
Arena Gladiator
Talk to Taddra [Difficulty] before Halstein to choose your difficulty. Once begun, the difficulty cannot be changed and the instance must be reset by leaving the arena and re-entering a private instance. Talk to Halstein to begin the event. Defeat the holographic minions! Holographic minions defeated: x Bonus round ends in: 1:00 Defeat holograms to earn inspiration. Defeat the Ice Beast Holo Ice Beast Simulation ends in: 5:00 Enter the arena. The battle begins in: 0:10 Defeat the holographic minions! Holographic minions defeated: x Bonus round ends in: 1:00 Defeat holograms to earn inspiration. Defeat the Megadestroyer Holo Megadestroyer Simulation ends in: 5:00 Defeat the holographic minions! Holographic minions defeated: x Bonus round ends in: 1:00 Defeat holograms to earn inspiration. Defeat the Branded Hydra Holo Branded Hydra Simulation ends in: 5:00 Defeat the holographic minions! Holographic minions defeated: x Bonus round ends in: 1:00 Defeat holograms to earn inspiration. Defeat the Mordrem Vinetooth Holo Mordrem Vinetooth Simulation ends in: 5:00 Defeat the holographic minions! Holographic minions defeated: x Bonus round ends in: 1:00 Defeat holograms to earn inspiration. Defeat the Eye of Zhaitan Holo Eye of Zhaitan Simulation ends in: 5:00 Defeat the holographic minions! Holographic minions defeated: x Bonus round ends in: 1:00 Defeat holograms to earn inspiration. Defeat the Saltspray Dragon Holo Saltspray Dragon Simulation ends in: 5:00 Victory! This round of battles has concluded! Please gather your belongings and exit the arena.
Each Champion Hologram is preceded by a bonus round of endlessly respawning waves of holographic minions. Each five minions defeated grants the entire party 1 stack of . Players should work together to kill enemies efficiently with area of effect attacks, along with means of grouping enemies, such as Spectral Grasp. Holo Ice Beast The Holo Ice Beast will occasionally target a random player character and charge towards them. Getting hit by this attack will cause the character to be flung over the Hologram, while also taking tremendous amounts of damage. Holo Megadestroyer The Megadestroyer has two main attacks to worry about. The first is a massive punch with a long windup. Getting hit will result in large loss of health, and a knockback. The second is telegraphed by the Megadestroyer standing still, and lava geysers spawning under each player character. The geysers will launch player characters high into the air when it spawns, and deal pulsing damage and fire stacks for a short duration. This second attack can be cut short by breaking the Megadestroyer's defiance. Holo Branded Hydra The main threat of this fight are the lingering area of effect fields left behind by the Hydra's attacks. Its charging attack — which will always be its opening attack — leaves a trail of purple flame, while the Branded meteors it summons will also leave behind purple rings. Both of these fields deal significant damage each second, as well as apply conditions. At 75% and 25%, a Veteran Holo Branded Hydra Head will spawn. While mostly harmless, these heads can also create lingering area of effect damage fields. Holo Mordrem Vinetooth At the beginning of the fight, and every 60s thereafter, the Vinetooth will knock down one player character, while activating its defiance bar. If its defiance is not broken in time, the Vinetooth will gain a stack of , increasing its damage output. Hence, it is necessary to have some crowd control for this fight (approximately 600 points worth). Beyond this, the Vinetooth has some well-telegraphed attacks that should be avoided, where possible. Holo Eye of Zhaitan One of the Eye's main attacks is projectile-based, meaning that groups that can equip some projectile reflecting skills, such as Wall of Reflection will fare much better than those that don't. Further, the Eye will occasionally channel a long block (indicated by a bright blue glow in front of it). Each attack blocked grants it stacking , , and . Either stop attacking during its blocks, or use boon strips, such as Corrupt Boon. Holo Saltspray Dragon The Saltspray Dragon has several attacks. A large fireball that splits into two smaller fireballs that each bounce once, appearing as AoE pads on the ground. A tornado that spins players around the dragon as lightning strikes in damage pads on the ground. A large strip of fire in front of the dragon. Rings of earth as damage pads. Ice breath that appears as a cone with three extending pads. An S curve of water tornados that appear as damage pads.