
Fear Not This Knight
正在读取个人进度…
以下资料由 GW2 Wiki 镜像结构化整理。游戏内中文目标优先显示,路线说明暂保留英文原意。
There are several differences between the normal and challenge mode encounters: General Players have 13 minutes to complete the encounter. Monster buffs Increased health and more punishing mechanics Mechanical changes The triple-threat defiance bar phases have been adjusted: Now occurs when the Watchwork Triumvirate are all at 100%, 60%, and 20% health. The order for breaking each bar is random. The arena-wide AoEs are only shown for a few seconds before disappearing. The below is one method to deduce which bar to break: Old Lion's Court puzzle 2.jpg|Green facing in → CC Green → Go to Red Old Lion's Court puzzle 3.jpg|Green facing out → CC Blue → Go to Red Old Lion's Court puzzle 1.jpg|Green at the middle → CC Red → Go to Blue Phases have been adjusted: Phase 1: 100% - 80% → 100% - 60% Phase 2: 80% - 40% → 60% - 20% Phase 3: 40% - 10% → 20% - 0% Phase 4: 10% - 0% → Removed ! Mechanic ! Notes ! colspan="2" | Updated Skills | Boiling Aether (Pools) | Lasts permanently until reaching the next phase. | Crackling Wind (Push) | Applies to Prototype Indigo for each player hit by the outermost AoE. | Dysapoptosis Spaghettification Thundering Ultimatum | AoEs are now hidden after the first few seconds. | Dual Horizon → Gravitational Wave | Applies to Prototype Vermilion for each player not within the designated area. | Pernicious Vortex (Pull) | Applies to Prototype Arsenite for each player hit by the innermost AoE. ! colspan="2" | New Effects | | Increases direct damage by 5% per stack. Applied to Watchknight Triumvirate when failing their special mechanics.
无
称号
称号 #395