
Junundu-Wurm Certified
Total Grade Points Earned Class ends in: 12:00
The event uses the same mechanics as Guild Races or mount races, in that you must navigate a trap-laden course full of enemies while under the effects of a transformation. You will "score points" by reaching milestones, finishing the race, and attacking bonus targets. A single race will not satisfy the instructor, so either you will need to have multiple players run the course, or you will need to run it many times by yourself. Instructions: To begin, interact with the Wurm Spoor object. This will transform you into a Junundu Wurm and replace your skill bar with Junundu skills. Skill 1 will reveal any nearby hidden traps; traps will reduce your speed to a crawl and drain your endurance, so it is always a good idea to proceed only while they are visible. Skill 2 heals yourself and any nearby allies, while Skill 3 heals you and stealths you for several seconds. Skill 4 will knock down any nearby enemies, and Skill 5 is used to launch a siege shot, which should be reserved only for bonus targets. Once transformed, you should proceed west towards the first set of flags. Follow the loop around counterclockwise, avoiding any traps and giving enemies as wide a berth as you can — it is best to just ignore them as you can easily outpace and outheal them. Use Junundu Siege or Junundu Smash on the bonus targets as you pass by. Once finished, you will be awarded a rating (, , ) based upon how quickly you completed the course. In addition to gaining credit towards the event, completing the race will award the Junundu-Wurm Certified achievement. If you complete the course and hit all of the bonus targets, you will be awarded the Junundu Master Certification achievement. Bonus targets can be destroyed with either Skill 5 or Skill 4.
de:Helft Kadetten beim Trainieren von Junundu-Würmern und verdient Bonuspunkte für den Abschluss der Trainingsstrecke es:Ayuda a los cadetes a entrenar sierpes junundu y gana puntos de rango completando el curso de entrenamiento fr:Aider les cadets à entraîner des guivres junundus et gagner des points en terminant le parcours d'entraînement.