
Stand Your Ground
Go to Fahranur to find Taimi. Enter Fahranur, the First City. Journey into Fahranur. Find the entrance to Fahranur. Clear out the ibogas blocking the path. Gather with the group by the balcony to view Fahranur. Find the entrance to Fahranur. Defeat the Awakened horde. Pass through the front gate to enter Fahranur. Find a way to cross the chasms and disable the giant weights. Weights disabled: x/3 (Defeat the Mordant Crescent Arbiter.) Mordant Crescent Arbiter Push farther into Fahranur to rescue Taimi. Defend Canach as he sets up explosives. Explosives setup progress: (Defeat the Awakened Abomination while Canach re-places explosives.) Champion Awakened Abomination Find Taimi before it's too late. Discuss the current situation with the group. Continue forward to rescue Taimi. Disable the asura gates to prevent more Awakened from entering them.: x/2 Clear out the remaining Awakened. Continue forward to rescue Taimi. Figure out a way to disable the flame walls. Continue forward to rescue Taimi. Investigate the room. Interact with the console. Enter the Royal Chamber. Clear out the Awakened. Help Taimi. Neutralize Scruffy 2.0 to save Taimi. (Neutralize Scruff 2.0) Scruffy 2.0 Find a way to short-circuit the static storms shielding Scruffy 2.0. Destroy power conduits to disable asura gates around the room: x/6 Use static conduits to short-cut the static storms shielding Scruffy 2.0. Survive Scruffy 2.0's Rapid Ammunition Discharge protocol. Check in with Taimi and the others. Complete!
The entrance to the city is at the Ancient Royal Docks point of interest below Churrhir Cliffs. Entering Fahranur You will be greeted by a group of iboga soon after entering the instance, but luckily Canach, Rytlock and Spearmarshal Zaeim show up to help you take them down. Make your way past more mobs to the entrance to Fahranur, where you will find yourself knocked back by an enormous bell weight dropping into a ditch in front of you. Use your raptor to leap across before it drops again, and activate the chain Levers after each weight (or while mounted) to disable it so your allies may cross safely. After disabling the third weight, a Mordant Crescent Arbiter will attack you; he will be invulnerable to damage until the Awakened Vessels powering his shield are dead. Once the Arbiter is dead, make your way through the city; there will be plenty of mobs along the way, but they can be skipped. Eventually you will reach a bone wall surrounded by Inquest corpses; as Canach begins setting up the bomb to take down the wall, you will be assaulted first by groups of Awakened Inquest, then by a Champion Awakened Abomination. At around 10% health, the ceiling collapses, crushing the Abomination. Braham and Rox will join your party. Destroy the Inquest Power Conduits powering the two Asura Gates in the next room, then mop up the remaining Inquest mobs. Although these drop Static Conduits they cannot be used in the puzzle in the next section. The next area is a pressure plate puzzle. Step on one of the plates to alert your allies to their presence, and the team will take a plate each. Unfortunately, there are two plates left over. Head west to find two Boulders and several Branded Earth Elementals who will drop Branded Crystals on death. Drop one of these bundles on each of the two remaining pressure plates; the flame wall in front of you will dissipate to reveal a final, larger pressure plate. This one will require two bundles. When the puzzle is solved, the fire wall to the south will disappear and you will gain access to the room beyond, where you will be assaulted by another group of Awakened Inquest. Head east and a nearby console will replay a recording of Taimi being forced to open up the holographic wall blocking your progress and hinting at the correct protocol: interact with the console, select "Cross the wires", then select "Press the button". Boss Fight After defeating the mobs in the final room, talk to Taimi, who is trapped inside a crazed Scruffy 2.0. Scruffy will turn hostile; defeat it to complete the instance. At 75% and 25%, Scruffy will become invulnerable and spawn two (at 75%) or four (at 25%) Static Storms, orbs of electricity which will slowly circle the platform and pull you towards them if you get too close. These must be destroyed to make Scruffy vulnerable again; jump across the platforms towards the Asura Gates lining the walls of the room and destroy the Inquest Power Conduits to spawn a Static Conduit bundle, which grant the following skills: At 5%, Scruffy will enter his Rapid Ammunition Discharge protocol phase, in which it will spam the platform with AoE and spawn four more Static Storms. This phase will end on its own, at which point Scruffy will be defeated and the mission will be over. The instance will remain open and all mobs will despawn, allowing you to backtrack for the sake of achievement hunting. However, loading in at the checkpoint at the beginning of the Scruffy fight will cause the holographic wall to reappear, preventing backtracking through the mission.
Save points: just after defeating the Abomination; just before the fight against Scruffy. Using the "/detonate inquest headquarters" dialogue option will immediately inflict half of your max health in damage.