
Legendary Cosmic Observatory Raid Encounter
正在读取个人进度…
以下资料由 GW2 Wiki 镜像结构化整理。游戏内中文目标优先显示,路线说明暂保留英文原意。
There are several differences between the normal and challenge mode versions of the fight: General Players have 10 minutes to complete the entire encounter. Monster buffs Increased boss health and damage Additional and altered boss mechanics A mix of Elite and Champion The Tormented now spawn at 75%, 50%, and 25% health Champions may spawn an additional 5 Veteran Tormented Phantoms, indicated by a red-black charging ability that will explode. Mechanical changes ! Mechanic ! Notes ! colspan="2" | New Skills | style="width:170px;" | Charging Constellation (Numbers) | Targets 5 random players, indicated by a roman numeral (20px, 20px, 20px, 20px, 20px) and an orange screen border. A constellation is fired at each target in sequential order, exploding upon impact and inflicting the effect in an area. This attack is both a slash (line AoE) and explosion around all hit players, both of which can be blocked, evaded, or sidestepped. It is essential not to be in the path of this attack. This attack deals lethal damage to players affected by : alive players will be downed whereas downed players will be defeated. | Demonic Pools | 8 large red pools spawn around the outer perimeter of the arena with small gaps between, each pulsing moderate damage and . | Meteor Crash (Greens) | Targets 2 random players with a green circle, each requiring at least 3 players in them to avoid massive damage. Failure applies to Dagda. ! colspan="2" | Updated Skills | Planet Crash (CC) | Dagda will begin the encounter with this attack. Each break grants Dagda . Failure inflicts lethal damage. | Shooting Stars (Green Line) | Instantly defeats the targeted player if they are not hidden behind at least five players. Failure applies to Dagda. | Spinning Nebula (Spin) | The projectiles are now indestructible and inflict to players and allies. They will bypass blocks but can be avoided with evades and invulnerability. Players can additionally body-block them. | Soul Feast (Reds) | A Soul Feast spawns every second up to 5 times, for a total of 5 that follow the targeted player. ! colspan="2" | New Effects | | Stacking effect applied to Dagda that reduces damage taken by 10% per stack (max 10 stacks). The number of stacks is affected by the following: (-5) Using the (15s) special action skill on Dagda (+1) Every tick that a Soul Feast hits Dagda (+10) Upon expiry of the Demonic Aura Timer effect (+10) Upon phase change at 90%, 75%, 50%, and 25% health | (20s) | Timed effect applied to Dagda upon removing all stacks of the Demonic Aura effect. Regenerates 10 stacks of the Demonic Aura effect upon expiry. | | Permanent effect applied to Dagda that increases each subsequent defiance bar strength. This effect comes from: (+1) Breaking their defiance bar (+1) Failing either the Meteor Crash or Shooting Stars mechanics ! colspan="2" | Updated Effect | | This effect on players no longer decays and is now permanent.
无
无