Statues of Grenth Raid Guide
Intro
古兰斯雕像 is the second encounter of Wing 5. It has 3 mini-bosses. Each mini-boss requires controlled DPSing.
You use the following Masteries and mounts:
- Masteries: If using a flying mount, none (everyone)。 If using a non-flying mount,
(everyone)。 - mounts: A flying mount (
, )。 If no flying mount, then 和 (with )。
The encounter only ends when all 3 mini-bosses are dead. However, you're out of combat between mini-boss fights, so you can change classes/equipment/skills.
The most common order for killing the mini-bosses is:
Statue of Ice: Broken King ("BK", "Ice")
Before Starting
The
The
- Have lots of 坚韧 ,so the healers can focus on other players.
The tank mostly stands in one spot during the fight (normally the side with the
Balance DPS between quickly killing the
Using ranged DPS is better, since you're often standing in greens, but you can use melee DPS while waiting for new greens.
Bring 2 healers (like 和 )。 This fight needs a lot of healing.
You have 3 minutes and 30 seconds to kill the
Going to the Broken King
If you do have a flying mount, from the platform after the
If you do not have a flying mount:
- From the platform after the
,go north, down the cliffs. - Go west, past the green crystal wall.
- Go north, across the long bridge.
-
to jump up 1 tall cliff, 2 short cliffs, and then onto the platform.
Fighting the Broken King
Before the fight, you're on the edge of a cliff, with green AoEs appearing around the arena.
- Don't stand in them until everyone's ready!
To start the fight, stand in a green AoE until you're hit by the falling ice orb.
The
- : Auto-attack.
raises his left arm, shooting icicles at the tank, randomly covering the ground in orange triangle AoEs, and giving the 10 stacks of 激怒 ,威能 和 抗性 。 - :
levitates, spinning his staff. Lines of ice appear on the ground, which cause ticking heavy damage and 冰冻 。 Disappears after 30 seconds, and then is used after 30 more seconds. - : For every 2%
loses, an ice orb appears and starts falling. Stand in its green AoE to catch it, giving players a stack of ,which becomes at 4 stacks. If not caught, causes 。 - : Used when AoEs aren't caught. Causes heavy damage to the squad.
The
The tank mostly stands in one spot, keeping from hitting other players. Move to avoid lines and catch AoEs on your side.
- If there are a lot of AoEs on your side, move away, so players can safely catch them.
Don't stand on/walk over 。
- If waiting for a AoE, move slightly to the side, off of the lines of ice.
- When moving around the arena, 翻滚 or jump over 。
- When a player
: ,use multiple players to revive them.
As the
Stand in green AoEs, gaining stacks of
For every 2% of damage done to the
- Don't go into a green AoE unless you're going to catch it.
- If someone else goes into your green AoE, jump repeatedly, showing that you're catching this one.
- Revive the 倒地 before they catch green AoEs! 倒地 players can catch green AoEs, but they'll probably die.
Absorbing green AoEs causes heavy damage and gives a stack of
- :
the player for 10 seconds. Causes heavy ticking damage. On running out of health, the player dies instead of 。
Tell your squad when you have 3 stacks, so others can take green AoEs near you.
- If you have 3 stacks, but no one else can catch a green AoE, catch it. It's better to have 1 player die than multiple players
/dying, not catching new greens, and causing a wipe.
Tell your healers when you have ,so they can heal you through the damage.
Focus on catching green AoEs, avoiding the icy lines of ,and avoiding (icicles and orange AoEs)。 Use ranged DPS in green AoEs, or melee DPS while waiting for new green AoEs.
When the
When all green AoEs are caught, the
To return to the platform after the /gg
and respawn.
Statue of Death: Eater of Souls ("Mouth")
Before Starting
All players must be able to quickly use their SAK (special action key) during the fight, for using the ground-targeted
4–5 slots for 1 special role:
- greens: Stands in large green AoEs to be transformed. In the air, quickly collect red orbs, lighting the torches required to kill
。 Players alternate taking greens to avoid instant death. Number of players depends on the collection strategy.
