
No More Time
Return to Auric Basin to earn Masteries. Earn your Exalted Markings Mastery to continue your story. Secure Glint's egg in Tarir. Meet Ruka the Wanderer at the gates to Tarir. Accompany Ruka to meet the Luminate, the Exalted leader. Read the pylon shown to you by the Luminate. Glide down into the city to follow Ruka. Glide down into the heart of Tarir. Accompany Ruka to the newly opened portal. Enter the portal to search for the egg chamber. Read the Exalted pedestal. Fight dragon minions until the exit opens. Exit the chamber through the newly opened door. Reach the egg by solving the maze. Activate all three runes before time runs out. Optional: Defeat enemies to add bonus time. (after activating two runes) Think above and beyond to reach the egg. Rely on your allies to defeat Mordremoth's champion and unblock the exit. Leave the trial area. Place the egg in the center of the chamber. Use the teleport symbol to exit the egg chamber.
Find Ruka at the quest marker to start the quest. After a short cinematic cutscene the player is then directed to a portal at the underground section of Tarir. Enter the portal to begin the Exalted’s challenge. This portal stays open so the player may return here whenever. You can stop and rest after each challenge. Challenge of Strength The first challenge requires the player to defeat, in order, a Destroyer Harpy, Icebrood Elemental, Risen Plaguebearer, Branded Minotaur, and a Mordrem Stonehead in an enclosed room. After defeating the first enemy, traps will pop up around the room, which cause damage and knockback. The player is permanently under the effect. Their health does not regenerate and healing skills do not provide any healing benefits during this challenge. It is, therefore, paramount to dodge and avoid the traps as much as possible throughout the fight. Players may use the pillars around the room for cover. If the player manages to get out of combat, the player's health will not regenerate. Once the player defeats the Mordrem Stonehead the challenge is won and the exit opens to the next area. You will lose the Mortality debuff and your health will recover once you step out of this room. If you are having trouble, you can try to lure the enemies towards the eastern part of the room near the stairs leading to a water pool. While the enemies will follow you there, there are no traps. Challenge of Wit The second challenge is a timed maze. The player is tasked with finding and activating three runes around the maze before a timer runs out. The maze itself is patrolled by hostile Sparks and has lightning traps throughout the area. Once the third and final rune is activated, the timer stops, the traps and hostiles disappear and the zone is safe. The player then has to climb to the high ground above the start of the zone and navigate above the walls of the maze to reach the exit. For the first rune, go right from the entrance, then on the right wall jump up via the stone blocks arranged like stairs. Once at the top, glide onto the top of the maze wall, then run and jump to the second rune. The way back is the most hazardous, but the aim is to get back to the stone stairs on either side of the entrance, and approach the third rune (again along the top of the maze wall). To finish, return to one of the stone stairs, and run along the maze wall towards the exit. You may take the stone stairs and "cheat" the maze at any time throughout the puzzle. Challenge of Leadership The third and final challenge transforms the player into a rabbit and replaces the skill bar with rabbit skills: The player then has to find and revive seven downed Vigil NPC allies around the room and rely on them to defeat seven patrolling Mordrem Wolves and a Mordrem Alpha. Avoid fights as much as possible until you can revive enough Vigil soldiers to take on the boss. Be sure to not be overwhelmed by the patrolling wolves. Use Strength in Numbers and Spot Weakness to buff your allies and attack the enemy with Headbutt. One Vigil Recruit should be able to handle one Mordrem Wolf, with the use of the buffs mentioned previously. Any Mordrem Wolves that are defeated will not respawn. Any Vigil NPC that is killed, will respawn at the revived location. Also, it is possible to use regular ranged attacks to defeat the closer Mordrem if you avoid stepping beyond the pedestal. Several Tasty Berries are scattered around the room for additional health (which respawn after 60 seconds), and Adrenal Mushrooms for cooldown resets (if the player has the applicable Mastery). Partially revive several of the nearby soldiers in turn, so they each reach about 80% health, but remain down. Use Play Dead and Sneak if attacked. Then quickly finish reviving several soldiers all together. They will fight together, defeating one or two wolves at a time. As they progress, keep them away from the boss. Meanwhile, continue reviving the remaining solders, until all the soldiers are up. Then kill the boss. As of Build 97,617 (June 2019), it's possible to avoid all Mordrem wolves and take down the Mordrem Alpha with three of the revived Vigil NPC allies. Fully revive the first soldier at the entrance, then progress in a diagonal towards the northeast corner of the room, avoiding all wolves. Revive the two soldiers in this area to 80%, then fully revive them and target the boss. If you huddle in the northeast corner, the remaining Mordrem Wolves should not path towards you, and you will be able to use Strength in Numbers, Spot Weakness, and Headbutt to slowly tick down the Alpha's HP.
Requires Exalted Markings Mastery to play. During the Challenge of Strength, players face minions of all Elder Dragons (Mordremoth's Mordrem, Kralkatorrik's Branded, Zhaitan's Risen, Primordus' destroyer, and Jormag's icebrood), except the Deep Sea Dragon. Instead the player notices springs of salt water that erupt from the ground which can damage and knock the player down if gotten too close to.