
Decimation
Figure out your next step. Regroup with Taimi, Gorrik, and Blish. Request ghostly assistance. Visit the Primeval Dynasty. Ask the Primeval Queens for help. Convene at the unstable portal. Update Taimi. Meet Taimi and Blish at the portal site. Retrieve Blish's arm. Enter the portal. Pick up Blish's arm. Try Blish's cloaking tech. Use stun bolts on Awakened. Use triboelectrocution on Awakened. (Defeat the incoming squad of Awakened:) Finish off the nearby Awakened. Clear a path to the Moon Fortress. Scout the outpost. (Clear Awakened to secure the site:) Kill all Awakened in the area. Survey the battlefield around Gandara. Weaken enemy defenses. Listen to Taimi. Meet Canach at the encampment. (Seeds Planted on Southern Front:) Southern front seed planted: (Thin out guard post barricades.) Destroy the guard post barricades: x/8 (Bomb siege engines.) Blow up siege engines: x/8 Assemble your army. Return to the portal. (Receive your allies at the encampment.) Army Readiness (Secure the area for arrivals.) Secure the area around the rift: Address the assembled allied forces.
thumb|150px|Appearance under the effect of [[Cloaking Tech Active|cloaking tech.]] Preface The Blish's Arm bundle is used throughout the mission. It's worth taking a look at the key skills in advance: (Special action key) — Toggles the stealth effect, use this to avoid foes. → — To kill anything without losing the stealth effect, you will need to stun it first. Consider wasting any additional charges and reloading to the full 3x charges between fights. Enemies remain stunned for a minute. However you can't prolong this time by re-stunning them while they're still stunned — you have to wait for the effect to drop first. — This skill will kill practically any foe in one hit, its helpful if they are stunned. It does however reveal you afterwards, hence you want to stun nearby foes first to stop them killing you. Additionally the Awakened have a few different states of alertness: 32px - Prior to engaging 32px - After using Stun Bolts 32px - If the stealth attacks have been botched and you lost stealth The alertness states are also tracked by several effects: Initial area Pick up the arm, and use the special action key to trigger the stealth. Once activated, use Stun Bolts to stun the marked Awakened Archer and then follow up with Triboelectrocution to instantly kill it. After killing it, immediately use the rest of your bolts, and then reload using Reload Stun Bolts to regain 3 charges. Then use one on each of the approaching awakened and dispose of them. If you overheat, you can use your healing skill Adiabatic Cooling to quickly cool down. Clearing the outpost You'll gain another few skills as you progress through the outpost: — A handy tree disguise that can be used at any time. You won't be able to stun or kill things whilst disguised. → — Standing next to a Dust Mite Twister will change your special action skill, allowing you to capture them and later deploy them. You can hold a maximum of 2 dust mite twisters at a time. → A high range teleport skill obtained after killing half of the Awakened. Using it four times near an Awakened will stun it. (see [[#Achievements|Trip the Quantum Fantastic]] below.) Slowly work your way through the outpost, stunning foes and then killing them. Avoid standing too close to Awakened Soldiers when killing them, since their death will cause a pool of tar to spawn under them slowing and crippling you. You can dodge to remove these effects. Veteran Awakened Defilers will summon two Awakened Mummies if they aren't stunned quick enough. After killing the Defiler, any mummies that they summoned will instantly die. They do not count towards the total so feel free to leave the area, cloak, stun and kill the Defiler. Surveying the area After killing all the enemies, you will start surveying the area around the outpost. You will find multiple groups of patrolling Awakened. Use your teleport skill to skip past groups, fleeing when necessary. If you come across Inquest Turrets, you will gain Micro Cloud to use against them. They will do 10% of the turret's health per tick and give one Spare Parts per tick. At 40% health they will turn into [[FTT Inactive Turret|[FTT] Inactive Turret]]s. Interacting with them will convert the turret into [[Field Tech Turret|[FTT] Direct Damage Level 1]] turrets which attack nearby enemies. Make your way to the marked area on the map to complete the survey. You will contact Taimi and she will send Canach over to help create walls to protect the outpost. Bombing the Awakened — Deals high damage to a small area after a short delay. Make your way to Canach and he will share some Proximity Bombs and some bramble seeds with you. Plant seeds at the two marked locations, and destroy all enemy trebuchets and barricades. The easiest way to do this is to teleport into range, drop a bomb, and teleport out. Alternatively you can stun the Awakened around the barricade / trebuchet, then run in and drop the bomb. It will destory both objects and awakened. Don't the guards, as it will immediately draw the fire of nearby trebuchets on you. Also, using in a wide (1200+) radius around the trebuchets similarly results in them firing at you. If you don't destroy the barricade / trebuchet within a few seconds of killing the Awakened guarding it, they will respawn. Avoid hiding under bridges when 32px alarmed units are passing overhead, as they might notice and aggro at you. Welcoming your allies thumb|150px|[[Tomb of the Primeval Kings as seen from Allied Encampment.]] Make your way back to where you entered the instance. You will have to defend the area around the portal until all five waves of your allies have arrived. One wave will arrive every time the area around the rift has been secured. You may continue to use Blish's Arm to kill enemies or you can decloak and use your normal weapon skills. After all your allies have arrived head to the outpost where you will distribute orders to your troops and the instance ends.
Blish's dialogue received through the communicator used to have red text. It was changed to standard blue at an unknown point. de:Gefahr erkannt, Gefahr gebannt es:Más vale prevenir que curar fr:Une arme peut en cacher une autre