3 strategies for collecting red orbs:
- (most common) 1 team with 5 players: 4 players all go up at once. Skip the first green AoE, so there are 20 red orbs. 1 player ignores red orbs and goes to the
as a sacrifice, stopping 。 - 1 team with 4 players: 4 players all go up at once. Skip the first green AoE, so there are 20 red orbs. To stop :
them, make sure the remaining players can CC 蔑视条 。 - 2 teams with 2 players each: 2 players go up per green AoE. Stop by CCing
蔑视条 。
(optional) Before fighting, put raid markers on the 4 dominoes. When a domino starts glowing green, call it by its raid marker, so everyone easily sees it.
Going to Eater of Souls
If you do have a flying mount, from the platform after the
If you do not have a flying mount:
- From the platform after the
,go south, but do not turn toward the east cave. Instead, jump down the south cliffs (where the starting platform's spike points)。 -
to jump across the short gap. - Go to the end of the path. Use
to jump onto a lower part of the cliff, and then jump onto the cliff's path. - Go up the path. Jump onto the rubble, but do not go into the
platform.
Fighting Eater of Souls
Before the fight, you're on the edge of a platform with several dark domino-tile-like rectangles ("dominoes") placed around a circle.
To start the fight, go near the
- : Auto-attack.
- : Cone AoE. Deals moderate damage and causes 致盲 。
- :
turns toward the closest non-tank player, vomiting a large green puddle in a cone. The puddle lasts for several seconds, causing heavy damage, 残废 和 中毒 。 - :
蔑视条 appears as it sucks in players in soul form. Sucked-in players are 倒地 。 CCing the 蔑视条 ,or having a player getting sucked in, stops 。 : First spawns 15 seconds after the fight begins, and then every 15 seconds after dying. Spawns in random locations on the platform. Uses Spinner's Web. When killed, 5 gold orbs for spawn. : Enemies that spawn and attack random players. : First spawns 30 seconds after the fight begins, and then every ~35 seconds after the green AoE disappears. Spawns randomly in a ring between the dominoes. Causes a shockwave if someone doesn't stand in the green AoE.
The tank stands away from the squad, so misses them.
DPS the
- If you're condition DPS, stop DPSing
at 70%。 - When "killed" at 5%, the
regenerates to full health.
15 seconds after the fight begins, a
- The
has a red crossed-swords icon on the minimap and above its head, making it easier to find.
The tank moves the
Everyone but the tank and healer kills the
- Spinner's Web: Targets the furthest non-tank player. 3 large orange AoEs that cause moderate damage, 残废 ,迟缓 ,and 10 stacks of 中毒 。
When the
- If you already have
,don't touch another gold orb! It'll disappear, and you won't have enoughto fully light the green-glowing domino. - If you
with ,you lose it.
- If you don't have enough
to light all 5 circles, kill another :more gold orbs.
When all 5 circles are glowing, standing on the green-glowing domino gives you
30 seconds after the fight starts, the first
- The
has a red shield icon on the minimap and above its head, making it easier to find. - Each
spawns ~35 seconds after the green AoE disappears.
Greens players collect red orbs to light the 6 torches needed to permanently kill the
Stand in green AoEs to transform. Quickly collect 5 red orbs to not instantly die. If you can't collect enough red orbs in time, move off the platform or above the
Stand in the
- 倒地 players can't use the green AoEs.
- When players are transformed, they have blue outlines in the squad UI.
In the air, you can't ascend/descend without using skills, and only have 3 skills:
: Float up a level. : Quickly move forward. : Move down a level.
The red orbs are on different levels. Use
You have 30 seconds to collect 5 red orbs, or you instantly die.
- When 10 seconds remain, "Your soul is weakening!" appears in the middle of your screen.
- If you can't collect 5 red orbs before dying, move over the
or off the platform. You'll ,but not die.
