
Crypt Creeper
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以下资料由 GW2 Wiki 镜像结构化整理。游戏内中文目标优先显示,路线说明暂保留英文原意。
There are two types of traps: spinning sword traps that spawn a second or two after touching their sigil and then do not respawn, and rolling boulder traps that spawn from certain points of the area and then respawn there after reaching the end of their path. Be aware of the almost invisible spinning sword trap under the door after the first Inquest encounter, as it can activate when the door opens and can thus immediately disqualify one from getting the achievement if it hits. Shadowsteps and other teleports can make bypassing traps easier, especially the somewhat harder to predict boulder traps. There are no traps in the immediate area of any Inquest fights (though the third encounter is very close to some), so it's not necessary to focus on anything but fighting against them when at those objectives. Completed after the Seer tomb is reached, i.e. after defeating the third set of Inquest guards. Note that while this achievement and Tomb Runner are not mutually exclusive, Crypt Creeper encourages taking it slow while Tomb Runner encourages getting through as quickly as possible, making them somewhat incompatible. Eligibility is tracked by the effect .
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