
Connect the Dots
Track down the Master of Peace. Track down the Master of Peace. Find the trail the Master of Peace left. Enter the Labyrinth. Find the Master of Peace. Meet with Caithe. (Find all of your allies in the maze.) Find all your allies in the maze: x/4 Reach the center of the maze. (Destroy the Mordrem predator.) Mordrem Predator Confer with your allies.
Follow the quest pointer until you reach the entrance of the labyrinth and join the instance. To find the marker you need to travel through the tunnel past the Hidden Depths Waypoint, then head just north. In the labyrinth, recover your friends who have been separated. There is a fast-moving Mordrem Lurcher running around that stuns and deals heavy damage. While it is possible to kill it, it will quickly respawn, so try to avoid it as much as possible by monitoring its path on the map. If you have a few party members they can kill the Lurcher while the instance owner collect the people with 1 party member. Other foes are littered throughout the labyrinth and should not be engaged while the lurcher is near. Any allies you rescue will engage in combat with any foes they come across. Kasmeer is in the north east, not far away from the entrance. Once rescued, she will provide light in the labyrinth. Marjory is directly south from the entrance. Once rescued, she will ping the remaining lost allies on the map. Rox is in the south. She will provide a way to cut through weakened vines. Braham is in the far north west, and will engage the lurcher, keeping it away. Once you have found all your allies, proceed to the central area from the eastern side - since there is only one available opening to the center of the maze you will need to circle anti-clockwise following your previous route. The boss has two difficult attacks that should be avoided. One will give you an effect that attracts insects that will deal a lot of damage over time. Since the swarms are moving slowly, it's possible to avoid them completely if you keep running around. The other attack will randomly thrust vines from the ground dealing heavy damage. Before they appear, a green mark will appear on the ground making it possible to avoid these. Once the boss is defeated, there is a short cut scene, and some final dialogue with your group.
Originally when playing through this story step, the allied NPCs wouldn't assist in the fight against the Mordrem Predator or any enemies in the zone. Because of the bug, fighting this boss became somewhat nonsensical, requiring players to either concentrate on and break its Defiance bar or to stay at 1200 range, as the boss wouldn't hit you. This was later fixed on April 18th, 2017. de:Ins Labyrinth es:Hacia el laberinto fr:Vers le labyrinthe