After returning from a green, you get
While the greens players are collecting red orbs, the
- When the
sucks in a player, it them and stops 。
Repeat the cycle until 18 red orbs are collected:
- Kill
to release 5 gold orbs. The tank moves the to the green-glowing domino. Cleave/kill skeletons. - 5 players collect the gold orbs. Use
on the green-glowing domino. - When all 5 circles on the green-glowing domino are lit, stand on it and "kill" the
,releasing 10 red orbs. - (if collecting 20 orbs per green AoE) Skip the next green AoE, and then repeat Steps 1–3 before doing Step 5.
- When
get green AoEs, stand in them to be transformed. Each transformed player collects 5 red orbs in 30 seconds. Depending on greens strategy, either the fifth greens player goes to ,or the non-greens players CC the to stop 。
When 18 red orbs are collected, all 6 torches are lit. Permanently kill the
To return to the platform after the /gg
and respawn.
Statue of Darkness: Eye of Fate and Eye of Judgment ("Eyes")
Before Starting
The
If you're not the light-user, don't use
- Make sure to change any skills and traits that cause
,恐惧 和 ,like !
Depending on strategy, 2–3 special roles:
- orb-thrower: Collects
on the platform separating the two mazes, and then throws the to where the are. CCs/kills on the platform. Bring mobility skills. - light-user: Uses
: to keep the 。 For split strategy, usually the and a (or the kiter for 德姆 ) with the trait. trait or also work. - portal-maker: Uses 和 to portal players up to the platform, so they can go to the other maze, and then back to the first maze.
2 main strategies:
- (common) split: 2 orb-throwers (1 in each subgroup) + 2 light-users (1 in each subgroup)。 Subgroup 1's other players go to the north maze, and Subgroup 2's other players go to the south maze. The orb-throwers throw to their subgroups, the subgroups slowly DPS their
,and the subgroups kill their at the same time. - (rare; high squad DPS) portal: 2 orb-throwers + 1 light-user + 1 portal-maker. Orb-throwers and portal-maker start on the platform; everyone else is in the north maze. When fight begins, portal-maker uses on south platform side, and then joins squad. Orb-throwers throw orbs to squad. Kill north
,use → 。 Non-portal players start killing south ; portal player uses on north platform side, and then joins squad. Kill south ,,and then re-kill north 。 - There are different versions of the portal strategy. Make sure to ask your commander about the version that you're doing.
Make sure that both
- If the mazes are too dark, with Guild Wars 2 in fullscreen mode, in
- This only works in "Full Screen" Resolution. "Windowed Fullscreen" and "Window" Resolutions don't work.
Options → Graphics Options
tab, increase Full-Screen Gamma
until you can see in the darkness easily. Going to the Eyes
The
If you do have a flying mount, from the platform after the
If you do not have a flying mount, to go through the south entrance:
- From the platform after the
,go south, down the path, and into the east cave. - Turn left, following the cave wall north until you're at a tall wall.
-
to jump onto the platform.
If you entered from the north cave entrance, you go through the north maze to the platform.
- For going through the north maze without a flying mount, inside, turn right, and follow the cave wall south until you're at a solid wall. Jump up.
If you're not an orb-thrower, go to the east side of the platform, and use any mount. Wait near your
- The
attack you when they have line of sight. Using a mount protects you while you're moving into position. - If you're Subgroup 1,go north,hiding behind the nearest wall to the
。 - If you're Subgroup 2,go south,hiding behind the nearest wall to the
。
Fighting the Eyes
Before fighting, you're either on the platform or in a maze, depending on your subgroup and role.
- If you're an orb-thrower or portal-maker, you're on the platform.
- If you're not an orb-thrower or portal-maker, you're either in the north maze (for Subgroup 1) or the south maze (for Subgroup 2)。
The orb-throwers throw 3
The players in the mazes wait behind walls, to avoid attacks from the
When the
- The raid markers are visible on the minimap and on the
,even when they aren't targetable.
Orb-throwers and light-users pick up
: AoE that throws the to the targeted location. : AoE 群体控制 ,lighting the area for 7 seconds.
