Qadim the Peerless Raid Guide
无可匹敌的卡迪姆 is the same Djinn as 卡迪姆 from Mythwright Gambit. He has harnessed the power of pylons to protect him. The pylons must be destroyed so 无可匹敌的卡迪姆 can be defeated.
A tank is required for this fight as well as 3 kiters. If the tank is new, a [sc:198]治疗灾厄师 Heal Scourge[/sc] can be the N pylon kiter. They can bring staff to drop 再生 ,and use :condi cleanse and :barrier to keep the tank healthy.
All four special roles have to use the special action key
Tank
The aggro mechanic is the first player to cross the center circle with the
The recommended class for tank is due to extended blocks; however, classes such as with a lot of 坚韧 are also doable. If new to tanking, the tank should have as much 坚韧 as possible. Condition cleanses are extremely important
The tank’s job is to keep 无可匹敌的卡迪姆 facing between the pylon and orb drop location to avoid hitting the pylon kiters. Move as little as possible except to go between the two tanking locations.
To keep
There are two main attacks to be aware of:
Attack pattern:
Attack pattern (common names): Cone/Circles x 3, Road, Cone/Circles x 3, Road, Lightning, repeat.
On (Lightning), 无可匹敌的卡迪姆 picks a random player and turns his attention toward them until the attack is over. You’re off the hook for tanking during this attack.
Pylons/Kiting
无可匹敌的卡迪姆 is invulnerable while tethered to any of the pylons so the kiters must keep the pylons tethered. You can only tether as long as
There are three pylons - each of these need a kiter. 或 are the only classes that can kite as they can self sustain the damage from (ticking damage from being tethered), have ranged damage, and have a ranged teleport for the orbs.
and/or
和 are used for the teleport.
If the tank is new, a [sc:198]治疗灾厄师 Heal Scourge[/sc] can be the N pylon kiter. They can bring staff to drop 再生 ,and use :condi cleanse and :barrier to keep the tank healthy.
Players tethered to the pylon have
(Orbs) is the main mechanic for pylon kiters. Every 5% (except at 80% & 60%), 无可匹敌的卡迪姆 launches an orb at one of the three locations. It lands on the ground 4 seconds later. Pylon kiters can teleport underneath where the orb will drop, pick it up by waiting for the orb to land, and then teleport back to their pylon. The orb is transferred to the pylon the moment the player re-enters the circle around the pylon.
If you are out of the pylon AoE for more than 5 seconds, 无可匹敌的卡迪姆 will reclaim the pylon and it must be CCed.
Groups typically catch clockwise. On the first pull, the orb will always drop at NE and will then continue counterclockwise from there. It remains on a global location so on the next pull, it will drop at the next location from where it left off last time.
If the orb hits the ground with no player to catch it, it explodes (BUT DOES NOT DISAPPEAR) and deals raid-wide damage as well as applying to the entire squad. is a DOT (Damage Over Time) that lasts for 15s.
The orb continues slowly moving towards 无可匹敌的卡迪姆 ,applying increasing stacks of vulnerability to everyone as long as it remains on the ground. If the orb touches 无可匹敌的卡迪姆 ,he deals extremely heavy damage to everyone from 。
If the kiter is 倒地 or otherwise unable to get the orb, someone else besides a kiter or tank should touch the AoE, picking it up. It does not matter if you don’t have ranged DPS. The squad will wipe if no one grabs the orb. Take it to the matching pylon and turn on
If the orb touches an
For each orb on a pylon, the kiter gets
Attacks
(Auto Attack) - A cone with massive range that targets every player in its range with a barrage of attacks. White circles also appear on the ground underneath the players. Each hit deals damage and applies 易伤 。
(Road) - A very long road rolls out like a carpet in the direction the tank is standing. It lasts for 20 seconds and deals heavy damage to players inside the road.
(Lightning) - A random player (INCLUDING the tank and pylon kiters), is targeted by 无可匹敌的卡迪姆 with a triple lightning attack. There is a gold border, “ding” audio notification, and an orange circle underneath their feet. They should move away from the group without going near the orb drop locations or the kiters. The first circle is small and can be walked out of. The second circle is larger but can still be walked out of. The third circle is massive; you must use a 翻滚 to make it out in time. All circles can be blocked or
Attack pattern:
Attack pattern (common names): Cone/Circles x 3, Road, Cone/Circles x 3, Road, Lightning, repeat.
