
Always Time for Taimi
Crystal Desert Crystal Oasis Amnoon Southern Outskirts Destiny's Gorge (east of the Zephyr's Trace, high up the bamboo housing) Elona Reach (by the Griffon Roost) Free City of Amnoon (by The Empty Quarter) Omiramba Sand Sea (by Northern Way Station) Desert Highlands Brightwater Inlet (near Vantage Scree) Diviner's Reach (in Makali Outpost) Fortune's Vale (far above Derelict Delve) Stampede Uplands (at Highjump Ranch) Tomb of Primeval Kings (on the wall to the west) Elon Riverlands Arid Gladefields (bordering Vulture Drifts) Arid Gladefields (at the Lonely Vigil) Augury Rock The Scavengelands (near Skritt's Audience) The Desolation Palawa Cut (at Clanmarshal's Pergola) Sand Jackal Run Sulfur Quarry (near Imperial Sulfurworks) The Shattered Ravines (above Zayan Gate next to Desolation Griffon Expert) Domain of Vabbi Cragged Vale Garden of Seborhin Grand Court of Sebelkeh Kodash Bazaar (on a tower just west of the large dome at Market Ruins) Resplendent Trace The Necropolis (on the southern-most building's roof)
Some communications with Taimi are "filler" that will have her brush you off with some excuse such as "chak invasion" or "nobody available to take the call". Using a contact point after completing the Path of Fire storyline will cause Councillor Phlunt to answer instead of Taimi. This holds true even when repeating the story: Taimi will still answer at important moments (see below), while Phlunt will field the filler calls. de:Kontaktpunkt