
On Swift Wings
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This guide is for running the instance solo. If the instance is run with two or more players, there are more NPCs in more locations that need to be saved. Start the mission; clear Concordia and then save Magister Lindsay and the missing caravan in the cave. After clearing the cave, a number of allied NPCs will spawn with full health around Concordia (seven if playing solo, more if playing in a group). These NPCs typically spawn adjacent to a single Mordrem, but it's possible to see more as some foes respawn. The NPCs will be under the effect, which makes them invulnerable to damage for 2 minutes. Run to each NPC in turn and prevent them from dying by killing each Mordrem foe, then interact with each NPC to tell them to retreat. The map on the right indicates their rough locations. The first three allies - all Vigil Crusaders - are a short distance southeast of the cave (it's a good idea to clear out any Mordrem there before helping Lindsay), with two of them near a bonfire, and the third at the top of a wooden watchtower. The fourth ally, a Caravan Guard, is near or in the river further southeast. The fifth and sixth allies (Priory Explorers) are due west at the entrance to another cave. The seventh, Crusader Brice, is found north of Concordia, not far from where the river narrows (finding two Mordrem there is very likely). Eligibility is tracked by the effect .