Ascalonian Event Completer
以下资料由 GW2 Wiki 镜像结构化整理。游戏内中文目标优先显示,路线说明暂保留英文原意。
thumb|Screenshot of the dynamic event [[Prevent the bandits from blowing up the water pipes in Queensdale.]] Dynamic events occur in a open world zones as a result of players interacting with and exploring the world. They are called "dynamic" because there are multiple outcomes that also result in new events, creating a cascade effect. Once an event has triggered, it will develop whether or not a player attends it. Because of this, there is no real concept of failure or success – the result of any event will simply cause a change in the surrounding area. For example, if monsters are successful in raiding an area, they may become strong enough to occupy a fort, which could then be re-taken by players. Events, along with other map completion activities, are designed to replace the traditional concept of MMORPG quests. Players are notified when there is a new event nearby rather than having to look for an NPC with an exclamation mark, for example, over their head. Traditional quests can have consequences that many players find to be negative, such as "spawn camping". The dynamic event mechanic, along with other map completion tasks, were created to prevent these types of issues, by promoting player cooperation instead of competition. Another problem with the traditional MMORPG questing and exploration system is what might be called kill stealing. In World of Warcraft, for instance, usually only the first player to attack (or "tag") a mob would receive experience and/or loot for the kill, unless the cooperating players are in a party, although even then the experience was only divided among the party members. Guild Wars 2 took the concept to the next level, by rewarding all players that participate in an event 100% of any experience gained, without the need of a party. Likewise, loot is calculated and given to each player that participated, as if they were the only participant. Also, to keep a consistent level of difficulty along with increased participation, event difficulty is scaled dynamically based on the number of active participants. Also note that not all events require combat to complete.
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