
I Make This Golem Look Good
Read the message from Agent Kito. Check your mail for a message from Agent Kito. Find out what Taimi has learned from her investigation at Fahranur. Track down the Inquest scientist's location. Meet Agent Kito at the Lifeblood Waterhole in the Desert Highlands. Speak to Agent Kito. Speak with Braham and Rox. Ambush an Inquest convoy and capture a transport golem. Enter the hidden Inquest station disguised in a transport golem. Deposit Braham and Rox at specimen processing. Covertly navigate the Inquest station and find the Tracking Network Hub. Inquest Suspicion Reunite with Braham and Rox. Access the Tracking Network Hub. Solve the tracking network authentication puzzle. Search for Blish within the tracking network. Travel through the gate to Rata Primus.
The entrance to the story instance is in the canyon south of Lommuld Kraal Waypoint. Once inside, speak to Agent Kito and then to Braham/Rox. Ambush an Inquest convoy and capture a transport golem. The Inquest convoy (a transport golem and two guards) will enter from the northeast with some prisoners. Once you've defeated the convoy, the instance owner will be able to enter the golem (which will turn all other players into assault cubes). Once Braham and Rox agree to be chained up, approach the waterfall, enter and make your way to the first set of doors. Use on the door panel once it becomes unlocked. Proceed through the doors and stop by the conveyor belt on the right to deposit your "prisoners". The next set of doors will then open and you may proceed. Covertly navigate the Inquest station and find the Tracking Network Hub. The goal here is to use Tech Overload on panels (marked with green gears) to disable certain laser fields. The facility is also populated with drones that have 2 main behaviours: If the transport golem enters the orange circle around a drone, inquest suspicion will increase and you will be prompted by the Inquest with one of 3 possible responses: You can try to pass off as Inquest. This will disengage the drone's detection circle. Excelsior! This will disengage the drone's detection circle and increase the inquest suspicion bar by 1/3. (Always excelsior, a generic answer for any race) You can engage the Inquest in the room in combat (which also happens if the timer runs out). If the Inquest Suspicion bar fills all the way and you are detected, you will not be asked any question and immediately enter combat. Note that other players in the party will be able to stun the drones temporarily, preventing them from detecting nearby golems. Any time you overload a panel, the closest drone will head directly towards it. Once the drone reaches the panel, there will be an audible cue and the laser field will be re-enabled 5 seconds later. The first 3 rooms will only require that you overload one panel/one set of lasers to unblock passage to the next room. As you ascend the stairs after the 3rd set of lasers, Taimi will unlock the golem's second skill, , which will let the golem stealth for 16 seconds (provided the player doesn't move). Use this skill to let drones pass by without being detected. The 4th room requires that you overload both panels (to disable the lasers at both the top and bottom of the stairs). If you only disable the bottom laser and run through it, it will be reactivated behind you. You will be able to use to disable the panel for the laser at the top of the stairs, even if you are trapped in between the two sets of laser. In the 5th room at the top of the stairs, you will need to overload the panel on the left to disable the lasers next to the other panel on the right. This is the only passage available to you if you're trying to avoid suspicion (there's another path available that requires defeating 2 stationary drones). Descend the next set of stairs to the 6th room; here, you'll need to overload either one of the two panels to enter the sectioned-off room (containing another panel) at the base of the next set of stairs; overload this third panel to unblock the stairs. Go up the stairs to the 7th (and final) room and head to the end. Given the slow patrol paths of the golems and their random timing, it will often be faster to simply kill everything in a room rather waiting for the patrols to get into appropriate positions for you to disable the gates and run through them in time. You will need a sufficiently tough character to handle the large number of golems and Inquest that attack you. Access the Tracking Network Hub. thumb|puzzle solution Wait until Braham and Rox get off the conveyor belt and make your way to the Tracking Network Hub. Use to exit the golem and interact with the hub. The Tracking Networking Authentication requires that each of the 3 input colors, when superimposed, fill all parts of the pattern without any overlap. Interact with the three buttons to change the sequence for one of each of the individual colors until there are no overlaps. Interact with the Tracking Network Hub and enter the asura gate once it has opened. If failed over and over, golems will attack you. Killing them solves the puzzle(after you click on the console). When you complete the instance, you are immediately moved into the next story instance, The Test Subject.