! on walls are difficult or even impossible to pick up!
  • (split strategy) Alternate taking the middle ,so each subgroup gets the same amount of

Light-users pick up to while near them and temporarily lighting the area (even without a nearby )。

The light from nearby cause :the ,making them targetable and attackable.

on the ground can be taken by

  • get ,making them move faster as they run away.
  • get ,making them stronger and giving them new skills.

Before despawning, orange circular timers appear over the ,showing the remaining time before they despawn.

  • They despawn 45 seconds after the first time they're picked up.
  • The timers are also visible when players/enemies are carrying

To start the fight, either light-user uses on an

The have:

Orb-throwers throw to their sides while CCing and killing

spawn on the platform and in the mazes. To avoid being overwhelmed by groups of ,kill/cleave them when not using or DPSing

CC/kill Light Thieves, so they don't steal Light Orbs. If you're an orb-thrower, CCing near Light Orbs stops them while you're busy.

Light-users pick up ,using to keep their

If you're a light-user, use Flare to chain-Stun the mini-bosses. Don't replace Flare's Stun with Daze, Fear, or Knockdown from other skills/traits!

(light-users) If you're having trouble finding and watching your 群体控制 (from changing numbers of conditions moving the purple icons):

While the are lit up, they can be DPSed. Non-light-users in the maze DPS the ,while cleaving nearby 。 Don't replace the light-user's 群体控制

If the aren't ,they can attack, teleport, and spawn :

Light-users keep the ,so the don't attack, teleport, or spawn

Quickly navigate the dark maze, avoiding the (if spawned) and groups of 。 The light-user uses on the

If not during or after reaching specific health amounts (85%, 70%, 55%, 40%, 25%, 10%), the everyone around it, and then teleports into a random part of its maze.

  • The won't teleport again until it reaches another health trigger.

Even if you're not the light-user, pick up all to move them to the new location. Don't use

If the has a raid marker over its head, find its new position on the minimap. Otherwise, run through the maze until you find it.

  • (orb-thrower) Throw on your sub-group.

Move to the new location, avoiding the (if spawned) and the groups of ,which hit hard.

(light-user) When you find the ,use to start it again.

  • Make sure that you have 2–3 first, or you risk not chain- your ,making it teleport again.

If you don't find the quickly, it starts using ,pulsing heavy damage to everyone.

Only spawns if your mini-boss isn't Stunned through 70%. Ignore it; if needed, kill or kite it.

To avoid spawning the ,keep the through 70%. Otherwise, if the spawned joins the players, ignore it. If needed, kite it away from players and ,or kill it.

A spawns in the maze if that isn't through 70%. After 70%, the won't spawn the

have:

  • : Auto-attack.
  • : Orange AoE that causes 。 Leaps to players and ,taking and becoming
  • : Multiple orange AoEs that cause heavy damage and 致盲 。 They also prevent healing.
  • : Gained after taking a ,making the stronger and giving it stronger skills.
  • : Used when 。 Charges through players.

When the is nearby, it attacks players and takes ,giving it

Ignore it and keep DPSing the 。 If it's a problem, either kite it away from the players and ,or kill it. If killed, it'll respawn elsewhere in the maze.

  • Like the can only be damaged in the light.
  • have high health, so they can't be easily cleaved like
  • ,so like the ,the can be kept

Keep the while DPSing the until both have similarly low health, and then quickly kill them.

When both die within 15 seconds of each other, then the fight ends.

If you've changed skills/traits or gamma, reset them.

To return to the platform after the /gg and respawn.

After Completing Statues of Grenth

After all 3 古兰斯雕像 ,return to the end of the 。 The 古兰斯雕像 chest is on the platform.

Summary

Statues

Kill 3 mini-bosses. Loot the encounter chest on the main platform.

Statue of Ice: Broken King

From the main platform, go to the north. Tank stays on one side, rotating the away when players need to catch nearby green AoEs. Don't stand on ice lines. Slowly DPS the 。 Stand in green AoEs, but don't stand in one after the third stack of 。 At 1%, stand in all remaining green AoEs to kill the

Statue of Death: Eater of Souls

From the main platform, go to the south. DPS to 30% (if condition DPS, stop at 70%)。 Move to the green-glowing domino. Kill the 。 Collect 5 gold orbs and use SAK on the green-glowing domino. Stand on the green-glowing domino and "kill" 。 Stand in green AoEs to be transformed, and then collect 5 red orbs. Repeat until 18 red orbs are collected, and then permanently kill anywhere.

Statue of Darkness: Eye of Judgment and Eye of Fate

From the main platform, go below. Orb-throwers throw on their subgroups. Light-users use to 群体控制 and keep them 。 Kill/cleave 。 Kill both within 15 seconds of the first dying.

Common Mistakes

:

:

:

After 古兰斯雕像 :

Common Names