Daily Mists Defense Restorer
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thumb|The five World versus World maps.|300px|right World vs. World (WvW), lore-wise known as the Mist War, is a game mode combining PvP and PvE elements, where three teams of players engage in large-scale open-world combat against each other for objectives and resource control. World versus World is one of the three main game modes, along with the Player versus Environment and Structured PvP. WvW takes place across five large maps with up to several dozen players per map. Besides open field battles, players can besiege and defend objectives such as Keeps and Towers with siege weapons, skirmish over resource camps, and participate in PvE-type dynamic events. Instead of experience, participating in WvW grants World Experience (WXP), a system of account and character progression. Accumulating enough WXP increases a player's World Rank and provides access to new abilities through WXP upgrades. Players joining WvW will have their level and attributes dynamically adjusted to level 80. However, their equipment attributes will remain locked to their equipment level, so entering at a low level is not recommended. Although equipment can be obtained within WvW, this game mode does not reward normal experience. Character levels may instead be gained by using Tomes of Knowledge, obtained from rank increase rewards and WvW reward tracks. WvW has a hybrid reward system that allows to gain rewards both passively over time, and through active gameplay. The passive reward system consists of the always enabled Skirmish reward track and selectable WvW Reward Tracks, both based on continuous participation in WvW activities. Active rewards are granted for successful capture or defense of objectives, as well as defeating enemy players and NPCs. In addition, currencies and certain items, exclusive to the game mode, can be traded to a vendor in exchange for extra weekly reward. thumb|World versus World user interface.|300px|right
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