
Return to Heart of the Volcano
Into the Volcano Follow Balthazar into the volcano's chimney. Explore the caldera. Take the scanner from Scruffy. Use your special action skill to scan the barrier. Give Scruffy your scanner. Scan the barrier again to expose an energy anomaly. Glide up and collect the anomaly. Destroy one of the barrier's anchors with an anomaly. Rescan the barrier to generate another anomaly. Use anomalies to destroy the barrier's remaining anchors. Descend into the volcano. Scan the second barrier to expose an energy anomaly. Use anomalies to destroy the second barrier's anchors. Descend farther into the volcano. Scan the third barrier to expose an energy anomaly. Use anomalies to destroy the third barrier's anchors. Descend to Taimi's machine. Scan the machine. Defeat Balthazar's hounds. Scan Hound's corpse. And again, defeat one of the hounds. Defeat Balthazar's hounds. Rescan machine to leak more dragon energy. Glide up and collect both fragments of dragon energy. Taint hound corpse with combined dragon energy. Destroy the hounds by tainting their corpses with dragon energy.
|thumb|right|Targeting icons for the anchors On entering the instance at the Gate of Fire in Titan's Throat, you find yourself in a caldera with a variety of roaming Destroyers, an energy barrier (a dome-shaped structure) in the center, and 3 Barrier Anchors around the edges. Taimi provides you with a scanner to the barrier that causes it to release balls of Dragon energy which can be collected and used to destroy the anchors with the gliding skill. While numerous, the Destroyers are nuisances that distract from the main task. Once the anchors have been destroyed, the barrier vanishes and allows you to drop to the next lower level of the caldera. This sequence occurs 3 times. At the third level, all remaining Destroyers vanish on the destruction of the first anchor, making completion of this level much easier. On dropping down to the Primal Kiln, you find a central platform with Taimi's Machine being manipulated by Balthazar. After a short cutscene, Balthazar unleashes his hounds, Tegon and Temar, against you. Both hounds need to be killed (from the ground) and then their corpses destroyed by scanning Taimi's Machine, collecting both and orbs released into the air, and targeting the hound's body with before its health can be restored. Once both hounds and Taimi's device have been destroyed, the instance ends. Within the caldera, the gliding mechanic changes due to the hot air in the caldera. You will not lose endurance and instead slowly accelerate upward. The longer you glide without cancelling the glide, the faster you will rise. Leaning forward will cause you to accelerate forward and upward more rapidly while leaning backwards will result in moving forward and upward slowly.
Throughout this instance, "gliding" is impacted by hot air updrafts that exist everywhere in the caldera. You can only descend by falling, if you try to glide, you will find yourself in an uncontrolled ascent, which very often will leave you "out of range" of your targeted foe. The platform itself is a stable surface, and there are a "few" floating islands that also provide stability and allow for needed health recovery. There are two types of Vine-Touched Destroyers in this area. Some move around, while the majority are stationary. The stationary ones will shoot fireballs at you if you are airborne and ignore you while you are grounded (although there might be a slight delay in their non-aggressive nature depending on the timing of your landing compared to their next attack cycle). The mobile ones will attack you regardless of your location in the air or on the ground. Conversely, the Rotting Destroyers attack when you are grounded, but do not attack you while you are airborne. Jumping is considered to be airborne. The fireballs can travel through the ledges where the destroyers are stationed. The Destroyers will not respawn, so it is possible to remove all of the aerial threats. There is an intermittent energy beam that will shooting out from the center area of the lowest level as a red beam, and a few seconds later return down as a blue beam. The red beam causes Burning damage, while the blue beam does Chilled damage. Approaching Primordus will cause up to 20 stacks of . Ignoring the burning and continuing to approach Primordus results in 40 or more stacks of . Your character will be under the effect for the duration of the instance. The Combat/Movement UI option Snap Groud Target to Current Target may prevent aiming at the anchors, automatically targeting one of nearby destroyer instead. It's recommended to switch this option off while doing this part.