Remember the skill order as: "first, the orb-thrower throws it, and then second, the light-user uses it".
Orb-throwers pick up
- Don't throw them on walls!
on walls are difficult or even impossible to pick up! - (split strategy) Alternate taking the middle
,so each subgroup gets the same amount of 。
Light-users pick up
The light from nearby
get ,making them move faster as they run away. get ,making them stronger and giving them new skills.
Before despawning, orange circular timers appear over the
- They despawn 45 seconds after the first time they're picked up.
- The timers are also visible when players/enemies are carrying
。
To start the fight, either light-user uses
The
- : The
spins, shooting projectiles at all nearby players. - : The
targets a random player, shooting a beam that pulses 7 times. The last pulse hits for 10x damage. Move out of its LoS, or reflect the beam. - : After starting the fight, if the
is not lit for 35 seconds, it pulses heavy damage to everyone.
Orb-throwers throw
- If the
moves, throw on your subgroup as they move.
try to take on the ground. They also attack players for high damage. - You instantly take
,unlike the ,so either take the ,or CC/kill the 。 - (orb-thrower) Use CC on
near ,so you can without taking while you're away. - When
take a ,they get and run away until the despawns. Kill them to get the back.
Light-users pick up
- Use the next
when the 群体控制 is about to wear off. - Ignore 倒地 players! If your 群体控制 disappears and your
teleports, you'll take a lot more damage as you go through the maze! - 触摸
before they despawn (orange timers over )。
(light-users) If you're having trouble finding and watching your 群体控制 (from changing numbers of conditions moving the purple icons):
- During the fight,
have 3 purple icons, (usually) in the order of: 群体控制 , (from ), (from nearby/held )。 - When kept
,after using ,only the 群体控制 icon becomes big and shrinks.
While the
,恐惧 和 replace the 群体控制 : 。 - (split strategy) Both subgroups slowly DPS their
while watching the other health, to make sure that one doesn't die before the other ready.
If the
- At 85%/70%/55%/40%/25%/10% (every 15%), or any time after reaching one of the health thresholds, the
players before teleporting to somewhere else in its maze. - At 70%, a
spawns in the maze.
Light-users keep the
- Keeping the
through 70% prevents the spawn. interrupt attacks, but not teleports.
Quickly navigate the dark maze, avoiding the
If not
- The
won't teleport again until it reaches another health trigger.
Even if you're not the light-user, pick up all
- To drop them, either 切换武器 或
。
If the
- (orb-thrower) Throw
on your sub-group.
Move to the new location, avoiding the
(light-user) When you find the
- Make sure that you have 2–3
first, or you risk not chain- your ,making it teleport again.
If you don't find the
To avoid spawning the
A
- : Auto-attack.
- : Orange AoE that causes
。 Leaps to players and ,taking and becoming 。 - : Multiple orange AoEs that cause heavy damage and 致盲 。 They also prevent healing.
: Gained after taking a ,making the stronger and giving it stronger skills. - : Used when
。 Charges through players.
When the
Ignore it and keep DPSing the
- Like the
, can only be damaged in the light. have high health, so they can't be easily cleaved like 。 ,so like the ,the can be kept 。
Keep the
- If both
don't die within 15 seconds of each other, the first regenerates to 9%, players, and then teleports away.
When both
If you've changed skills/traits or gamma, reset them.
To return to the platform after the /gg
and respawn.
After Completing Statues of Grenth
After all 3 古兰斯雕像 ,return to the end of the
Summary
Statues
Kill 3 mini-bosses. Loot the encounter chest on the main platform.
- After each mini-boss, use
/gg
to return to the main platform (after the)。
Statue of Ice: Broken King
From the main platform, go to the north. Tank stays on one side, rotating the
- 坚韧 -based tank. Make your 坚韧 as high as you can to reduce the amount of needed healing.
- Bring 2 healers, since a lot of healing is needed.