Phase 1 (100%-80%)
To start the fight, players need to walk inwards past the pylon. Watch out for (Sharks) - an electric current in the shape of a shark fin that travels along the white lines of the arena whenever 无可匹敌的卡迪姆 controls at least one pylon. It deals damage and applies 虚弱 and 2 stacks of 燃烧 to any player it touches. It is only active in the beginning and whenever 无可匹敌的卡迪姆 controls a pylon.
Each of the pylons have 1000 蔑视条 。 The squad splits into 3 groups to CC the pylons. Typically the tank and N pylon kiter go to N and the other 8 players are split evenly among the other two pylons (make sure there’s a kiter at both)。
If the 蔑视条 isn’t broken by the time the AoE reaches the center, 无可匹敌的卡迪姆 uses and kills everyone.
Once all 3 are broken, 无可匹敌的卡迪姆 becomes targetable and sends out (Shockwave), a shockwave that knocks players back. He has a large orange AoE in the center that expands. When it reaches the edge of the ring, dodge inwards. It can be
The tank should stand in two spots: in the NNE between N pylon and NE orb drop and in the NNW between N pylon and NW orb drop. This keeps (Cone/Circles) and (Road) off the kiters. If covers the orb drop location, the kiter will
Orbs are dropped at 95%, 90%, 85% and rotate counterclockwise.
Attack pattern:
Attack pattern (common names): Cone/Circles x 3, Road, Cone/Circles x 3, Road, Lightning, repeat.
Special Phase 1 (Fires / Pylons 80%)
At 80% all players are lifted into the air for 5 seconds with a huge white circle underneath them before dropping to the ground and placing a fire field called (Fires)。 The fire fields become active 4 seconds later and deal extremely heavy damage that kills almost instantly. They remain for the rest of the fight.
There are many ways to drop fires. If there are 2 fires stacked, an
无可匹敌的卡迪姆 reclaims the pylons and uses (Knockback) - a shockwave centered on himself and the pylons. Standing near the center circle or in the pylon AoEs will cause a
Pylons need to be CCed again so 无可匹敌的卡迪姆 can be damaged. 无可匹敌的卡迪姆 uses (Shockwave) again. Be careful not to be
Phase 2 (80%-60%)
This phase is identical to Phase 1 (100%-80%) with two additional mechanics:
Entropic Distortion - “Anomaly/Anom”
At 75% an
Poisoned Power - “CC”
Beginning at 70% and occurring whenever 无可匹敌的卡迪姆 feels like it after (Road), he will use (CC) and gain a 蔑视条 and start channeling one of the pylons. That specific kiter and all subtethers no longer gain boons, and instead gain the debuff
Orbs are dropped at 75%, 70%, and 65%.
Attack pattern:
Attack pattern (common names): Cone/Circles x 3, Road, sometimes CC, Cone/Circles x 3, Road, sometimes CC, Lightning, repeat.
Special Phase 2 (Fires / Pylons 60%)
This phase is identical to Special Phase 1 (Fires / Pylons 80%)。
If doing pug fires, drop (Fires) counterclockwise from your assigned pylon.
Watch out for (Shockwave)。
Phase 3 (60%-40%)
This phase is identical to Phase 2 (80%-60%) with one additional mechanic: (Arrow / Purple Jump Orbs)。
(Arrow / Purple Jump Orbs) - 无可匹敌的卡迪姆 randomly points an arrow at a player (including tank and kiters) and throws 3 spaced out electric attacks at them. The player has a gold border around the screen and a red arrow that tracks with them. This attack can be
Getting hit by the attack causes
The targeted player should move away from the group and not stand in front of a pylon kiter. If the player gets hit by any of the 3 attacks, it explodes and deals damage in a large radius.
Attack pattern:Attack pattern (common names): Cone/Circles x 3, Road, sometimes CC, Cone/Circles x 3, Road or Arrow/Purple Jump Orb, sometimes CC, Lightning, repeat.
Orbs drop at 55%, 50%, and 45%.
