
Weyandt's Revenge
{{spoilers| Preamble: This puzzle is based around illusionary walls, which you will be passing through in order to get to the end. Survive the initial slide down to the waterfall - there is a pool at the end, but you need to try to avoid the stalagmites during the slide. If you are in Reaper specialization, Shroud can help you to avoid damage of stalagmites. Head through the water, and up the right side cliff until you see a "strange light". Talk to it and it will lead you through the maze. If you lose sight of the light while doing the puzzle, look to the stones on the ground; there are (^) arrow formations showing you the false walls. Use the arrows to identify where to cross the wall. Be sure to press left after you discover the first mate's bones. Move down past the "strange light" on the right. Take the next three lefts through the false walls. You will be upslope to the waterfall. Turn right and go across the waterfall. Climb across the pile of rocks on the other side to a higher level of the waterfall, you will find a few properly carved steps leading to a tunnel. In the four sets of corridors that follow, avoid the spikes that come out of the walls and ceiling; they cause knock-down and bleeding. You can avoid them for the most part by sticking to the middle of the tunnel. When you come to the first gap, jump it and move forward FAST. There are spikes directly after it. Try to land dead center of the path on landing. At the second gap, you CAN trust the boardwalk. Wait for the spikes to retract, and power through to the next corner. After clearing the tunnels, you will exit to the cliffs again, and though it may appear the path leads up, you must instead drop to the right, onto a ledge that leads to a post, and you must jump a gap. Follow the ledge, with an eye to the right - there will be a cave, but if you miss it and continue down, you will return to an earlier part of the puzzle. Inside the cave is a brightly lit room. Once you enter, it will turn pitch black; although, it will lighten again from time to time. To the right there will be a torch you can pick up to light your way (return to the start of the room after gathering it, but DO NOT pick up the torch if you are carrying the rifle to complete Lion's Arch Exterminator, as you will lose it), though any object that has it's own light source will also help. Your goal is to jump from rock to rock, until you reach the end of the room. The jump path starts on your left and you should never touch the room floor (except to retrieve the torch). If you cast a ground targeted AOE spell without clicking on the ground, it will provide enough light that you can see the edge of the platform you are on; which makes jumps far safer so long as you first determine exactly the direction of the next platform. Fortunately, all the platforms are large to land on blindly in the dark. (If you have Jump Shot or a similar power, it is quite helpful, as it lights the platform and takes you there.) You will now be faced with three tunnels that lead into waterfalls. Each tunnel has a different color torch above it. The left tunnel has a green torch, the middle tunnel has a blue torch, and the right tunnel has an orange torch. Choose the right-side gap with the orange torch (it looks like a shark's maw). Run in, rather than jump down, so that you land in the water. Once you claim your prize (and optionally sit on the Estate Throne for progress on the Chairs of the World achivement), you can head left and go through an arch (in the green part of the wall) to reach the exit and a karma vendor (level 40 weapons, 9,800 karma each)
If you enter the mouth of the puzzle at a bad angle, you will be killed on the rocks on the way down. Other tips for completion are [[#Tips|listed above]], in the spoiler section. de:Weyandts Rache es:Venganza de Weyandt fr:La revanche de Weyandt