- Don't bring
,,or other high-DPS ranged classes. They create too many green AoEs too quickly. - You have 3 minutes and 30 seconds to kill the
,or everyone dies。 - Start the fight by standing in a green AoE.
- Move off of ice lines while waiting for green AoEs. To safely move through the ice lines, jump over or 翻滚 through them.
- Tell your squad if you have 3 stacks of
or get from the fourth stack of 。 - If no one else can catch a green AoE, catch it, even if you have 3 stacks of
。
Statue of Death: Eater of Souls
From the main platform, go to the south. DPS
- 坚韧 -based tank.
- Start the fight by moving close to
。 - If you already have a gold orb (SAK), don't touch other gold orbs.
- If there aren't enough gold orbs, kill another
:more. - Stand on the 5-gold-orb green-glowing domino for higher DPS.
- Depending on your red-orb-collecting strategy, greens players either skip the first green AoE, or take it. While transformed, quickly collect 5 red orbs to not instantly die.
- After taking a green AoE, don't take the next green AoE! You have
:90 seconds, instantly killing you if you take another green AoE! - Depending on your red-orb-collecting strategy, either CC
蔑视条 or sacrifice a transformed player. - While transformed, going out of the arena or into
hitbox you, instead of killing you if you don't collect 5 red orbs. - 3 collected red orbs = +1 lit torch.
- When all 6 torches above the
portal are lit (18 collected red orbs), permanently kill the anywhere on the platform.
Statue of Darkness: Eye of Judgment and Eye of Fate
From the main platform, go below. Orb-throwers throw
- No tank.
- Light-users use traits or sigils to extend 群体控制 time.
- Remove skills/traits that cause
,恐惧 ,or 。 - (split strategy) 2 subgroups, with 2 orb-throwers and 2 light-users (1 each per subgroup)。 Subgroup 1 is in the north maze, and Subgroup 2 is in the south maze.
- (split strategy) Orb-throwers alternate throwing the middle
to their subgroups. - When the
are targetable, put raid markers on the to easily find them on the minimap if they teleport away. - Start the fight by using
from a on an 。 - Don't replace light-users' 群体控制 with
,恐惧 ,or 。 - (light-users) Keep the
,keeping them from spawning the or teleporting away. - (split strategy) Slowly DPS
until they have similarly low health, and then quickly kill them. - After killing the
,reset changed skills/traits and gamma.
Common Mistakes
- DPSing too fast, spawning too many green AoEs to catch
- standing on
- getting 4 stacks of
,causing you to get - missing a green AoE, causing to hit everyone
- moving out of a green AoE too early, missing it
- DPSing too slow, causing everyone to die after 3 minutes and 30 seconds
- (using 4-player collector / 4-player collector and 1-player sacrifice strategy) taking the first green instead of skipping it
- getting hit by the missed green's shockwave, getting
off the platform - accidentally using
,moving off the platform - standing in
- getting hit by
Spinner's Web - when you already have the
SAK, touching another gold orb, wasting it - not filling the green-glowing domino with 5 gold orbs, so "killing"
doesn't release red orbs - missing taking a green
- taking another green with
,killing you
- (commander and lieutenant) forgetting to set raid markers on the
when they're targetable - (commander and lieutenant) setting raid markers on the ground ("Location" in keybinds), rather than the
("Object" in keybinds) - (orb-thrower) throwing
on walls, where they can't be picked up easily (or picked up at all) - (orb-thrower) throwing
onto the platform edges, not reaching your subgroup - overwriting the light-user's 群体控制
- not
the through 70%, spawning the - not reaching the teleported
quickly enough, causing - after killing the
,forgetting to reset skills/traits and gamma
After 古兰斯雕像 :
- forgetting to loot the 古兰斯雕像 chest on the platform after the
Common Names
- 古兰斯雕像 = Statues
= BK, Ice - AoEs = greens
- = cracks, lines
= Mouth - = puke, vomit
- green-glowing domino = active domino
- red orbs = orbs, souls
- standing in
green AoEs = taking greens 和 =