
Professor Portmatt's Lab
Enter the cave through the middle panel which opens every few seconds. Destroy one of the three unnamed probes (one to the north and south side of the cave and one inside the machine). You may want to destroy the one furthest from the repair golems to give you more time to do the next step. Players trapped inside of the machine will want to destroy the one in there. Alternatively, they may wait until one of the two outer probes are destroyed. (Optional) Destroy all the turrets in the area. To the left of the machine is an unnamed Control Panel. The following must be completed before the repair golems fix the destroyed probe. You want to "cannibalize the defense matrix" using the following steps: Press Okay → Yes → Yes. Do not close the dialogue window. Wait for it to give you more options → choose "no" (Second option). Wait until it cycles, then cycles again and offers a choice with a green arrow. Quickly → choose "Abort auto-abort." (First option) If you fail to press it in time, you will have to restart from the beginning. If you then wait a while it will lower the gate inside and open up a portal. Do not step near this portal until it is calibrated or it will suck you in and teleport you to [[#Non-solution locations|one of these locations]]. Go to the three control panels to the right of the gate and [[#Solving the coordinates|set them]] to show the sequence: 14:xx:xx - 49.xxx - 0.02xxx; it doesn't matter what appears in the "x" digits. Players have approximately 3 minutes before the portal closes and the panels become inaccessible, forcing you to restart from step 2. All players have their own set of coordinates. Your coordinates are kept even if the panels become unavailable. They will randomize once you step into the portal. The panels may have the option "Recieve coordinates from Test Platform 325," which will set your coordinates to the solution to the puzzle. (Step 6) Enter the portal. If the previous step was done correctly, you will be teleported to Test Platform 325 near a Magnificent Chest (which is in fact on the "roof" of that cavern, above water level). Otherwise, you will end up [[#Non-solution locations|somewhere else]] in the zone. Following a player who has the correct coordinates into the portal, while you do not, will result in being sent somewhere else. Players that have reached the chest can transmit the correct coordinates to the three panels below by interacting with the control panel on Test Platform 325, allowing other players to also solve the puzzle. Players at the other end must accept those coordinates (i.e. open a panel and simply "Receive" the coordinates) then enter the portal — any additional use of the consoles will result in being sent [[#Non-solution locations|somewhere else]].
Despite being recognized as a jumping puzzle by the game, this puzzle involves no actual jumping (so it's more of a 'swimming' puzzle) Completing the first part (#3 above) before the golems repair the lights, of course, buys you more time. However, if you take too long trying to complete the second part (#4 above) you will have to start all over again. Players with Advanced Gliding are capable of gliding down from the Lighthouse location (coordinates: 2, 65, 03) to the Test Platform. Just be sure to decrease height before reaching the no-fly zone to prevent falling to death. Players with a flying mount and the Bond of Faith can safely glide from the Lighthouse location (coordinates: 2, 65, 03) to the Test Platform. Using Bond of Faith once in the no-fly zone will allow the player to land without dying, letting the player complete the puzzle in under a minute. de:Professor Portmatts Labor es:Laboratorio del Profesor Portmatt fr:Labo du professeur Portmatt