
The Departing
Climb the spire at Skimshallow Cove. Prepare to meet your companions. Defeat Balthazar. Determine where and who you are. Listen to Palawa Joko. Follow Nenah to the judge. Return to Nenah (only if getting too far away from Nenah) Present yourself to the judge. Listen to the judge. Search for weapons. Pursue the spirit claiming your name. Defeat the imposter and reclaim your name. Defeat all of the imposters to reclaim your name. Reclaim your purpose. Return to the judge. Bargain with the judge. Search for the Eater of Souls. Defeat the Eater of Souls and reclaim your vital spark. Listen to Joko's offer. Open the gate blocking the portal to Tyria. Enter the portal to Tyria.
Your next stop is the spire at Skimshallow Cove. Don't be misled by the sand portal at the base of the spire. Ignore it and use a Springer to climb to the platform (about halfway up) then walk up the steps and the plank. Enter the story instance and you're suddenly thrust into single combat with Balthazar himself. Balthazar isn't very mobile, using only leap attacks to move about or slowly walking towards you. But he attacks with flaming AoE attacks covering most of the arena. Ultimately, he's only toying with you: if you go down, he'll revive you himself. At every 20% health, he'll become invincible and gain new skills; at 60% and 20% health he will down you and cause you to be Wounded and then Deeply Wounded. You will automatically rally, but become increasingly injured. As soon as his health reaches 10%, he tires of his game - and kills you. You awaken in ghostly form in a strange environment. Your skill bar and mini map will both be missing; however you can still use the map view (M) to orient yourself. Move northeast to have a chat with an imprisoned Palawa Joko, then follow Nenah to The Judge. Search the crates in the center area near Brapp until you retrieve your weapons and abilities - this will be indicated by the return of the skill bar. Pursue the spirits with your name and destroy them, which should be easy. You may need to wander around the map to find the hostile (red) NPCs with your name. (Do not get confused and try to follow the friendly (green) Lost Spirit which is moving around near the crates.) Your mini map will return after this step. If you are in a party, your party members will have three skills available to them by default: Follow the ghostly non-hostile bird named "Your Purpose" as it summons scenes from your previous adventures from the tutorial to when Balthazar defeated you, bringing your memories back. Return to the Judge and jog off to kill this area's boss, the Eater of Souls. His most difficult mechanic is a ranged and AoE self-heal that he can use to drain life from you. Here's some advice to deal with it: The health drain attack is deadly while close but does lower damage and healing while far away, so keep your distance. The drain can be interrupted by fast and well-timed crowd control skills. Keep a few of them ready. If you break him during this moment, he becomes vulnerable for long enough that you can deal heavy damage to him. The defiance bar doesn't last long, so control skills must have very fast activation times of less than half a second, have instant activation if possible. If you bring extra party members, they can use Eerie Whisper to assist. The Eater will use a leap attack just before using the drain. If fighting at range he'll leap at you and while fighting from melee-range he will basically leap in place. Focus on dealing damage rather than defending. The fight is a contest between your damage output and his ability to heal off you. Use pets or minions as he will not regain health from them if he does his drain. Return to gloat about your victory to Palawa Joko, then open the indicated portal back to Tyria. After some banter with your excited guildmates, the mission ends.
The difficulty of the Eater of Souls fight was reduced in a October 5, 2017 patch: "Drastically decreased the amount of health the Eater of Souls can steal. Increased the duration the defiance bar is vulnerable on the Eater of Souls's leap attack. Removed the Eater of Souls's ability to steal health from pets and minions." While in Judgment, the following notes apply: Party members will accompany the instance owner as wisp-like "spirit guardians". They will have a minor buff, a vulnerable attack skill and a regeneration skill instead of their usual abilities. Lost spirits have no pockets: no access to inventory while dead. Therefore, combat consumables should be used before getting killed by Balthazar. It's still possible to change equipped weapon to another in inventory via the Hero Panel's Equipment page. Ghosts are weightless: they take no fall damage. However, party members' spirit guardians are not weightless, and will take fall damage. Mounts and gliders cannot be used. Until the spirit of the commander finds a weapon, the bottom part of the user interface is hidden. Once it reappears, the health bowl will be blue instead of red. Until they reclaim their name, the mini map stays hidden. Until they reclaim their name, their name in chat, over character, and in hero panel is changed to "Lost Spirit".