
Daily Bonus Rewards: Winter Wonderland
{{spoilers| You will start at the middle route by default (Snowman route - medium difficulty). Move to the right for the Quaggan route (easy) or left for the Gingerbread route (hard) if desired. The first part of the course is a series of snowflake platforms and candy canes. Depending on the chosen route they dissolve faster or slower, so you may have to move quickly. The snowflakes lead to peppermint platforms which do not dissolve, but you have to keep moving because of the Frostbite effect. Crossing the platforms gets you to a bonfire platform, next to Tixx himself. The second part of the puzzle is made up of rows of gifts that act as platforms. They will start shaking a few seconds after the first player touches them, then explode and disappear, dropping you to your doom. They reset after a few seconds. On the peppermint platform immediately after the gifts watch out for a gust of wind coming from the right before you move forward. The area is marked with damage rings. You then have to cross a narrow candy cane bridge. Watch out for the gap at the beginning. The next part consists of a long uphill path where you meet giant snowballs that launch you if they touch you. Skritt will use mortars to drop snowballs (red-marked areas) that inflict chilled for 10 seconds and also launch you. You can use peppermint platforms on the sides of the path to avoid both. Watch out for gusts of wind at the edge of the larger platform. Once you get far enough on the path there will be gifts and candy canes suspended in mid-air, to the right of the path. These do not disappear. Follow them up and finally leap into the giant present. You will be teleported to the end area, where you are greeted by cheering gingerbread people. Claim the Magnificent Chest as a reward and use the teleporter to return to the starting platform or to leave the instance.
thumb|right|250px|The hidden area above the reward chest. Karmic Enrichment does not increase the amount of karma gained upon opening the reward chest. Players who idle for two minutes are kicked out of the instance. Upon arriving at the end area, if you turn around and jump behind the box you came out of, there is a series of steps that will take you to a big red star. There doesn't seem to be any purpose to this mini jumping puzzle, though it gives the player a nice view of the jumping course. You may explore most areas of the puzzle freely as long as you don't fall off and before you're killed by the Frostbite effect. Some areas, however, such as the towers in the snowflake stage, will kill you when you land on them. The graphical interface reuses the PvP layout, showing the other players and their health on the top-left of the screen, your completions at the top as your "score", as well as the countdown for the instance. The right-hand "enemy" score has no purpose and will always show zero.