Special Phase 3 (40%)
At 40% 无可匹敌的卡迪姆 does
无可匹敌的卡迪姆 then teleports back to the middle and uses (Knockback)。 If group DPS is very high, he can be phased directly into using
Pylons need to be CCed again. 无可匹敌的卡迪姆 does not do (Shockwave) after.
N pylon kiter can now stack on squad. They should turn off
Phase 4 (40%-30%)
There are no more orbs so kiters no longer have to leave their AoE.
(Lightning) frequently hits the ground, indicated by small orange AoEs. You can just walk out of them.
Special Phase 4 (30%)
This phase is identical to Special Phase 3 (40%) except he destroys the SW pylon.
Phase 5 (30%-20%)
无可匹敌的卡迪姆 has an additional bad tether which gives him 决心 和 圣盾 every 6 seconds. Quickly boonstrip to avoid players killing themselves. One of the kiters should activate their
The NW
Special Phase 5 (20%)
This phase is identical to Special Phase 3 (40%) except he destroys the SE pylon.
Phase 6 (20%-0%)
无可匹敌的卡迪姆 activates everyone’s SAK and locks it with a small
The first person to walk in is fixated so let the tank walk in first. If baiting bad tethers (which is recommended), let the other 2 baits walk in first.
If you are not baiting a bad tether, stay on the South side of 无可匹敌的卡迪姆 or else you will spread
无可匹敌的卡迪姆 no longer uses (CC) since there are no more pylons.
There are 3 bad tethers now, all can spread up to 3 subsequent nearby players and apply
Anomalies now walk towards 无可匹敌的卡迪姆 because there are no pylons. CC and kill them ASAP. Advanced groups can place fire puddles in the way for the last phase to not have to kill these anomalies, but this can be hard for newer groups.
Summary
Phase 1 (100%-80%):
CC pylons and 稳固 or 翻滚
(Shockwave)。 Kiters stay at pylons with
Attack pattern: (Cones) x 3, (Road), (Cones) x 3, (Road), (Lightning), repeat.
Attack pattern (common names): Cone x 3, Road, Cone x 3, Road, Lightning, repeat.
Special Phase 1 (Fires / Pylons 80%):
Everyone is lifted up into the air with a large white AoE. Everyone drops to the ground after 5 seconds and places (Fires)。 Avoid (Knockback) and CC pylons. Use 稳固 or 翻滚(Shockwave)。 Drop clockwise if doing pug fires.
Phase 2 (80%-60%):
Two new mechanics:Attack pattern: x 3 (Cones), (Road), sometimes (CC), x 3 (Cones), (Road), sometimes (CC), (Lightning), repeat.
Attack pattern (common names): Cone x 3, Road, sometimes CC, Cone x 3, Road, sometimes CC, Lightning, repeat.
Special Phase 2 (Fires / Pylons 60%):
Identical to Special Phase 2 (Fires / Pylons 80%)。 Drop counterclockwise if doing pug fires.Phase 3 (60%-40%):
One additional mechanic: (Arrow/Purple Jump Orbs)。 无可匹敌的卡迪姆 points an arrow at any random players and throws 3 orbs at them. Jump as soon as he drops his hands.Attack pattern: x 3 (Cones), (Road), sometimes (CC), x 3 (Cones), (Road) or (Arrow/Purple Jump Orbs), sometimes (CC), (Lightning), repeat.
Attack pattern (common names): Cone x 3, Road, sometimes CC, Cone x 3, Road, Arrow/Purple Jump Orbs, sometimes CC, Lightning, repeat.
Special Phase 3 (40%):
无可匹敌的卡迪姆 usesPhase 4 (40%-30%):
There are no more orbs.Special Phase 4 (30%):
Identical to Special Phase 3 (40%) at SW pylon.Phase 5 (30%-20%):
无可匹敌的卡迪姆 has an additional bad tether that can be extended to 3 other people. One of the kiters should active theirSpecial Phase 5 (20%):
Identical to Special Phase 3 (40%) at SE pylon.Phase 6 (20%-0%):
Everyone’s SAK is locked on. There are 3 total bad tethers that can tether to an additional 3 people each. The tank and 2 kiters should bait the bad tethers and stay away from the group. Much boonstrip is needed. Anomalies now walk towards 无可匹敌的卡迪姆 . CC quickly and kill them.