
Daily Tier 3 Deepstone
Meet Dessa and assist with her experiments. Fractal Difficulty Scale: x Personal Fractal Level: x Explore Deepstone. Explore Deepstone and recharge the crystal. Slay the Brood Queen. Brood Queen Slay the Deepstone Sentinel. Deepstone Sentinel Purge the corrupted creatures. Shadow Minotaur Defeat shades. Venture farther into Deepstone. Orbs of light activated: x/4 Survive the ambush. Shadow creatures remaining: Free Torin from the dark Voice. The Voice: The Voice charges its power with the spectral flames: x/10
The fractal opens with the players encountering two NPCs, Torin and Kay, trying to puzzle their way into a set of lost dwarven ruins. Jump down past the Veteran Bats into the dwarven ruins below. A large but dormant Vibrant Crystal is visible in the hallway. At this point in the fractal, the path splits into two. Players can either split up and do both routes at once, or travel as a full group down each path. There is however an achievement for killing both bosses within 3 minutes of each other (consider disabling the traps in both corridors before attempting this achievement). Eastern windy bridge and spider chamber Spiders attack very fast here. Clear out the trash and then begin to progress across the bridge. Every few seconds yellow telegraphed environmental markers will spread from north to south in stripes across the bridge; step between them to avoid being knocked by wind into the chasm (if you do get knocked off, you will however be swept back on updrafts back to the start of the bridge). Standing on the spider nests will coat players in and cause them to move more slowly. Two players standing simultaneously on the two runestones midway across the bridge opens the next area at the far end of the bridge and switches off the wind traps. The room at the end contains two elite Broodmother spiders - killing these will spawn a champion Brood Queen spider. Cone attacks are telegraphed. Small spiders will spawn throughout the fight along with the occasional Veteran Shadow Imp. Spiders will apply several stacks of poison if you stand in one place long enough to let them hit you. Defeating the Brood Queen reveals an orb of light. Interacting with the orb of light will teleport the player back to the central chamber. Western Tetris corridor and elemental chamber This corridor contains AoE fields that cascade steadily from the far end of the room to the near end (in patterns resembling Tetris). Standing in the fields deals damage, and at higher scales inflicts Agony. Step smartly between the patterns and move quickly to the far end. Two players standing simultaneously on the two runestones at the far end of the cascading fields opens the next area at the far end of the corridor and switches off the traps. Movement skills are useful here (e.g. Lightning Flash, Infiltrator's Arrow, Ancestral Grace). The room at the end contains a champion Deepstone Sentinel. During the fight every 20%, the elemental will conjure up Wind Sprites (tornados) which will slowly damage and carry players to the chasm opposite the entrance. The tornados themselves have low targeting priority and are awkward to target, but have breakbars that can be broken by players not caught in the tornado. If the breakbar is not broken on the Tornado, caught players will inevitably die. Since the Tornado always moves to the same place in the room, you can give yourself the most time to break the breakbar by standing at the side of the room closest to the entrance. Defeating the Deepstone Sentinel reveals an orb of light. Interacting with the orb of light will teleport the player back to the central chamber. Central chamber After collecting both orbs of light from the side rooms, players need to interact with the Vibrant Crystal at the south end of the central chamber. When both orbs of light have been used, all players are granted the special action skill Light of Deldrimor. Using this skill inflicts an effect similar to Vulnerability on foes, and reveals hidden objects - such as tiles to stand on or hidden chests (similar to the original Guild Wars) - see the achievements section below for a description of the 10 hidden chest locations. Corrupted shadow foes, including a champion Shadow Minotaur, will then spawn in the central chamber. Use the Light of Deldrimor to remove invulnerability from the champion Shadow Minotaur and then kill the accompanying veterans to continue. Head north through the twisting corridor until you emerge into a large chamber with a seemingly impassable chasm in the floor. Abyss chamber There are four orbs of light floating above the chasm in front of you. Using the Light of Deldrimor will reveal hidden tiles which you can then stand on to cross the room. (Unrevealed tiles cannot be stepped on). Activate each light by using the Light of Deldrimor on them - note that doing this initiates the spawn of enemies. Continue using the Light of Deldrimor to make a path across the room to each of the four lights. Spectral Flames will slowly float across the chasm as you progress, making revealed tiles glow and then destroying them behind you - killing them will prevent them from destroying the tiles. Shades also appear and deal minor damage. There is no time limit to reaching the orbs. Sinking platform The platform will begin to move downwards after dialogue between Torin and Kay. The platform will grind to a halt and the group will come under attack from various Shadow Imps. Kill them to progress to the next room. Final northern chamber Torin will then rush ahead into the chamber towards the treasure. Unfortunately he is swallowed by shadows and becomes the final legendary foe of the fractal, The Voice. During the fight tiles will begin to glow and disappear as they are struck by AoE. Elite Shade ghosts will appear throughout the fight. If you fall, you will have 5 stacks of Residual Updraft to protect you - this is only useful however if your allies have revealed tiles using the Light of Deldrimor. At 80% and 40% The Voice will teleport away across the arena, gain a barrier, a breakbar and begin to inflict damage on all players with a red beam of light. Breaking the bar will disrupt the spell. At 61% and 21% The Voice will become invulnerable and begin summoning Spectral Flames. Defeating 10 spectral flames before they reach the legendary will make him become vulnerable again. Failing to defeat the Spectral Flames will cause an AoE effect across the arena that may wipe your party. Defeating The Voice concludes the fractal. Optionally you can vanquish Torin's ghost forever with one final use of Light of Deldrimor. If you want, you can now backtrack for any Hidden Chests you missed - see the achievements section below for a map of all 10 locations.
If a player manages to fall too many times to trigger the instant death on the final boss, they can still retain the Rigorous Certainty as the death bypasses the downstate trigger for the effect.